Hello, i just recently downloaded minecraft and have not downloaded mods yet i get very low FPS (30 - 60) on a PC that can play any other game like Battlefield 4 and BioShock Infinite 1080p with Ultra settings with 60+ FPS.
So... what should i do? (i downloaded optifine already)
There isn't much you can do, unfortunatly. If you are using 1.8, then you are one of the unfortunates to be hit with the 1.8 lag. Lucky for you though, 30-60FPS is acceptable.
There isn't much you can do, unfortunatly. If you are using 1.8, then you are one of the unfortunates to be hit with the 1.8 lag. Lucky for you though, 30-60FPS is acceptable.
It won't help with pure vanilla.
Dude, I get about 400 fps because I allocated more Ram. And allocating more does help. Just try and you will prove my point.
Dude, I get about 400 fps because I allocated more Ram. And allocating more does help. Just try and you will prove my point.
And 340 of that is wasted. Congratz. I can get over 5000FPS if I wanted, but it would be a needless waste.
Please don't patronize me about this. I have way more experience than you. The only way allocationg more ram would help your FPS is if you were capping out before causing the game to have to revert to page file memory. That is not the case here, so it won't help at all.
Are you certain that Java starts swapping when it hits its allowed RAM usage ? I thought it would throw an OutOfMemoryException right away. After a full GC pass has failed, of course.
Windows will spit out a low on memory message, but the game can continue to function, albiet slower. I could be wrong in exactly what is happening in the background though. The internals of java can be weird.
That is, in my experience. Results may very. But with pure a vanilla game, It is unlikely to reach the memory cap. I've seen people run the game with as little as 256MB of ram just fine.
When the heap runs out, you get an OutOfMemoryException.
Swapping happens if your JVM memory footprint (plus other apps) are too big to fit in physical memory.
Configuring a JVM so big as to trigger swapping is very bad because the JVM garbage collection touches many heap pages triggering them to swap in from disk for each GC cycle. Generally speaking when your JVM process starts swapping the performance drops to nil.
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Here are my specs:
AMD FX 8320
G. Skill Sniper 8 GB ram
Radeon Sapphire R9 280
MSI 970-A G43
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
There isn't much you can do, unfortunatly. If you are using 1.8, then you are one of the unfortunates to be hit with the 1.8 lag. Lucky for you though, 30-60FPS is acceptable.
It won't help with pure vanilla.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Dude, I get about 400 fps because I allocated more Ram. And allocating more does help. Just try and you will prove my point.
And 340 of that is wasted. Congratz. I can get over 5000FPS if I wanted, but it would be a needless waste.
Please don't patronize me about this. I have way more experience than you. The only way allocationg more ram would help your FPS is if you were capping out before causing the game to have to revert to page file memory. That is not the case here, so it won't help at all.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Windows will spit out a low on memory message, but the game can continue to function, albiet slower. I could be wrong in exactly what is happening in the background though. The internals of java can be weird.
That is, in my experience. Results may very. But with pure a vanilla game, It is unlikely to reach the memory cap. I've seen people run the game with as little as 256MB of ram just fine.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Swapping happens if your JVM memory footprint (plus other apps) are too big to fit in physical memory.
Configuring a JVM so big as to trigger swapping is very bad because the JVM garbage collection touches many heap pages triggering them to swap in from disk for each GC cycle. Generally speaking when your JVM process starts swapping the performance drops to nil.