Okay, so recently I got Willpack, a recourse pack for 1.8. However, when I try to destroy leaves or grass, this happens:
I've attemped to fix it in a number of ways, such as moving the destroy frames to models from textures or vice versa, and of course redownloading it.
Also, I don't believe this was the cause of it, but I did change the font of the texture pack to something easier on the eyes. (I copied the ascii and ascii properties file from Faithful, and pasted them into willpack's font folder. The other font (the one I didn't like) was replaced.)
Edit: I'm on vanilla minecraft, and am using MCPatcher. The recourse pack requires both.
Not sure if this is a good solution, but it is a possible one that may help you. I may as well suggest it.
Are you using Vanilla Minecraft? I suggest using MCPatcher or Optifine to fix those texture glitches, as I know Vanilla Minecraft can only handle so much when it comes to how big resource packs can be.
I hope this may be the solution to your problem, and if not, I am unsure. I wish you luck in finding a solution to this problem.
Not sure if this is a good solution, but it is a possible one that may help you. I may as well suggest it.
Are you using Vanilla Minecraft? I suggest using MCPatcher or Optifine to fix those texture glitches, as I know Vanilla Minecraft can only handle so much when it comes to how big resource packs can be.
I hope this may be the solution to your problem, and if not, I am unsure. I wish you luck in finding a solution to this problem.
Actually, I am using MCPatcher. Forgot to put that in there. I am also on Vanilla.
It looks like you're using shaders in that picture. Try without them.
Actually, the pack comes with shaders... not sure how they did that. :/ I'll see what I can do to disable it.
So, after digging in the files a bit I found they had a "shaders" folder. I removed it from the folder and booted up the game. It didn't work. Maybe I missed a step in there, I'm not sure.
Another quick update- I almost solved the problem! The problem was the grass. It was small layers on top of each other on the top, to give the illusion of real grass. So, I deleted the "grass" file in the blocks folder. It solved the problem for the most part, but the side textures of the block were missing. So, I added it back in and now it's just up to messing with the code. Which might take forever. ._.
If any of you are good with coding textures, help me with this, please!
A few of these lines we need to delete, but I'm not sure what is what as I'm a bit rusty to this subject, hah. If anyone knows what is the code for the little grass "extensions" (we'll just call it that) let me know, so then I can delete them. Then, we'll have a plain, normal grass block without the "extensions" or anything.
Also, I don't believe this was the cause of it, but I did change the font of the texture pack to something easier on the eyes. (I copied the ascii and ascii properties file from Faithful, and pasted them into willpack's font folder. The other font (the one I didn't like) was replaced.)
Edit: I'm on vanilla minecraft, and am using MCPatcher. The recourse pack requires both.
shoot I spelt resource wrong. XD
Are you using Vanilla Minecraft? I suggest using MCPatcher or Optifine to fix those texture glitches, as I know Vanilla Minecraft can only handle so much when it comes to how big resource packs can be.
I hope this may be the solution to your problem, and if not, I am unsure. I wish you luck in finding a solution to this problem.
If you have any questions, feel free to ask!
Actually, I am using MCPatcher. Forgot to put that in there.
It looks like you're using shaders in that picture. Try without them.
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Actually, the pack comes with shaders... not sure how they did that. :/ I'll see what I can do to disable it.
So, after digging in the files a bit I found they had a "shaders" folder. I removed it from the folder and booted up the game. It didn't work.
If any of you are good with coding textures, help me with this, please!
So, here's the script:
{
"elements": [
{ "from": [ 0, 0, 0 ],
"to": [ 16, 16, 16 ],
"faces": {
"down": { "uv": [ 0, 0, 16, 16 ], "texture": "#bottom", "cullface": "down" },
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#top", "cullface": "up", "tintindex": 0 },
"north": { "uv": [ 0, 0, 16, 16 ], "texture": "#side", "cullface": "north" },
"south": { "uv": [ 0, 0, 16, 16 ], "texture": "#side", "cullface": "south" },
"west": { "uv": [ 0, 0, 16, 16 ], "texture": "#side", "cullface": "west" },
"east": { "uv": [ 0, 0, 16, 16 ], "texture": "#side", "cullface": "east" }
}
},
{ "from": [ -8, -0.01, -8 ],
"to": [ 24, 16.01, 24 ],
"faces": {
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#grasscon", "cullface": "up", "tintindex": 0 }
}
},
{ "from": [ 0, -0.02, 0 ],
"to": [ 16, 16.02, 16 ],
"faces": {
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#top", "cullface": "up", "tintindex": 0 }
}
},
{ "from": [ 0, -0.1, 0 ],
"to": [ 16, 16.1, 16 ],
"faces": {
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#grassplus2", "cullface": "up", "tintindex": 0 }
}
},
{ "from": [ 0, -0.2, 0 ],
"to": [ 16, 16.2, 16 ],
"faces": {
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#grassplus2", "cullface": "up", "tintindex": 0 }
}
},
{ "from": [ 0, -0.3, 0 ],
"to": [ 16, 16.3, 16 ],
"faces": {
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#grassplus2", "cullface": "up", "tintindex": 0 }
}
},
{ "from": [ 0, -0.4, 0 ],
"to": [ 16, 16.4, 16 ],
"faces": {
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#grassplus2", "cullface": "up", "tintindex": 0 }
}
},
{ "from": [ 0, -0.5, 0 ],
"to": [ 16, 16.5, 16 ],
"faces": {
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#grassplus2", "cullface": "up", "tintindex": 0 }
}
},
{ "from": [ 0, -0.6, 0 ],
"to": [ 16, 16.6, 16 ],
"faces": {
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#grassplus", "cullface": "up", "tintindex": 0 }
}
},
{ "from": [ 0, -0.7, 0 ],
"to": [ 16, 16.7, 16 ],
"faces": {
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#grassplus", "cullface": "up", "tintindex": 0 }
}
},
{ "from": [ 0, -0.8, 0 ],
"to": [ 16, 16.8, 16 ],
"faces": {
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#grassplus", "cullface": "up", "tintindex": 0 }
}
},
{ "from": [ 0, -0.9, 0 ],
"to": [ 16, 16.9, 16 ],
"faces": {
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#grassplus", "cullface": "up", "tintindex": 0 }
}
},
{ "from": [ 0, -1, 0 ],
"to": [ 16, 17, 16 ],
"faces": {
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#grassplus", "cullface": "up", "tintindex": 0 }
}
},
/*
{ "from": [ 0, 0, 0 ],
"to": [ 16, 16, 16 ],
"faces": {
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#ctm_top_left", "cullface": "west" , "tintindex": 0}
}
},
{ "from": [ 0, 0, 0 ],
"to": [ 16, 16, 16 ],
"faces": {
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#ctm_top_right", "cullface": "east", "tintindex": 0 }
}
},
{ "from": [ 0, 0, 0 ],
"to": [ 16, 16, 16 ],
"faces": {
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#ctm_top_top", "cullface": "north" , "tintindex": 0}
}
},
{ "from": [ 0, 0, 0 ],
"to": [ 16, 16, 16 ],
"faces": {
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#ctm_top_bottom", "cullface": "south" , "tintindex": 0}
}
},
*/
{ "from": [ 0, 0, 0 ],
"to": [ 16, 16, 16 ],
"shade": false,
"faces": {
"north": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay80", "tintindex": 0, "cullface": "north" },
"south": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay80", "tintindex": 0, "cullface": "south" },
"west": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay60", "tintindex": 0, "cullface": "west" },
"east": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay60", "tintindex": 0, "cullface": "east" }
}
}
]
}
A few of these lines we need to delete, but I'm not sure what is what as I'm a bit rusty to this subject, hah. If anyone knows what is the code for the little grass "extensions" (we'll just call it that) let me know, so then I can delete them. Then, we'll have a plain, normal grass block without the "extensions" or anything.