You should post the log and/or give more details. Is this in 1.7.10? 1.6.4? What version of FML or Forge? Using Cauldron for the server? Or is this in SSP? Logs man, logs.
You may have too many mobs, but I now very litte. Like the guy above me, I think I need some more information lol. Mod versions, wiki links (cus I don't even know most of these mods) ect would kinda sorta maby be slightly more helpful! I would love to hear what IS the result though. I was hoping to use a bunch of similar mods myself.
Rollback Post to RevisionRollBack
Sorry I know that what I initially said, and my rebuttal when you replied are two different things, but I am terrible at explaining things. It usually takes someone else who tells me something like "......? I don't understand..." to get it right after the fact. I hope it didn't confuse you too much!
I believe part of your problem may be the Pokemon mod. From what I know it disables mob spawning by default, in favor of pokemon. It may be conflicting with the other mods that add mob spawning. Try disabling the option in the configs and see if that helps.
Rollback Post to RevisionRollBack
When angry, count to four; when very angry, swear. Samuel Langhorne Clemens
Alas this solution is VERY unlikely, not to undermine you, that is Not what I mean to do, but it does not conflict with the spawning, it just disables it. Unless there is a monster that needs to be spawned to make the game not crash (which there very well may be) the game would be fine, some mods would just be perhaps impossible to play. If he hasn't done so already I would still heavily advise doing so, but unless the computer in question is utter crap, his worlds should start fine, then lag/be impossible to use in survival.
This is definitely the right path, but were I think the problem is in the limit of unique entities. I've more or less capped mine out, and I don't have that many entities, but I also have Pixelmon (and Pixelmon addons) and that adds hundreds of entities. Balkons' not much better, nor are most RPG mods but his I haven't seen. Blocklings/Companion adds many, not to the same extent, but with just a couple more, and once again, I haven't seen the rest. I hope he just capped it out and surpassed it, because I'm running along the same line. I don't know the solution, but hope this helps! Again, Ramblinman817, I don't mean to undermine your answer; it is a good one, but frankly the problem may be deeper in the code than that. If I find the answer, I'll post, and I'll keep up to date on this thread in any case. Again I hope I wasn't too redundant, just hopen' to help!
Rollback Post to RevisionRollBack
Sorry I know that what I initially said, and my rebuttal when you replied are two different things, but I am terrible at explaining things. It usually takes someone else who tells me something like "......? I don't understand..." to get it right after the fact. I hope it didn't confuse you too much!
It's no problem I'm not offended. I'm not the best a fixing compatibility issues or crashes and I'm not familiar with a lot of the mods. I just try to help as best I can and hope it works. Most of what I suggest should be tagged with "citation needed" anyway.
Rollback Post to RevisionRollBack
When angry, count to four; when very angry, swear. Samuel Langhorne Clemens
It's no problem I'm not offended. I'm not the best a fixing compatibility issues or crashes and I'm not familiar with a lot of the mods. I just try to help as best I can and hope it works. Most of what I suggest should be tagged with "citation needed" anyway.
Hey same here =p, just didn't want to take the risk. I've had people go bat guano crazy over stupid stuff, I like making sure my point is the one I mean to make.
Rollback Post to RevisionRollBack
Sorry I know that what I initially said, and my rebuttal when you replied are two different things, but I am terrible at explaining things. It usually takes someone else who tells me something like "......? I don't understand..." to get it right after the fact. I hope it didn't confuse you too much!
The version is 1.7.10.I did not get a log because it did not crash
Awsomesause! I knew you didn't crash, but confirmation is always good. It is more and more likely to be what I have been suggesting, but it is still not concrete. I did some research, try asking someone on one of the developmentteams in one of the mods. Try not to pick the most popular or busy, they're likely swamped. But it has to add lots of mobs. Ask them to add more resources to entity ids, that the, mod/s don't work with lots of mods that also add plenty of mobs. Tell them there's some forge support for this, but you don't know what else. Answer variations of I don't know and links to this thread ect when they start questions about your problems.
A note to potential devs reading this;
" An overhaul might be needed in mod structure, but will dramatically increase mod compatibility, and when a big update like that would be implemented, opportunities for new features open up! Revised code can be inspirational, and will springboard growth. I find it fun, but to each their own. A second file for one mod, if it makes or breaks it, is a small price to pay for functionality. Only some boundaries can be pushed right now, and mob numbers are one of them. Forge has rarely used for this type of means work arounds I don't pretend to understand, I beg you to use them. "
Rollback Post to RevisionRollBack
Sorry I know that what I initially said, and my rebuttal when you replied are two different things, but I am terrible at explaining things. It usually takes someone else who tells me something like "......? I don't understand..." to get it right after the fact. I hope it didn't confuse you too much!
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Simukraft Reloaded Mod
Balkons Weapon Mod
Blocklings Mod
Cannibalism Mod
Companion mod
Gods Weapon Mod
Grim3212 Core Mod
IChun-Util Mod
IvToolkit
Morpging Mod
Pixelmon mod
Pokeball Mod
Psychedelicraft Mod
Skyland Mod
So much armor mod
The Ninja Mod
The Sword Art Online Mod
Wear your enemies Mod
I need to know because when I when i try to make a new world it get stuck on Loading world and converting world
You should post the log and/or give more details. Is this in 1.7.10? 1.6.4? What version of FML or Forge? Using Cauldron for the server? Or is this in SSP? Logs man, logs.
You may have too many mobs, but I now very litte. Like the guy above me, I think I need some more information lol. Mod versions, wiki links (cus I don't even know most of these mods) ect would kinda sorta maby be slightly more helpful! I would love to hear what IS the result though. I was hoping to use a bunch of similar mods myself.
Sorry I know that what I initially said, and my rebuttal when you replied are two different things, but I am terrible at explaining things. It usually takes someone else who tells me something like "......? I don't understand..." to get it right after the fact. I hope it didn't confuse you too much!
I believe part of your problem may be the Pokemon mod. From what I know it disables mob spawning by default, in favor of pokemon. It may be conflicting with the other mods that add mob spawning. Try disabling the option in the configs and see if that helps.
When angry, count to four; when very angry, swear. Samuel Langhorne Clemens
Alas this solution is VERY unlikely, not to undermine you, that is Not what I mean to do, but it does not conflict with the spawning, it just disables it. Unless there is a monster that needs to be spawned to make the game not crash (which there very well may be) the game would be fine, some mods would just be perhaps impossible to play. If he hasn't done so already I would still heavily advise doing so, but unless the computer in question is utter crap, his worlds should start fine, then lag/be impossible to use in survival.
This is definitely the right path, but were I think the problem is in the limit of unique entities. I've more or less capped mine out, and I don't have that many entities, but I also have Pixelmon (and Pixelmon addons) and that adds hundreds of entities. Balkons' not much better, nor are most RPG mods but his I haven't seen. Blocklings/Companion adds many, not to the same extent, but with just a couple more, and once again, I haven't seen the rest. I hope he just capped it out and surpassed it, because I'm running along the same line. I don't know the solution, but hope this helps! Again, Ramblinman817, I don't mean to undermine your answer; it is a good one, but frankly the problem may be deeper in the code than that. If I find the answer, I'll post, and I'll keep up to date on this thread in any case. Again I hope I wasn't too redundant, just hopen' to help!
Sorry I know that what I initially said, and my rebuttal when you replied are two different things, but I am terrible at explaining things. It usually takes someone else who tells me something like "......? I don't understand..." to get it right after the fact. I hope it didn't confuse you too much!
It's no problem I'm not offended. I'm not the best a fixing compatibility issues or crashes and I'm not familiar with a lot of the mods. I just try to help as best I can and hope it works. Most of what I suggest should be tagged with "citation needed" anyway.
When angry, count to four; when very angry, swear. Samuel Langhorne Clemens
The version is 1.7.10.I did not get a log because it did not crash
Hey same here =p, just didn't want to take the risk. I've had people go bat guano crazy over stupid stuff, I like making sure my point is the one I mean to make.
Sorry I know that what I initially said, and my rebuttal when you replied are two different things, but I am terrible at explaining things. It usually takes someone else who tells me something like "......? I don't understand..." to get it right after the fact. I hope it didn't confuse you too much!
Awsomesause! I knew you didn't crash, but confirmation is always good. It is more and more likely to be what I have been suggesting, but it is still not concrete. I did some research, try asking someone on one of the developmentteams in one of the mods. Try not to pick the most popular or busy, they're likely swamped. But it has to add lots of mobs. Ask them to add more resources to entity ids, that the, mod/s don't work with lots of mods that also add plenty of mobs. Tell them there's some forge support for this, but you don't know what else. Answer variations of I don't know and links to this thread ect when they start questions about your problems.
A note to potential devs reading this;
" An overhaul might be needed in mod structure, but will dramatically increase mod compatibility, and when a big update like that would be implemented, opportunities for new features open up! Revised code can be inspirational, and will springboard growth. I find it fun, but to each their own. A second file for one mod, if it makes or breaks it, is a small price to pay for functionality. Only some boundaries can be pushed right now, and mob numbers are one of them. Forge has rarely used for this type of means work arounds I don't pretend to understand, I beg you to use them. "
Sorry I know that what I initially said, and my rebuttal when you replied are two different things, but I am terrible at explaining things. It usually takes someone else who tells me something like "......? I don't understand..." to get it right after the fact. I hope it didn't confuse you too much!