So I've been trying to add a mod that allows some form of retrieving your inventory after death. I've tried BaM's Grave, the Gravestone mod, and Openblocks.
None of those were spawning in a gravestone with my stuff, so I just gave up and tried the /gamerule keepInventory true command. That doesn't work either, so my next assumption is that one of my other mods is overwriting that function altogether.
My biggest suspicion is towards the Advent of Ascension: Nevermine mod, but it could also be Mine and Blade, and possibly (but I really doubt it) Metallurgy.
The rest of the mods I have played with in a modpack before and the gravestones still worked. Has anyone ever encountered this problem before and knows of a way to get it to work?
EDIT: Nevermind, got an answer on the AoA forums. For anyone who plays Advent of Ascension, it does overwrite original inventory keeping mechanics and what you keep is based on your Augury skill level.
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AoA does this; there's a second gamerule that controls keep inventory, and it resets to false every time you reload your world. You almost assuredly won't get any kind of grave mod to work because of AoA's changes, but if you want to keep inventory you can manually set that gamerule when you start your world.
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This literally ruined the entire mod for me. I've been playing with keepInventory ever since the feature was added, and I just can't play without it anymore. I hate dropping everything I own when I die, then having to re-sort everything, and possibly permanently losing my valuable equipment if I die in lava for example. I really hope this gets changed, because I loved DivineRPG, and Advent of Ascension is basically the successor to that great mod, It seemed very promising until I discovered this.
I am trying to quit qhe AoA mod from my mod's list, cuz i got the same problem, i have to find what's the problem in 104 mods :S, if i find something, i'll let you all know.
after a few hours of testing (cheating in a ascension shrine and a bunch of essences to level up with and killing myself every ten levels) I'm at level 100 for the augury skill and the graves still don't appear/work I've got openblocks and gravestone installed as well as AOA and when I die a grave will be generated by the gravestone mod and appear were I die but my items aren't stored in the grave they just get chucked on the ground unfortuantly
The "training Augury to keep items on death" is no longer a thing. It was gotten rid of because it didn't work. /gamerule keepAllInventory true is still a thing, but it no longer resets to false whenever you leave a world (once on, it stays on forever).
Oh, and if graves are giving you issues, use lootable bodies instead.
So I've been trying to add a mod that allows some form of retrieving your inventory after death. I've tried BaM's Grave, the Gravestone mod, and Openblocks.
None of those were spawning in a gravestone with my stuff, so I just gave up and tried the /gamerule keepInventory true command. That doesn't work either, so my next assumption is that one of my other mods is overwriting that function altogether.
My biggest suspicion is towards the Advent of Ascension: Nevermine mod, but it could also be Mine and Blade, and possibly (but I really doubt it) Metallurgy.
The rest of the mods I have played with in a modpack before and the gravestones still worked. Has anyone ever encountered this problem before and knows of a way to get it to work?
EDIT: Nevermind, got an answer on the AoA forums. For anyone who plays Advent of Ascension, it does overwrite original inventory keeping mechanics and what you keep is based on your Augury skill level.
Edit: found a way and thanks for the Augury tip I would never have found out on which skill it was
AoA does this; there's a second gamerule that controls keep inventory, and it resets to false every time you reload your world. You almost assuredly won't get any kind of grave mod to work because of AoA's changes, but if you want to keep inventory you can manually set that gamerule when you start your world.
This literally ruined the entire mod for me. I've been playing with keepInventory ever since the feature was added, and I just can't play without it anymore. I hate dropping everything I own when I die, then having to re-sort everything, and possibly permanently losing my valuable equipment if I die in lava for example. I really hope this gets changed, because I loved DivineRPG, and Advent of Ascension is basically the successor to that great mod, It seemed very promising until I discovered this.
I am trying to quit qhe AoA mod from my mod's list, cuz i got the same problem, i have to find what's the problem in 104 mods :S, if i find something, i'll let you all know.
The "training Augury to keep items on death" is no longer a thing. It was gotten rid of because it didn't work. /gamerule keepAllInventory true is still a thing, but it no longer resets to false whenever you leave a world (once on, it stays on forever).
Oh, and if graves are giving you issues, use lootable bodies instead.
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Why fire trucks are red:
A fire truck has 8 wheels and 4 people inside.
8 + 4 = 12
There are 12 inches in a foot
A Foot is a ruler
Queen Elizabeth was a ruler
Queen Elizabeth was also a ship
The ship sailed at sea
The sea had fish
The fish had fins
The Finns attacked the Russians
The Russians were red
Red has three letters
There are three sides to a triangle...