I need some help. For some reason, my minecraft is refusing to open up with the mods I installed. When I checked the crash report, it said all my mods had uploaded, but said this for my mcp, FML, and Forge.
I need some help. For some reason, my minecraft is refusing to open up with the mods I installed. When I checked the crash report, it said all my mods had uploaded, but said this for my mcp, FML, and Forge.
Oh okay. Here's the full crash report from top to bottom
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 10/25/14 6:20 PM
Description: Initializing game
java.lang.NoClassDefFoundError: cpw/mods/fml/common/IPlayerTracker
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:59)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:492)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.common.IPlayerTracker
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 36 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:59)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:492)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (x86) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 78347296 bytes (74 MB) / 239439872 bytes (228 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1232 Minecraft Forge 10.13.2.1232 11 mods loaded, 11 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.10.85.1232} [Forge Mod Loader] (forge-1.7.10-10.13.2.1232.jar) Unloaded->Constructed
Forge{10.13.2.1232} [Minecraft Forge] (forge-1.7.10-10.13.2.1232.jar) Unloaded->Constructed
DamageIndicatorsMod{2.9.2.4} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.2.4.zip) Unloaded
bspkrsCore{6.13} [bspkrsCore] (BspkrsCore-1.7.10.jar) Unloaded
Treecapitator{1.7.2} [Treecapitator] ([1.7.2]Treecapitator-universal-2.0.3.jar) Unloaded
Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar) Unloaded
JinRyuu_DragonBlockC{1.2-Public-Test-v10} [Dragon Block C] (DragonBlockC-v1.2-public-test-v10.jar) Unloaded
JinRyuu_BetterRenderAddon{1.4-Public-Test-v10} [JinRyuu's Better Render Addon] (JBRA-Client-v1.4-public-test-v10.jar) Unloaded
JinRyuu_JRMCore{1.0-Public-Test-v10} [JinRyuu's Mods Core] (JRMCore-Universal-v1.0-public-test-v10.jar) Unloaded
Sync{2.1.1} [Sync] (Sync2.1.1 - Copy.zip) Unloaded
Launched Version: 1.7.10-Forge10.13.2.1232
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 7660G GL version 4.3.12618 Compatibility Profile Context 13.251.0.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Then how do i get rid of that then? I thought to use forge to add in the mods. Will getting rid of that solve the problem?
Forge isn't something that installs mods for you, what Forge is, is a mod in itself that acts as a library, API and environment for other mods to operate from without conflict. It is the same thing as ModLoader, but much more powerful and generally better version of ModLoader.
Say for instance, you install a mod (which is installed by just dropping the mod into the mods folder, Forge automatically loads them into the game). Forge (well, actually FML, or ForgeModLoader, which is a different library that is prepackaged with Forge, FML's soul purpose is to provide a simple loading framework for mods to load from, and also provide simple necessary hooks into the vanilla source code that allows mods to do things which normally would require the mod to edit the vanilla source code to accomplish, such as adding blocks and items, recipes, etc) will then iterate (loop) through all archives (.zip's or .jar's) in the mods folder and load the files and folders within the archive into the classpath (portion of JVM memory that stores the files and folders for the JVM to quickly access without needing to reference back to the HDD to grab files, AFAIK) so that the FML can iterate through all classes, check to see if a class is annotated by the @Mod annotation, then using the data available from both the @Mod annotation and the classes objects, it builds an instance of the mod so that FML can implicitly access the mod without knowing anything but what the mod's ID is (so, under ModLoader, you had to have your main mod class, that is the main class that acts as the core of the mod, be prefixed by "mod_", so you had to have your main mod class be named mod_ExampleMod, this is how ML finds the mod classes, under FML though, you can name your class anything, ExampleMod, ModExample, ThisIsMyModClass, HerpDaDerp, anything, and FML will be able to find your mod class using the @Mod annotation).
Forge is sort of like an official extension for FML, that provides a bunch of not necessary but very much recommende and useful tools and utilities and other hooks into the game, that mods can use. For example, the Event Bus system, which is basically a system similar to the @Mod annotation, but slightly different, that allows a mod to dynamically handle a bunch of different scenarios that can occur in the game (called Events), for instance, a player breaking a block or placing a block, a mod can subscribe to this and handle this event using custom code, that can say add a custom drop to an existing block that is not implemented into the game through said mod, or the fluid API, which is a very powerful API allowing mods to add in custom fluids which have a bunch of different characteristics, and then the fluid API adds in a fluid container system, allowing any mod from any tank to handle any fluid from any tank without having to know what the fluid is, what the texture for the fluid is, etc, all it needs to know is the fluid ID, then it can grab the information for the fluid through the API using the ID.
Typically when a mod uses FML, it almost always uses Forge as well, because that's how powerful and close the two API's are, you can say they were made to be used together.
Onto your actual question, how to uninstall the mod, just go to your mods folder (found in your .minecraft folder or your profile installation folder), find the archive for the mod (in this case Damage Indicators), and delete it. If you still want the mod, find the latest version of the mod for the version of Minecraft you're using, download it and place it in the mods folder.
Mods are not and will practically be never cross-version-compatible. There are exceptions, some minor updates like 1.6.2 > 1.6.4 are cross-compatible on the rise (so 1.6.2 mods will mostly work on 1.6.4, but chances are not the reverse), however major updates like 1.6.X > 1.7.X will always break mods unless Mojang changes how they do things, and warns the community some time before the update about what exactly the update changes on a deeper level than they do current (so, currently they list the feature changes, additions and such, what I'm talking about is they need to list EVERYTHING that's changed, from features to the actual code behind the game), however when they do so it will not remove updating entirely, it just means mod authors can start working on mods earlier so that way users don't have to wait too long before the mods they want to use are updated and stable (Forge does this already for Forge mods, several 1.8 FML builds are already out for modders to use, but Forge itself is still being worked on and will still be unreleased for a little while, this makes it possible for modders to get their mods prepped for the things the updates break quicker so that way they know what to expect and can start thinking of how they want to change their code to survive the update better).
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
But i'm still facing a problem with my MCP, Forge and FML. Everything, including the mods that are outdated for the version, is uploading. I don't know how to fix MCP, Forge, and FML so that they work. Every time I try to open forge minecraft, it keeps saying the exact same thing I had posted originally for those three:
But i'm still facing a problem with my MCP, Forge and FML. Everything, including the mods that are outdated for the version, is uploading. I don't know how to fix MCP, Forge, and FML so that they work. Every time I try to open forge minecraft, it keeps saying the exact same thing I had posted originally for those three:
Is there any way I can fix that so that its uploaded normally like everything else seems to be?
It isn't "uploading". What it means by Unloaded is that those three mods (or, in MCP's case, ModContainer instances) were loaded, but due to the crash, they were unloaded. A mod doesn't "upload", a mod already exists on the filesystem, the mod is just loaded into the classpath so that FML and the JVM can read the classes.
Those three mods are not the one's causing the error, definitely because MCP is just a dummy ModContainer injected into the modlist by FML automatically to give credit for MCP (MCP is a toolkit for developing Minecraft mods, it is not installed when you install mods). Post the new log.
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.10.85.1232} [Forge Mod Loader] (forge-1.7.10-10.13.2.1232.jar) Unloaded->Constructed
Forge{10.13.2.1232} [Minecraft Forge] (forge-1.7.10-10.13.2.1232.jar) Unloaded->Constructed
Please help. I don't know what to do to get my minecraft to open without constant crashes. This has been happening since yesterday night.
Please post the full log here. We cannot do much without it.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 10/25/14 6:20 PM
Description: Initializing game
java.lang.NoClassDefFoundError: cpw/mods/fml/common/IPlayerTracker
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:59)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:492)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.common.IPlayerTracker
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 36 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:59)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:492)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (x86) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 78347296 bytes (74 MB) / 239439872 bytes (228 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1232 Minecraft Forge 10.13.2.1232 11 mods loaded, 11 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.10.85.1232} [Forge Mod Loader] (forge-1.7.10-10.13.2.1232.jar) Unloaded->Constructed
Forge{10.13.2.1232} [Minecraft Forge] (forge-1.7.10-10.13.2.1232.jar) Unloaded->Constructed
DamageIndicatorsMod{2.9.2.4} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.2.4.zip) Unloaded
bspkrsCore{6.13} [bspkrsCore] (BspkrsCore-1.7.10.jar) Unloaded
Treecapitator{1.7.2} [Treecapitator] ([1.7.2]Treecapitator-universal-2.0.3.jar) Unloaded
Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar) Unloaded
JinRyuu_DragonBlockC{1.2-Public-Test-v10} [Dragon Block C] (DragonBlockC-v1.2-public-test-v10.jar) Unloaded
JinRyuu_BetterRenderAddon{1.4-Public-Test-v10} [JinRyuu's Better Render Addon] (JBRA-Client-v1.4-public-test-v10.jar) Unloaded
JinRyuu_JRMCore{1.0-Public-Test-v10} [JinRyuu's Mods Core] (JRMCore-Universal-v1.0-public-test-v10.jar) Unloaded
Sync{2.1.1} [Sync] (Sync2.1.1 - Copy.zip) Unloaded
Launched Version: 1.7.10-Forge10.13.2.1232
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 7660G GL version 4.3.12618 Compatibility Profile Context 13.251.0.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Minecraft Version: 1.7.10
DamageIndicatorsMod{2.9.2.4} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.2.4.zip) Unloaded
You're trying to use a 1.6.4 mod on a 1.7.10 Minecraft.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
Forge isn't something that installs mods for you, what Forge is, is a mod in itself that acts as a library, API and environment for other mods to operate from without conflict. It is the same thing as ModLoader, but much more powerful and generally better version of ModLoader.
Say for instance, you install a mod (which is installed by just dropping the mod into the mods folder, Forge automatically loads them into the game). Forge (well, actually FML, or ForgeModLoader, which is a different library that is prepackaged with Forge, FML's soul purpose is to provide a simple loading framework for mods to load from, and also provide simple necessary hooks into the vanilla source code that allows mods to do things which normally would require the mod to edit the vanilla source code to accomplish, such as adding blocks and items, recipes, etc) will then iterate (loop) through all archives (.zip's or .jar's) in the mods folder and load the files and folders within the archive into the classpath (portion of JVM memory that stores the files and folders for the JVM to quickly access without needing to reference back to the HDD to grab files, AFAIK) so that the FML can iterate through all classes, check to see if a class is annotated by the @Mod annotation, then using the data available from both the @Mod annotation and the classes objects, it builds an instance of the mod so that FML can implicitly access the mod without knowing anything but what the mod's ID is (so, under ModLoader, you had to have your main mod class, that is the main class that acts as the core of the mod, be prefixed by "mod_", so you had to have your main mod class be named mod_ExampleMod, this is how ML finds the mod classes, under FML though, you can name your class anything, ExampleMod, ModExample, ThisIsMyModClass, HerpDaDerp, anything, and FML will be able to find your mod class using the @Mod annotation).
Forge is sort of like an official extension for FML, that provides a bunch of not necessary but very much recommende and useful tools and utilities and other hooks into the game, that mods can use. For example, the Event Bus system, which is basically a system similar to the @Mod annotation, but slightly different, that allows a mod to dynamically handle a bunch of different scenarios that can occur in the game (called Events), for instance, a player breaking a block or placing a block, a mod can subscribe to this and handle this event using custom code, that can say add a custom drop to an existing block that is not implemented into the game through said mod, or the fluid API, which is a very powerful API allowing mods to add in custom fluids which have a bunch of different characteristics, and then the fluid API adds in a fluid container system, allowing any mod from any tank to handle any fluid from any tank without having to know what the fluid is, what the texture for the fluid is, etc, all it needs to know is the fluid ID, then it can grab the information for the fluid through the API using the ID.
Typically when a mod uses FML, it almost always uses Forge as well, because that's how powerful and close the two API's are, you can say they were made to be used together.
Onto your actual question, how to uninstall the mod, just go to your mods folder (found in your .minecraft folder or your profile installation folder), find the archive for the mod (in this case Damage Indicators), and delete it. If you still want the mod, find the latest version of the mod for the version of Minecraft you're using, download it and place it in the mods folder.
Mods are not and will practically be never cross-version-compatible. There are exceptions, some minor updates like 1.6.2 > 1.6.4 are cross-compatible on the rise (so 1.6.2 mods will mostly work on 1.6.4, but chances are not the reverse), however major updates like 1.6.X > 1.7.X will always break mods unless Mojang changes how they do things, and warns the community some time before the update about what exactly the update changes on a deeper level than they do current (so, currently they list the feature changes, additions and such, what I'm talking about is they need to list EVERYTHING that's changed, from features to the actual code behind the game), however when they do so it will not remove updating entirely, it just means mod authors can start working on mods earlier so that way users don't have to wait too long before the mods they want to use are updated and stable (Forge does this already for Forge mods, several 1.8 FML builds are already out for modders to use, but Forge itself is still being worked on and will still be unreleased for a little while, this makes it possible for modders to get their mods prepped for the things the updates break quicker so that way they know what to expect and can start thinking of how they want to change their code to survive the update better).
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.10.85.1232} [Forge Mod Loader] (forge-1.7.10-10.13.2.1232.jar) Unloaded->Constructed
Forge{10.13.2.1232} [Minecraft Forge] (forge-1.7.10-10.13.2.1232.jar) Unloaded->Constructed
Is there any way I can fix that so that its uploaded normally like everything else seems to be?
It isn't "uploading". What it means by Unloaded is that those three mods (or, in MCP's case, ModContainer instances) were loaded, but due to the crash, they were unloaded. A mod doesn't "upload", a mod already exists on the filesystem, the mod is just loaded into the classpath so that FML and the JVM can read the classes.
Those three mods are not the one's causing the error, definitely because MCP is just a dummy ModContainer injected into the modlist by FML automatically to give credit for MCP (MCP is a toolkit for developing Minecraft mods, it is not installed when you install mods). Post the new log.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!