So I had to restore my computer last night and my .minecraft folder was wiped out. Server folder was still intact. Got everything put back together and it runs fine but with my soartex fanver textures half of the stuff in world is in that texture and the rest that was before is now vanilla. I have searched for a solution and have been unable to find anything so I was curious if you guys had something?
Yeah I had to re download it. I copied my server mod folder over to my .minecraft folder and deleted/moved things around that needed to be for the mods and it runs fine its just half my house and inventory that was soartex before is not now.
I am curious on your opinion on a good gaming platform to allow the multiplayer. I am using Evolve and it seems to be kind of a pain in the ass with connectivity and party stuff. Is that the best one out there?
Evolve as far as I know is just a party matchmaking system that takes advantage of the existing LAN based or server based platform.
Are you talking about difference between LAN, server file run on a local computer and server run by an external host or are you talking about difference between forge based server vs bukkit based ones vs cauldron/mcpc in terms of content/stability?
Well it was my understanding that you had to have a program like evolve to play multiplayer minecraft. Is there another way besides relying on something that isnt always up and working like evolve?
Um...maybe I'm not understanding what you mean by evolve. There's a server host evolve, there's a tekkit server run by someone else of a name evolve, there's a group manager for minecraft called evolve. You might need a link to whatever you're referring to.
As for always up and running, that's what external server hosts are for. You pay a certain rate per month, usually dependent on the host and on how many gigs they're allocating for you, and they'll host your server for you. The servers will always be up so your game is always on too. They tend to also provide pre-built setups like bukkit, craftbukkit, spigot, cauldron and so on, for you to choose from, and you can even go the way you went before, purely forge based. The setup and maintenance of the server and the crash fixing and so on is on you to do but you don't have to tax your machine or keep it on in order for others to play whenever they like, they usually provide auto-backups and so on so there are definite advantages. If you want examples of some hosts and prices they offer: http://www.minecraftforum.net/forums/servers/minecraft-server-hosting
Yeah if you don't have a server set up already, it just exploits the built in LAN function and I think combines it with hamachi like connection that uses VPN to simulate LAN.
It all depends on what you're planning to do, how many people will be playing, how often, how much time do you have to sink into server maintenance, how affordable is pay option for you, how many mods you plan to load etc. I don't know your circumstances so I can't really decide this for you.
If it's just you and one other buddy, then what you've been doing so far, running the forge based minecraft_server.jar is probably a pretty good option considering it doesn't cost anything, and you've got a powerful machine that's only for your own use. You can dedicate a lot of ram and if anything goes wrong, you can troubleshoot it without waiting for host support.
If this is going to be a bigger server, you might consider hosting if you don't want to depend on your machine running it all the time and you've got a lot of people accessing it at all times of day and night.
If it's forge based server you're unhappy with and you want a more stable platform, with built in server optimizations, then that's something else. It's still exactly what you're doing but instead of forge install for server, you do a different platform. You might look into spigot and cauldron, spigot being very stable but not supporting forge mods, and cauldron supporting both bukkit and forge.
Read about both: http://www.spigotmc.org/wiki/about-spigot/ http://cauldron.minecraftforge.net/wiki/what-is-cauldron/
You can get both for 1.7.10
If this is for 1.8, spigot is updated but cauldron will not be. For forge based 1.8, for now the only one that I know of is sponge powered which is nowhere near ready.
Yeah its just me and that friend and very rarely another friend. I do not have an issue running the server on my machine and with that Evolve thing not working a lot lately I was curious if there were others like Evolve that were options or do I even need something like that to play my server with the other guy? This question arises due to the fact that without the Evolve program on and running my server will not load.
Er....you mean your server crashes or something? I thought you pretty much worked out all the issues on startup.
Or do you mean others can't connect to you but the server runs fine?
No you do not need Evolve for any of this.
Copy that on the Evolve. Yes when I don't have Evolve on the server will not load.
Sorry I mean as in not load I mean it starts up then crashes.
How it worked was I would copy the IP address Evolve would give me and put it into the server properties file. What I have done since Evolve is no longer needed I have removed the IP from the server properties and the server loads. So my question now is how do we connect to the server?
Ok gotcha thanks those are good guides. I however do not have a router as my provider (AT&T) just provides a gateway. I am in the settings where I port forward and there are no boxes for an IP its just 2 boxes one being Global Port Range and the other is Base Host Port. Would I put my computer's IP in the IP passthrough section?
Er...
I don't quite know what you mean by a gateway. I'm going to assume they give you a modem and a connection and then you don't have a router, but just connect your computer directly to the modem?
In which case do not touch modem settings.
You would in this case adjust your firewall settings only on your computer. Do you have any third party firewall? Or just base windows firewall?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Are you talking about difference between LAN, server file run on a local computer and server run by an external host or are you talking about difference between forge based server vs bukkit based ones vs cauldron/mcpc in terms of content/stability?
As for always up and running, that's what external server hosts are for. You pay a certain rate per month, usually dependent on the host and on how many gigs they're allocating for you, and they'll host your server for you. The servers will always be up so your game is always on too. They tend to also provide pre-built setups like bukkit, craftbukkit, spigot, cauldron and so on, for you to choose from, and you can even go the way you went before, purely forge based. The setup and maintenance of the server and the crash fixing and so on is on you to do but you don't have to tax your machine or keep it on in order for others to play whenever they like, they usually provide auto-backups and so on so there are definite advantages. If you want examples of some hosts and prices they offer:
http://www.minecraftforum.net/forums/servers/minecraft-server-hosting
https://www.evolvehq.com/welcome
If it's just you and one other buddy, then what you've been doing so far, running the forge based minecraft_server.jar is probably a pretty good option considering it doesn't cost anything, and you've got a powerful machine that's only for your own use. You can dedicate a lot of ram and if anything goes wrong, you can troubleshoot it without waiting for host support.
If this is going to be a bigger server, you might consider hosting if you don't want to depend on your machine running it all the time and you've got a lot of people accessing it at all times of day and night.
If it's forge based server you're unhappy with and you want a more stable platform, with built in server optimizations, then that's something else. It's still exactly what you're doing but instead of forge install for server, you do a different platform. You might look into spigot and cauldron, spigot being very stable but not supporting forge mods, and cauldron supporting both bukkit and forge.
Read about both:
http://www.spigotmc.org/wiki/about-spigot/
http://cauldron.minecraftforge.net/wiki/what-is-cauldron/
You can get both for 1.7.10
If this is for 1.8, spigot is updated but cauldron will not be. For forge based 1.8, for now the only one that I know of is sponge powered which is nowhere near ready.
Or do you mean others can't connect to you but the server runs fine?
No you do not need Evolve for any of this.
Sorry I mean as in not load I mean it starts up then crashes.
How it worked was I would copy the IP address Evolve would give me and put it into the server properties file. What I have done since Evolve is no longer needed I have removed the IP from the server properties and the server loads. So my question now is how do we connect to the server?
http://www.minecraftforum.net/forums/support/server-support/tutorials-and-faqs/1940466-how-to-create-a-minecraft-server-easy-guide
or this one (again skip initial installation and go to port forwarding part):
http://www.minecraftforum.net/forums/support/server-support/tutorials-and-faqs/2340747-how-to-make-a-vanilla-server-updated-1-26-15-new
I don't quite know what you mean by a gateway. I'm going to assume they give you a modem and a connection and then you don't have a router, but just connect your computer directly to the modem?
In which case do not touch modem settings.
You would in this case adjust your firewall settings only on your computer. Do you have any third party firewall? Or just base windows firewall?