The Meaning of Life, the Universe, and Everything.
Join Date:
12/17/2011
Posts:
264
Minecraft:
SilverDarkBlade
Xbox:
SilverDarkBlade
PSN:
N/A
Member Details
im not sure if this is the right section. i was using the vanilla 1.8.3 server file and it crashed all of the sudden. it had to revert the world to a previous save. here is the log
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 4/28/15 4:52 PM
Description: Watching Server
java.lang.Error
at sun.nio.ch.WindowsSelectorImpl.setWakeupSocket0(Native Method)
at sun.nio.ch.WindowsSelectorImpl.setWakeupSocket(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.wakeup(Unknown Source)
at io.netty.channel.nio.NioEventLoop.wakeup(NioEventLoop.java:591)
at io.netty.util.concurrent.SingleThreadEventExecutor.execute(SingleThreadEventExecutor.java:735)
at el.a(SourceFile:184)
at el.a(SourceFile:140)
at ln.a(SourceFile:620)
at ld$a.a(SourceFile:113)
at ld$a.b(SourceFile:129)
at ld.b(SourceFile:208)
at lf.c(SourceFile:205)
at net.minecraft.server.MinecraftServer.A(SourceFile:597)
at kp.A(SourceFile:299)
at net.minecraft.server.MinecraftServer.z(SourceFile:533)
at net.minecraft.server.MinecraftServer.run(SourceFile:449)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at sun.nio.ch.WindowsSelectorImpl.setWakeupSocket0(Native Method)
at sun.nio.ch.WindowsSelectorImpl.setWakeupSocket(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.wakeup(Unknown Source)
at io.netty.channel.nio.NioEventLoop.wakeup(NioEventLoop.java:591)
at io.netty.util.concurrent.SingleThreadEventExecutor.execute(SingleThreadEventExecutor.java:735)
at el.a(SourceFile:184)
at el.a(SourceFile:140)
at ln.a(SourceFile:620)
at ld$a.a(SourceFile:113)
at ld$a.b(SourceFile:129)
at ld.b(SourceFile:208)
at lf.c(SourceFile:205)
at net.minecraft.server.MinecraftServer.A(SourceFile:597)
at kp.A(SourceFile:299)
at net.minecraft.server.MinecraftServer.z(SourceFile:533)
-- Thread Dump --
Details:
Threads: "Netty Server IO #3" Id=53 RUNNABLE
at iq.a(SourceFile:126)
at iq$b.a(SourceFile:18)
at el.a(SourceFile:125)
at el.channelRead0(SourceFile:44)
at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:105)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319)
at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:163)
...
"Netty Server IO #2" Id=52 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
- locked [email protected]
- locked [email protected]
- locked [email protected]
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...
"Netty Server IO #1" Id=51 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
- locked [email protected]
- locked [email protected]
- locked [email protected]
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...
"File IO Thread" Id=85 TIMED_WAITING
at java.lang.Thread.sleep(Native Method)
at aud.c(SourceFile:44)
at aud.run(SourceFile:30)
at java.lang.Thread.run(Unknown Source)
"Server Watchdog" Id=67 RUNNABLE
at sun.management.ThreadImpl.dumpThreads0(Native Method)
at sun.management.ThreadImpl.dumpAllThreads(Unknown Source)
at kq.run(SourceFile:43)
at java.lang.Thread.run(Unknown Source)
"Netty Server IO #0" Id=50 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
- locked [email protected]
- locked [email protected]
- locked [email protected]
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...
"DestroyJavaVM" Id=45 RUNNABLE
"Server thread" Id=43 RUNNABLE
at sun.nio.ch.WindowsSelectorImpl.setWakeupSocket0(Native Method)
at sun.nio.ch.WindowsSelectorImpl.setWakeupSocket(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.wakeup(Unknown Source)
- locked [email protected]
at io.netty.channel.nio.NioEventLoop.wakeup(NioEventLoop.java:591)
at io.netty.util.concurrent.SingleThreadEventExecutor.execute(SingleThreadEventExecutor.java:735)
at el.a(SourceFile:184)
at el.a(SourceFile:140)
at ln.a(SourceFile:620)
...
"TimerQueue" Id=40 TIMED_WAITING on java.u[email protected]8779e2
at sun.misc.Unsafe.park(Native Method)
- waiting on java.u[email protected]8779e2
at java.util.concurrent.locks.LockSupport.parkNanos(Unknown Source)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.awaitNanos(Unknown Source)
at java.util.concurrent.DelayQueue.take(Unknown Source)
at javax.swing.TimerQueue.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"Thread-4" Id=39 WAITING on java.u[email protected]90d128
at sun.misc.Unsafe.park(Native Method)
- waiting on java.u[email protected]90d128
at java.util.concurrent.locks.LockSupport.park(Unknown Source)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source)
at java.util.concurrent.LinkedBlockingQueue.take(Unknown Source)
at com.mojang.util.QueueLogAppender.getNextLogEvent(QueueLogAppender.java:77)
at ks$4.run(SourceFile:114)
at java.lang.Thread.run(Unknown Source)
"AWT-EventQueue-0" Id=38 RUNNABLE
at javax.swing.text.GapContent.allocateArray(Unknown Source)
at javax.swing.text.GapVector.resize(Unknown Source)
at javax.swing.text.GapVector.shiftEnd(Unknown Source)
at javax.swing.text.GapContent.shiftEnd(Unknown Source)
at javax.swing.text.GapVector.open(Unknown Source)
at javax.swing.text.GapVector.replace(Unknown Source)
at javax.swing.text.GapContent.insertString(Unknown Source)
at javax.swing.text.AbstractDocument.handleInsertString(Unknown Source)
...
"AWT-Windows" Id=36 RUNNABLE (in native)
at sun.awt.windows.WToolkit.eventLoop(Native Method)
at sun.awt.windows.WToolkit.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"AWT-Shutdown" Id=35 WAITING on [email protected]
at java.lang.Object.wait(Native Method)
- waiting on [email protected]
at java.lang.Object.wait(Object.java:503)
at sun.awt.AWTAutoShutdown.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"Java2D Disposer" Id=34 WAITING on [email protected]
at java.lang.Object.wait(Native Method)
- waiting on [email protected]
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at sun.java2d.Disposer.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"Server Infinisleeper" Id=33 TIMED_WAITING
at java.lang.Thread.sleep(Native Method)
at kp$1.run(SourceFile:65)
"Snooper Timer" Id=32 TIMED_WAITING on [email protected]
at java.lang.Object.wait(Native Method)
- waiting on [email protected]
at java.util.TimerThread.mainLoop(Unknown Source)
at java.util.TimerThread.run(Unknown Source)
"SeedGenerator Thread" Id=10 WAITING on [email protected]
at java.lang.Object.wait(Native Method)
- waiting on [email protected]
at java.lang.Object.wait(Object.java:503)
at sun.security.provider.SeedGenerator$ThreadedSeedGenerator.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"Attach Listener" Id=5 RUNNABLE
"Signal Dispatcher" Id=4 RUNNABLE
"Finalizer" Id=3 WAITING on [email protected]
at java.lang.Object.wait(Native Method)
- waiting on [email protected]
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)
"Reference Handler" Id=2 WAITING on [email protected]
at java.lang.Object.wait(Native Method)
- waiting on [email protected]
at java.lang.Object.wait(Object.java:503)
at java.lang.ref.Reference$ReferenceHandler.run(Unknown Source)
Stacktrace:
at kq.run(SourceFile:59)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.8.3
Operating System: Windows 7 (x86) version 6.1
CPU: 4x Intel(R) Core(TM) i5-4200M CPU @ 2.50GHz
Java Version: 1.7.0_65, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 75746144 bytes (72 MB) / 259522560 bytes (247 MB) up to 259522560 bytes (247 MB)
JVM Flags: 0 total;
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Profiler Position: N/A (disabled)
Player Count: 1 / 20; [lg['SilverDarkBlade'/63, l='world', x=409.72, y=4.00, z=-1842.62]]
Is Modded: Unknown (can't tell)
Type: Dedicated Server (map_server.txt)
Hmm... Seeing as the server only has 247 mb of ram, it looks like it just ran out of memory.
Try allocating more, and see if that helps.
"Memory: 75746144 bytes (72 MB) / 259522560 bytes (247 MB) up to 259522560 bytes (247 MB)"
That says it was actually only using 72 MB of that, so memory was not an issue (though 247 MB does sound a bit low, but for a server with just a few players and a low view distance it may be fine). People exaggerate how much memory Minecraft needs, as if you need like 16 GB of RAM to get it to run, much less without lag.
That said, "watching server" is due to a "feature" added to 1.8, the "server watchdog" which forcibly kills the server if it lags too much for any reason, it may not even be noticeably lagging or somebody /tp'ed to a new area, which ties up the server as it generates new chunks. As noted in the link, edit "server.properties" and set "max-tick-time" to -1 to disable it.
im not sure if this is the right section. i was using the vanilla 1.8.3 server file and it crashed all of the sudden. it had to revert the world to a previous save. here is the log
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 4/28/15 4:52 PM
Description: Watching Server
java.lang.Error
at sun.nio.ch.WindowsSelectorImpl.setWakeupSocket0(Native Method)
at sun.nio.ch.WindowsSelectorImpl.setWakeupSocket(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.wakeup(Unknown Source)
at io.netty.channel.nio.NioEventLoop.wakeup(NioEventLoop.java:591)
at io.netty.util.concurrent.SingleThreadEventExecutor.execute(SingleThreadEventExecutor.java:735)
at el.a(SourceFile:184)
at el.a(SourceFile:140)
at ln.a(SourceFile:620)
at ld$a.a(SourceFile:113)
at ld$a.b(SourceFile:129)
at ld.b(SourceFile:208)
at lf.c(SourceFile:205)
at net.minecraft.server.MinecraftServer.A(SourceFile:597)
at kp.A(SourceFile:299)
at net.minecraft.server.MinecraftServer.z(SourceFile:533)
at net.minecraft.server.MinecraftServer.run(SourceFile:449)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at sun.nio.ch.WindowsSelectorImpl.setWakeupSocket0(Native Method)
at sun.nio.ch.WindowsSelectorImpl.setWakeupSocket(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.wakeup(Unknown Source)
at io.netty.channel.nio.NioEventLoop.wakeup(NioEventLoop.java:591)
at io.netty.util.concurrent.SingleThreadEventExecutor.execute(SingleThreadEventExecutor.java:735)
at el.a(SourceFile:184)
at el.a(SourceFile:140)
at ln.a(SourceFile:620)
at ld$a.a(SourceFile:113)
at ld$a.b(SourceFile:129)
at ld.b(SourceFile:208)
at lf.c(SourceFile:205)
at net.minecraft.server.MinecraftServer.A(SourceFile:597)
at kp.A(SourceFile:299)
at net.minecraft.server.MinecraftServer.z(SourceFile:533)
-- Thread Dump --
Details:
Threads: "Netty Server IO #3" Id=53 RUNNABLE
at iq.a(SourceFile:126)
at iq$b.a(SourceFile:18)
at el.a(SourceFile:125)
at el.channelRead0(SourceFile:44)
at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:105)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:333)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:319)
at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:163)
...
"Netty Server IO #2" Id=52 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
- locked [email protected]
- locked [email protected]
- locked [email protected]
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...
"Netty Server IO #1" Id=51 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
- locked [email protected]
- locked [email protected]
- locked [email protected]
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...
"File IO Thread" Id=85 TIMED_WAITING
at java.lang.Thread.sleep(Native Method)
at aud.c(SourceFile:44)
at aud.run(SourceFile:30)
at java.lang.Thread.run(Unknown Source)
"Server Watchdog" Id=67 RUNNABLE
at sun.management.ThreadImpl.dumpThreads0(Native Method)
at sun.management.ThreadImpl.dumpAllThreads(Unknown Source)
at kq.run(SourceFile:43)
at java.lang.Thread.run(Unknown Source)
"Netty Server IO #0" Id=50 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
- locked [email protected]
- locked [email protected]
- locked [email protected]
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...
"DestroyJavaVM" Id=45 RUNNABLE
"Server thread" Id=43 RUNNABLE
at sun.nio.ch.WindowsSelectorImpl.setWakeupSocket0(Native Method)
at sun.nio.ch.WindowsSelectorImpl.setWakeupSocket(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.wakeup(Unknown Source)
- locked [email protected]
at io.netty.channel.nio.NioEventLoop.wakeup(NioEventLoop.java:591)
at io.netty.util.concurrent.SingleThreadEventExecutor.execute(SingleThreadEventExecutor.java:735)
at el.a(SourceFile:184)
at el.a(SourceFile:140)
at ln.a(SourceFile:620)
...
"TimerQueue" Id=40 TIMED_WAITING on java.u[email protected]8779e2
at sun.misc.Unsafe.park(Native Method)
- waiting on java.u[email protected]8779e2
at java.util.concurrent.locks.LockSupport.parkNanos(Unknown Source)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.awaitNanos(Unknown Source)
at java.util.concurrent.DelayQueue.take(Unknown Source)
at javax.swing.TimerQueue.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Number of locked synchronizers = 1
- [email protected]
"Thread-4" Id=39 WAITING on java.u[email protected]90d128
at sun.misc.Unsafe.park(Native Method)
- waiting on java.u[email protected]90d128
at java.util.concurrent.locks.LockSupport.park(Unknown Source)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source)
at java.util.concurrent.LinkedBlockingQueue.take(Unknown Source)
at com.mojang.util.QueueLogAppender.getNextLogEvent(QueueLogAppender.java:77)
at ks$4.run(SourceFile:114)
at java.lang.Thread.run(Unknown Source)
"AWT-EventQueue-0" Id=38 RUNNABLE
at javax.swing.text.GapContent.allocateArray(Unknown Source)
at javax.swing.text.GapVector.resize(Unknown Source)
at javax.swing.text.GapVector.shiftEnd(Unknown Source)
at javax.swing.text.GapContent.shiftEnd(Unknown Source)
at javax.swing.text.GapVector.open(Unknown Source)
at javax.swing.text.GapVector.replace(Unknown Source)
at javax.swing.text.GapContent.insertString(Unknown Source)
at javax.swing.text.AbstractDocument.handleInsertString(Unknown Source)
...
"AWT-Windows" Id=36 RUNNABLE (in native)
at sun.awt.windows.WToolkit.eventLoop(Native Method)
at sun.awt.windows.WToolkit.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"AWT-Shutdown" Id=35 WAITING on [email protected]
at java.lang.Object.wait(Native Method)
- waiting on [email protected]
at java.lang.Object.wait(Object.java:503)
at sun.awt.AWTAutoShutdown.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"Java2D Disposer" Id=34 WAITING on [email protected]
at java.lang.Object.wait(Native Method)
- waiting on [email protected]
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at sun.java2d.Disposer.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"Server Infinisleeper" Id=33 TIMED_WAITING
at java.lang.Thread.sleep(Native Method)
at kp$1.run(SourceFile:65)
"Snooper Timer" Id=32 TIMED_WAITING on [email protected]
at java.lang.Object.wait(Native Method)
- waiting on [email protected]
at java.util.TimerThread.mainLoop(Unknown Source)
at java.util.TimerThread.run(Unknown Source)
"SeedGenerator Thread" Id=10 WAITING on [email protected]
at java.lang.Object.wait(Native Method)
- waiting on [email protected]
at java.lang.Object.wait(Object.java:503)
at sun.security.provider.SeedGenerator$ThreadedSeedGenerator.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"Attach Listener" Id=5 RUNNABLE
"Signal Dispatcher" Id=4 RUNNABLE
"Finalizer" Id=3 WAITING on [email protected]
at java.lang.Object.wait(Native Method)
- waiting on [email protected]
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)
"Reference Handler" Id=2 WAITING on [email protected]
at java.lang.Object.wait(Native Method)
- waiting on [email protected]
at java.lang.Object.wait(Object.java:503)
at java.lang.ref.Reference$ReferenceHandler.run(Unknown Source)
Stacktrace:
at kq.run(SourceFile:59)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.8.3
Operating System: Windows 7 (x86) version 6.1
CPU: 4x Intel(R) Core(TM) i5-4200M CPU @ 2.50GHz
Java Version: 1.7.0_65, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 75746144 bytes (72 MB) / 259522560 bytes (247 MB) up to 259522560 bytes (247 MB)
JVM Flags: 0 total;
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Profiler Position: N/A (disabled)
Player Count: 1 / 20; [lg['SilverDarkBlade'/63, l='world', x=409.72, y=4.00, z=-1842.62]]
Is Modded: Unknown (can't tell)
Type: Dedicated Server (map_server.txt)
Hmm... Seeing as the server only has 247 mb of ram, it looks like it just ran out of memory.
Try allocating more, and see if that helps.
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"Memory: 75746144 bytes (72 MB) / 259522560 bytes (247 MB) up to 259522560 bytes (247 MB)"
That says it was actually only using 72 MB of that, so memory was not an issue (though 247 MB does sound a bit low, but for a server with just a few players and a low view distance it may be fine). People exaggerate how much memory Minecraft needs, as if you need like 16 GB of RAM to get it to run, much less without lag.
That said, "watching server" is due to a "feature" added to 1.8, the "server watchdog" which forcibly kills the server if it lags too much for any reason, it may not even be noticeably lagging or somebody /tp'ed to a new area, which ties up the server as it generates new chunks. As noted in the link, edit "server.properties" and set "max-tick-time" to -1 to disable it.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?