I am using nVidia SLI on my computer. 2 GTX 750. Minecraft only runs on one GPU which isn't anything in vanilla, but I want to use shaders and an HD texture pack. It puts my FPS at around 15-20. When I force SLI on minecraft my FPS gets horrible (5-10). I found this discussion about how to make it work, but I have no idea how to use what they're talking about. It's a couple years old so I don't know if it will still work. Either way I would really appreciate any help. I've been all over the internet trying to find someone that can explain this.
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I am using nVidia SLI on my computer. 2 GTX 750. Minecraft only runs on one GPU which isn't anything in vanilla, but I want to use shaders and an HD texture pack. It puts my FPS at around 15-20. When I force SLI on minecraft my FPS gets horrible (5-10). I found this discussion about how to make it work, but I have no idea how to use what they're talking about. It's a couple years old so I don't know if it will still work. Either way I would really appreciate any help. I've been all over the internet trying to find someone that can explain this.
I think It will work, maybe if you install it correctly If you have an iMac (Like me), I don't know if it will work
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I have windows 8.1 (would rather be using windows 7)
On the thread I linked before the last part says
"Our savior is an OpenGL extension called ARBInvalidateSubdata! This extension allows you to invalidate the contents of a texture, framebuffer or texture! At the end of the frame, just before we complete a frame and do a buffer swap, we invalidate all textures that we've rendered to that aren't needed in the next frame! That tells the driver that those textures won't need to be synchronized between GPUs, so we get perfect scaling!"
I know I could use something like that if I was developing a game myself. Would it be possible to somehow add it to minecraft? I'm ok with java and know how to create Minecraft mods if that helps.
Do you know of any other ways I could improve performance? My current laptop is pretty powerful. Any game in HD with 100+ FPS. Except Minecraft which hovers around 80-100 in vanilla.
Here's the specs if that helps
Intel Core i7-4700 @ 2.4GHz
8Gb RAM
2 nVidia GT 750M- 2Gb vRAM each
Windows 8.1 64-bit
My awesome dragons!
Take a look at my achievements!
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If you're the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature.
I think It will work, maybe if you install it correctly If you have an iMac (Like me), I don't know if it will work
My Avatar: Totally not me.
AND IF YOU THINK IT IS ME THEN YOU HAVE NO REASON TO. MY AVATAR IS UNIQUE AND I HAVE BALLS TO PUT IT UP. >3>
anyway luv u <3
On the thread I linked before the last part says
"Our savior is an OpenGL extension called ARBInvalidateSubdata! This extension allows you to invalidate the contents of a texture, framebuffer or texture! At the end of the frame, just before we complete a frame and do a buffer swap, we invalidate all textures that we've rendered to that aren't needed in the next frame! That tells the driver that those textures won't need to be synchronized between GPUs, so we get perfect scaling!"
I know I could use something like that if I was developing a game myself. Would it be possible to somehow add it to minecraft? I'm ok with java and know how to create Minecraft mods if that helps.
Do you know of any other ways I could improve performance? My current laptop is pretty powerful. Any game in HD with 100+ FPS. Except Minecraft which hovers around 80-100 in vanilla.
Here's the specs if that helps
Intel Core i7-4700 @ 2.4GHz
8Gb RAM
2 nVidia GT 750M- 2Gb vRAM each
Windows 8.1 64-bit