Hey My Name Is Trebormesos (not real name) im a youtuber and i film minecraft videos but something bad happend... Everytime I launch mc it crashes. I deleted .minecraft after saving my worlds, once it loaded i messed around with the settings. i changed the game from windowed to fullscreen, then it crashed. I have the crash report. PLEASE HELP.
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 2/2/15 10:30 AM
Description: Updating screen events
java.lang.IllegalStateException: Mouse must be created before you can read events
at org.lwjgl.input.Mouse.next(Mouse.java:444)
at bxe.p(SourceFile:381)
at bss.r(SourceFile:1480)
at bss.at(SourceFile:880)
at bss.a(SourceFile:317)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.input.Mouse.next(Mouse.java:444)
at bxe.p(SourceFile:381)
-- Affected screen --
Details:
Screen name: bxq
Stacktrace:
at bss.r(SourceFile:1480)
at bss.at(SourceFile:880)
at bss.a(SourceFile:317)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.1
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 59542792 bytes (56 MB) / 230080512 bytes (219 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.1
LWJGL: 2.9.1
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
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---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 2/2/15 10:30 AM
Description: Updating screen events
java.lang.IllegalStateException: Mouse must be created before you can read events
at org.lwjgl.input.Mouse.next(Mouse.java:444)
at bxe.p(SourceFile:381)
at bss.r(SourceFile:1480)
at bss.at(SourceFile:880)
at bss.a(SourceFile:317)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.input.Mouse.next(Mouse.java:444)
at bxe.p(SourceFile:381)
-- Affected screen --
Details:
Screen name: bxq
Stacktrace:
at bss.r(SourceFile:1480)
at bss.at(SourceFile:880)
at bss.a(SourceFile:317)
at net.minecraft.client.main.Main.main(SourceFile:124)
-- System Details --
Details:
Minecraft Version: 1.8.1
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 59542792 bytes (56 MB) / 230080512 bytes (219 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.1
LWJGL: 2.9.1
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)