This is my first time posting, I'm not sure where this question would go.
I want to be able to set the render distance to 32 chunks, and maintain a good FPS (30 FPS minimum).
When increasing the rendering distance, which piece of hardware gets taxed the most?
I've already allocated 8GB of RAM to the game. My system only has 16, so I doubt bumping up the RAM allocation will be beneficial; as bumping it up even higher would start choking my system's needed RAM.
I guess what I am really asking is, would buying more RAM (32GB total) and allocating 16 or 24GB to the game allow me to render 32 chunks nice and smooth, or is the CPU and GPU going to max out and be the limiting factor?
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I set my render distance on 32, and I only allocate 3GB to minecraft.
When you press F3 you can see the current usage in the upper right hand corner. I highly doubt it needs 8GB. The best thing you could do with the RAM is get some that has lower timings, higher frequency, or both. The different may be negligible though, unless you're running ancient ram under 1333mhz.
It'll be more taxing on both the CPU & GPU, I'm not such which more of.
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I want to be able to set the render distance to 32 chunks, and maintain a good FPS (30 FPS minimum).
When increasing the rendering distance, which piece of hardware gets taxed the most?
I've already allocated 8GB of RAM to the game. My system only has 16, so I doubt bumping up the RAM allocation will be beneficial; as bumping it up even higher would start choking my system's needed RAM.
I guess what I am really asking is, would buying more RAM (32GB total) and allocating 16 or 24GB to the game allow me to render 32 chunks nice and smooth, or is the CPU and GPU going to max out and be the limiting factor?
Here is my system:
CPU: Intel i7-3770K
GPU: 2x Nvidia GeForce GTX 660 (not Ti)
RAM: 16GB
HDD: Samsung SSD 840 Pro
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Curse PremiumWhen you press F3 you can see the current usage in the upper right hand corner. I highly doubt it needs 8GB. The best thing you could do with the RAM is get some that has lower timings, higher frequency, or both. The different may be negligible though, unless you're running ancient ram under 1333mhz.
It'll be more taxing on both the CPU & GPU, I'm not such which more of.