This is the same, usual CofH mod sorting cycle issue. I've read previous posts on said topic from MCForum and other forums, have done my due diligence in regards to solutions posted there.
I have DL'd all my mods today, haven't used any for 1.7.10 in the past (took a break to use modpacks was quicker). Double checked them. Completely new instance, still same intermittent problem.
Re-DL'd CofH core, libs, foundation.
Does NOT occur upon every load of MC in Multi-MC, but will occur on approx. every other load of the instance of issue.
Tags latest Botania, Buildcraft, Thaumcraft, Ender IO, Blood Magic, and cuts off some of other mods affected.
Checked modpacks, using older versions of all mods. Seems that possibly dev builds may be screwing with something in the CofH loading, not sure why it doesn't happen repeatedly. Is anyone else experiencing this with newest version of TE mods?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I have DL'd all my mods today, haven't used any for 1.7.10 in the past (took a break to use modpacks was quicker). Double checked them. Completely new instance, still same intermittent problem.
Re-DL'd CofH core, libs, foundation.
Does NOT occur upon every load of MC in Multi-MC, but will occur on approx. every other load of the instance of issue.
Tags latest Botania, Buildcraft, Thaumcraft, Ender IO, Blood Magic, and cuts off some of other mods affected.
Checked modpacks, using older versions of all mods. Seems that possibly dev builds may be screwing with something in the CofH loading, not sure why it doesn't happen repeatedly. Is anyone else experiencing this with newest version of TE mods?