I'm having some issues where the textures on distant flat objects made of the same material display these banding patterns. I figured that increasing AA would help, so I'm forcing 16xAA through Nvidia control panel. For reference, I'm using:
Nvidia GTX 780, 1920x1080 Asus vg248QE display, Optifine_1.7.10_HD_U_A4 with GLSL and SEUS for 1.7.10, ChromaHills 128x128 for SEUS
The shaders look fantastic, the framerate is 70+. I'd just like to get rid of the banding over distant textures. Any suggestions?
I'm having some issues where the textures on distant flat objects made of the same material display these banding patterns. I figured that increasing AA would help, so I'm forcing 16xAA through Nvidia control panel. For reference, I'm using:
Nvidia GTX 780, 1920x1080 Asus vg248QE display, Optifine_1.7.10_HD_U_A4 with GLSL and SEUS for 1.7.10, ChromaHills 128x128 for SEUS
The shaders look fantastic, the framerate is 70+. I'd just like to get rid of the banding over distant textures. Any suggestions?
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Moderatorhttp://en.wikipedia.org/wiki/Moiré_pattern
reported as not a bug https://bugs.mojang.com/browse/MCPE-347
not sure if there is a way to get rid of it