Minecraft in the new launcher is crashing on every version. On 1.8.1, it's right away. On 1.7.10, it happens whenever I try and create or play a world. I would really appreciate some help. Thank you. Here's the error that comes up. There's also my PC Specs.
Intel(R) Core(TM) i3-3120M CPU @ 2.50Hz 2.5GHz
4.00 GB (3.89 GB usable)
64-bit Operating System, x64-based processor
[22:20:53] [Client thread/INFO]: Setting user: bobthequadracorn
[22:20:53] [Client thread/INFO]: (Session ID is token:b08327e142c34fb78df75f6442dd1dbc:9b488904116a40e2924464b61b3425d1)
[22:20:57] [Client thread/INFO]: LWJGL Version: 2.9.1
[22:20:58] [Client thread/INFO]: Reloading ResourceManager: Default
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000001a4ca905, pid=9740, tid=8928
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig7icd64.dll+0x47a905]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Ian\AppData\Roaming\.minecraft\hs_err_pid9740.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
At least one person with a similar crash (in ActiveTexture, but not at the same location in the intel video driver), tracked this problem down to "Evolve". Uninstalling that solved their problem.
No, JDK is not needed to run Minecraft. The JDK is used to develop with Java, hence it's name - Java Development Kit.
Having JRE and not JDK causes a lot of problems for people i've seen, downloading JDK and using that as the Java path always seems to work better for java games, it's what i've always used and never had Java issues with Minecraft or any other Java game,
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4.00 GB (3.89 GB usable)
64-bit Operating System, x64-based processor
[22:20:53] [Client thread/INFO]: (Session ID is token:b08327e142c34fb78df75f6442dd1dbc:9b488904116a40e2924464b61b3425d1)
[22:20:57] [Client thread/INFO]: LWJGL Version: 2.9.1
[22:20:58] [Client thread/INFO]: Reloading ResourceManager: Default
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000001a4ca905, pid=9740, tid=8928
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig7icd64.dll+0x47a905]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Ian\AppData\Roaming\.minecraft\hs_err_pid9740.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
[quote]Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [ig7icd64.dll+0x47a905]
j org.lwjgl.opengl.GL13.glClientActiveTexture(I)V+26
j daz.l(I)V+14
j cix.a(Lciu;I)I+170
j ckx.b()I+15
j bss.a(Lcug;)V+294
j bss.ak()V+282
j bss.a()V+6
j net.minecraft.client.main.Main.main(
v ~StubRoutines::call_stub
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j org.lwjgl.opengl.GL13.nglClientActiveTexture(IJ)V+0
j org.lwjgl.opengl.GL13.glClientActiveTexture(I)V+26
j daz.l(I)V+14
j cix.a(Lciu;I)I+170
j ckx.b()I+15
j bss.a(Lcug;)V+294
j bss.ak()V+282
j bss.a()V+6
j net.minecraft.client.main.Main.main(
v ~StubRoutines::call_stub
These ActiveTexture crashes have been showing up with intel drivers for some time now (https://www.google.com/search?q=j org.lwjgl.opengl.GL13.glClientActiveTexture(I)V 26#q=j org.lwjgl.opengl.GL13.glClientActiveTexture(I)V 26 site:www.minecraftforum.net) and I have yet to notice anyone claiming their problem has been fixed. I would say try to update your Intel video drivers, but everyone else has been directed to do the same as well and I haven't seen anyone claim their problem has been resolved
No, JDK is not needed to run Minecraft. The JDK is used to develop with Java, hence it's name - Java Development Kit.
My avatar is not made by ThePiDay, but I'm too lazy to remove this link so it can stay he
Having JRE and not JDK causes a lot of problems for people i've seen, downloading JDK and using that as the Java path always seems to work better for java games, it's what i've always used and never had Java issues with Minecraft or any other Java game,