Hi,
does anyone know when this bug is going to be fixed? it was reported on may 2014, after 1.8 was out.
If you're not familiar with this bug ill give a quick explanation:
when using short redstone pulses in sequence, and sending them threw an array of repeaters, the sequence gets scrambled.
for example, i used daft piston elevator design, which uses a specific sequence of ticks, 1-on,1-off,1-on (101), now the problem starts when i want to delay the pulse between floors, i need 8 repeaters between each floor.
But when i'm sending the sequence threw the array of 8 repeaters, instead of getting 101, i get 111 (3-tick pulse), which off-course making the elevator useless... and if you know what elevator i'm taking about, you also know that building it on survival is long and excruciating.
Other then that i have a few more redstone mechanisms which utilizes the same concept.
I think this is a pretty major bug, there were 2 updates since 1.8, and still no one is even assigned to this issue...
does anyone know when this bug is going to be fixed? it was reported on may 2014, after 1.8 was out.
If you're not familiar with this bug ill give a quick explanation:
when using short redstone pulses in sequence, and sending them threw an array of repeaters, the sequence gets scrambled.
for example, i used daft piston elevator design, which uses a specific sequence of ticks, 1-on,1-off,1-on (101), now the problem starts when i want to delay the pulse between floors, i need 8 repeaters between each floor.
But when i'm sending the sequence threw the array of 8 repeaters, instead of getting 101, i get 111 (3-tick pulse), which off-course making the elevator useless... and if you know what elevator i'm taking about, you also know that building it on survival is long and excruciating.
Other then that i have a few more redstone mechanisms which utilizes the same concept.
I think this is a pretty major bug, there were 2 updates since 1.8, and still no one is even assigned to this issue...
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