I was inspired by this reddit post to take nihiltres's flower textures and combine them with the other lily pad textures in this texture pack.
I'm not adept in coding, in any language, but I had thought that I could just basically copy-paste some new model files for the flower-texture/lilypad-texture combos (changing the texture references in each new file of course), and I'm pretty sure the new blockstate file I made is kosher and all, but in-game all I get is the missing texture block.
There are two lily pad texture variants, waterlily_0 and waterlily_1,
and there are two lily flower textures, waterlily-flower-1 and
waterlily-flower-2. Here are the three model files pertaining to
waterlily_0:
There are another three corresponding to waterlily_1, another three
corresponding to the default waterlily, and three model files for the
variants without flowers as well. I'll put those up to if you guys want.
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I was inspired by this reddit post to take nihiltres's flower textures and combine them with the other lily pad textures in this texture pack.
I'm not adept in coding, in any language, but I had thought that I could just basically copy-paste some new model files for the flower-texture/lilypad-texture combos (changing the texture references in each new file of course), and I'm pretty sure the new blockstate file I made is kosher and all, but in-game all I get is the missing texture block.
Here is the water lily blockstate .json
There are two lily pad texture variants, waterlily_0 and waterlily_1,
and there are two lily flower textures, waterlily-flower-1 and
waterlily-flower-2. Here are the three model files pertaining to
waterlily_0:
http://pastebin.com/K2f9fduH
http://pastebin.com/84MN8DmA
http://pastebin.com/RUcb0m8p
There are another three corresponding to waterlily_1, another three
corresponding to the default waterlily, and three model files for the
variants without flowers as well. I'll put those up to if you guys want.