Well.. I thought that I may as well ask about this, since I seem unable to fix it myself. I'm a bit reluctant to do so however, as from what I've seen... people don't actually read what you've typed out. They skim over it, and then reply, pretending like they already know enough for a response.
Anyways though. My system specifications are:
Windows 7 Ultimate 64-Bit.
2x Intel Xeon 5050 @3GHz.
16GB of DDR2 166MHz RAM.
ASUS Nvidia GeForce GTX 560.
Two screens - 1680x1050, and 1440x900.
1TB Western Digital HDD.
A speccy screenshot:
Two Windows System information screenshots:
My task Manager with Eight tabs in Chrome open, along with MineCraft, and the launcher:
My task manager without Chrome open:
Not much of a difference in CPU and Memory usage there.
Installed programmes.
Almost nothing installed, except for basic every-day things:
As you can see, I only have one version of Java Installed; Java 8 Update 25. ...And please don't ask me to re-install, or use different Java versions. I've done this too many times to count. If you wish to help me, then don't just copy-paste the same generic crap that everyone says all the time. Make an actual effort to use your brain, and offer a helping hand.
Now I know my computer isn't "Top Notch", or even up there with the best. It's pretty average. But with that said... I shouldn't be having any issues running MineCraft at maximum settings. According to the Mojang website, the recommended specifications are:
My processors together are equal to an i7 2600k. So I far out-strip the CPU requirement. I have 16GB of Ram, as shown above.. I again outstrip the RAM requirement. I have a Nvidia GeForce GTX 560, again outstripping the GPU requirement. Do I need to say any more?
Now onto the actual problem itself:
I am unable to play MineCraft at the 32 Chunk render distance. I can switch to it, but as soon as I do, the game becomes unresponsive. It stops generating chunks altogether. "(0 chunk updates)" next to my fps. I can fly around, and whatever.. but no land, or anything is generated.. only the Clouds, sun, and moon.
Within the "Game Output" console for the client, it says this once every two minutes or more:
[17:46:17] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 122413ms behind, skipping 2448 tick(s)
After waiting about ten minutes, the game finally starts to generate chunks... but only the 32 around me. If I try to move, the game again stops responding, and has 0 chunk updates, and continues to spam that "Can't keep up!" error. I have tried allocating more Ram, even all the way up to 12GB. Now I know that I've read somewhere that allocating too much ram is a bad thing. So, I also tried lowering it to 4GB, 3GB, 2GB, 1GB, and 512MB. I still had the same issue.
..To make thing even more frustrating, if I press Esc, and try to go back to the main menue, the game completely freezes. I mean completely and utterly. The window eventually turns white, and says "(Not responding)" up in the corner. If I try to click [X], nothing happens.. it just "hangs" there. Untill I eventually get a JVM HangTime error, where it tells me that Java has stopped responding.
Here's some random, unorganised, unmarked pictures in a spoiler for those of you who feel the need for proof of my aforementioned activities:
So.. my question is: how can I fix this?
What am I doing wrong, that I can change, to allow this ridiculous situation to go away? I'd love to be able to play in Maximum settings, without dealing with this. I'm a lady who knows her Hardware, but knows little to nothing about Software. When it comes to editing Runtime parameters and all that other junk, I'm utterly, completely useless. But if you need me to build a crazy computer, I'm your gal.
Anyone have a solution? And please keep in mind that this isn't too important. I can play at 10 Render distance just fine, without any issues. I'd just love to be able to run at 32.
Rollback Post to RevisionRollBack
My current PC:
• Ryzen 9 3900x @4.2GHz
• 64GB DDR4 @3200MHz
• MSI RTX 2080 Ti Gaming X Trio
• 2TB NVMe SSD
• 6TB in HDD space
• Four monitors at 4k
Only thing I can think of is maybe, MAYBE, the ram is too slow. The system requirements do mention an i3, which would use DDR3 ram, which does surpass your own, but then again, others with worse systems seem to have no problems at all. Everything seems to be in order.
Only thing I can suggest. Does it perform the same if you lower the render distance down a single notch? Maybe it's related to the mystery lag people get with higher end systems? Hard to say.
Rollback Post to RevisionRollBack
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Only thing I can think of is maybe, MAYBE, the ram is too slow. The system requirements do mention an i3, which would use DDR3 ram, which does surpass your own, but then again, others with worse systems seem to have no problems at all. Everything seems to be in order.
Only thing I can suggest. Does it perform the same if you lower the render distance down a single notch? Maybe it's related to the mystery lag people get with higher end systems? Hard to say.
...I thought about that, but then I discarded it due to realising that Chunk-Loading is based on the CPU, rather than Ram. And nope. Even at 16 render distance, it does the same thing. I can only play at 10 Render distance.
Rollback Post to RevisionRollBack
My current PC:
• Ryzen 9 3900x @4.2GHz
• 64GB DDR4 @3200MHz
• MSI RTX 2080 Ti Gaming X Trio
• 2TB NVMe SSD
• 6TB in HDD space
• Four monitors at 4k
You've got some good pictures. They show how much memory you are actually getting in Java, as well as how much memory your system is using total.
What I can say is that I've noticed that new world generation is pokey. There's a lot of stuff being initialized, and at max render distance it's being done in a lot of chunks all at once. It takes a while before a newly generated world stabilizes at some nominal fps performance.
I'd suggest creating a new world and letting it run for a few minutes before increasing your render distance, and even then not just jumping straight to 32. See how it performs at far rendering once you've got a world whose chunks have been generated and stabilized.
You might want to try with VBO off as another experiment.
Lastly you might want to click on that "Resource Monitor" button in the Task Manager which will let you also see what's going on on disk and with other programs, for example you might see your antivirus doing lots of disk I/O
Anyways though. My system specifications are:
Windows 7 Ultimate 64-Bit.
2x Intel Xeon 5050 @3GHz.
16GB of DDR2 166MHz RAM.
ASUS Nvidia GeForce GTX 560.
Two screens - 1680x1050, and 1440x900.
1TB Western Digital HDD.
A speccy screenshot:
Two Windows System information screenshots:
My task Manager with Eight tabs in Chrome open, along with MineCraft, and the launcher:
My task manager without Chrome open:
Not much of a difference in CPU and Memory usage there.
Installed programmes.
Almost nothing installed, except for basic every-day things:
As you can see, I only have one version of Java Installed; Java 8 Update 25. ...And please don't ask me to re-install, or use different Java versions. I've done this too many times to count. If you wish to help me, then don't just copy-paste the same generic crap that everyone says all the time. Make an actual effort to use your brain, and offer a helping hand.
Now I know my computer isn't "Top Notch", or even up there with the best. It's pretty average. But with that said... I shouldn't be having any issues running MineCraft at maximum settings. According to the Mojang website, the recommended specifications are:
https://help.mojang.com/customer/portal/articles/325948-minecraft-system-requirements
My processors together are equal to an i7 2600k. So I far out-strip the CPU requirement. I have 16GB of Ram, as shown above.. I again outstrip the RAM requirement. I have a Nvidia GeForce GTX 560, again outstripping the GPU requirement. Do I need to say any more?
Now onto the actual problem itself:
I am unable to play MineCraft at the 32 Chunk render distance. I can switch to it, but as soon as I do, the game becomes unresponsive. It stops generating chunks altogether. "(0 chunk updates)" next to my fps. I can fly around, and whatever.. but no land, or anything is generated.. only the Clouds, sun, and moon.
Within the "Game Output" console for the client, it says this once every two minutes or more:
[17:46:17] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 122413ms behind, skipping 2448 tick(s)
After waiting about ten minutes, the game finally starts to generate chunks... but only the 32 around me. If I try to move, the game again stops responding, and has 0 chunk updates, and continues to spam that "Can't keep up!" error. I have tried allocating more Ram, even all the way up to 12GB. Now I know that I've read somewhere that allocating too much ram is a bad thing. So, I also tried lowering it to 4GB, 3GB, 2GB, 1GB, and 512MB. I still had the same issue.
..To make thing even more frustrating, if I press Esc, and try to go back to the main menue, the game completely freezes. I mean completely and utterly. The window eventually turns white, and says "(Not responding)" up in the corner. If I try to click [X], nothing happens.. it just "hangs" there. Untill I eventually get a JVM HangTime error, where it tells me that Java has stopped responding.
Here's some random, unorganised, unmarked pictures in a spoiler for those of you who feel the need for proof of my aforementioned activities:
So.. my question is: how can I fix this?
What am I doing wrong, that I can change, to allow this ridiculous situation to go away? I'd love to be able to play in Maximum settings, without dealing with this. I'm a lady who knows her Hardware, but knows little to nothing about Software. When it comes to editing Runtime parameters and all that other junk, I'm utterly, completely useless. But if you need me to build a crazy computer, I'm your gal.
Anyone have a solution? And please keep in mind that this isn't too important. I can play at 10 Render distance just fine, without any issues. I'd just love to be able to run at 32.
• Ryzen 9 3900x @4.2GHz
• 64GB DDR4 @3200MHz
• MSI RTX 2080 Ti Gaming X Trio
• 2TB NVMe SSD
• 6TB in HDD space
• Four monitors at 4k
#Baumformod
Oh, can't read webdings? Here.
Yeah.. I've pretty much ferreted around through every thread I could find, even closely related to this. Nothing I found has helped..
So I made this thread in the hopes that someone knows how to fix it.
And thank you. Good wishes are always appreciated. =)
• Ryzen 9 3900x @4.2GHz
• 64GB DDR4 @3200MHz
• MSI RTX 2080 Ti Gaming X Trio
• 2TB NVMe SSD
• 6TB in HDD space
• Four monitors at 4k
Only thing I can suggest. Does it perform the same if you lower the render distance down a single notch? Maybe it's related to the mystery lag people get with higher end systems? Hard to say.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
...I thought about that, but then I discarded it due to realising that Chunk-Loading is based on the CPU, rather than Ram. And nope. Even at 16 render distance, it does the same thing. I can only play at 10 Render distance.
• Ryzen 9 3900x @4.2GHz
• 64GB DDR4 @3200MHz
• MSI RTX 2080 Ti Gaming X Trio
• 2TB NVMe SSD
• 6TB in HDD space
• Four monitors at 4k
What I can say is that I've noticed that new world generation is pokey. There's a lot of stuff being initialized, and at max render distance it's being done in a lot of chunks all at once. It takes a while before a newly generated world stabilizes at some nominal fps performance.
I'd suggest creating a new world and letting it run for a few minutes before increasing your render distance, and even then not just jumping straight to 32. See how it performs at far rendering once you've got a world whose chunks have been generated and stabilized.
You might want to try with VBO off as another experiment.
Lastly you might want to click on that "Resource Monitor" button in the Task Manager which will let you also see what's going on on disk and with other programs, for example you might see your antivirus doing lots of disk I/O