The attached "tp1" is is what you are supposed to see after being teleported by a command block in a custom map I'm trying to make. But sometimes (and unpredictably at that), the world just simply won't load, showing tp2 instead.
Nothing seems to fix it other than a relog; not even F3+A will get it to load. The coordinates are alright, and I come to the right spot after the relog, but until then, nothing. I've tried waiting it out, both in-game and on the pause menu, but it just never loads. EDIT: Once it happens, teleporting far away and then back again doesn't fix it. Only a relog will fix it.
It's also worth noting that it's a long-distance teleportation, well into unloaded chunks. But if that's the problem, then why does it not just never load, but also not do this most of the time?
This is designed to be a multiplayer map that makes use of scoreboards, and if the the "Building Game" videos are any indication, relogging while things are running can really mess things up.
Does anyone have any idea why this is happening, and what I can do to stop it from happening?
Nothing seems to fix it other than a relog; not even F3+A will get it to load. The coordinates are alright, and I come to the right spot after the relog, but until then, nothing. I've tried waiting it out, both in-game and on the pause menu, but it just never loads. EDIT: Once it happens, teleporting far away and then back again doesn't fix it. Only a relog will fix it.
It's also worth noting that it's a long-distance teleportation, well into unloaded chunks. But if that's the problem, then why does it not just never load, but also not do this most of the time?
This is designed to be a multiplayer map that makes use of scoreboards, and if the the "Building Game" videos are any indication, relogging while things are running can really mess things up.
Does anyone have any idea why this is happening, and what I can do to stop it from happening?