Hi. So, today I decided to use shaders, and dowload some shaderpacks, which went smoothly. But whenever I tried to load a world, my game crashes. I have had two crash logs happen. Here is the first:
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
[06:18:09] [Sound Library Loader/INFO]: Sound engine started
[Shaders] Loaded shaderpack.
[Shaders] Loaded shaderpack.
[Shaders] Loaded shaderpack.
[Shaders] Save configuration.
[06:18:20] [Server thread/INFO]: Starting integrated minecraft server version 1.7.5
[06:18:21] [Server thread/INFO]: Generating keypair
[06:18:21] [Server thread/INFO]: Preparing start region for level 0
[06:18:23] [Server thread/INFO]: Preparing spawn area: 2%
[06:18:24] [Server thread/INFO]: Preparing spawn area: 50%
[06:18:25] [Server thread/INFO]: Preparing spawn area: 92%
[06:18:25] [Server thread/INFO]: Changing view distance to 8, from 10
[06:18:27] [Server thread/INFO]: 9voltWolfXX[local:E:d50bea95] logged in with entity id 271 at (-41.553503519334356, 70.0, -251.5581208441421)
[06:18:27] [Server thread/INFO]: 9voltWolfXX joined the game
[06:18:28] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2427ms behind, skipping 48 tick(s)
[SMC FNE]transforming bqq bqq
[SMC FNE] 2234 (+185)
[Shaders] OpenGL 2.0 = Y 2.1 = Y 3.0 = Y 3.2 = Y
[Shaders] GL_MAX_DRAW_BUFFERS = 8
[Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 8
[Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 16
Program gbuffers_basic loaded
Program gbuffers_textured loaded
Program gbuffers_textured_lit loaded
Program gbuffers_terrain loaded
Program gbuffers_water loaded
Program gbuffers_hand loaded
Program gbuffers_weather loaded
Shadow map resolution: 1024
Shadow map half-plane: 100.0
Program composite loaded
Info log: /shaders/final.fsh
ERROR: 0:7: 'In' : syntax error syntax error
GL error 0x0502: Invalid operation at useProgram final
GL error 0x0501: Invalid value at useProgram final
[06:18:32] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program final
[Shaders] Error : Invalid program final
Framebuffer created.
Shadow framebuffer created.
Reset model renderers
Reset world renderers
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000000cd4d420, pid=4336, tid=2756
#
# JRE version: Java(TM) SE Runtime Environment (7.0_60-b19) (build 1.7.0_60-b19)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (24.60-b09 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig7icd64.dll+0x7d420]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Riley\AppData\Roaming\.minecraft\hs_err_pid4336.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Program gbuffers_textured_lit loaded
Program gbuffers_skybasic loaded
Program gbuffers_skytextured loaded
Info log: /shaders/gbuffers_terrain.vsh
WARNING: 0:99: Only GLSL version > 110 allows postfix "F" or "f" for float
gnormal format: RGB16
composite format: RGBA16
gaux2 format: RGBA16
gcolor format: RGB8
Info log: /shaders/gbuffers_terrain.fsh
WARNING: 0:43: Only GLSL version > 110 allows postfix "F" or "f" for float
Program gbuffers_terrain loaded
Info log: /shaders/gbuffers_water.vsh
WARNING: 0:54: Only GLSL version > 110 allows postfix "F" or "f" for float
Info log: /shaders/gbuffers_water.fsh
WARNING: 0:50: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:50: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:50: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:129: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:129: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:129: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:138: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:138: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:138: Only GLSL version > 110 allows postfix "F" or "f" for float
Program gbuffers_water loaded
Info log: /shaders/gbuffers_entities.fsh
WARNING: 0:35: Only GLSL version > 110 allows postfix "F" or "f" for float
Program gbuffers_entities loaded
gnormal format: RGB16
composite format: RGBA16
gaux2 format: RGBA16
gcolor format: RGB8
Info log: /shaders/gbuffers_hand.fsh
WARNING: 0:118: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:124: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:124: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:124: Only GLSL version > 110 allows postfix "F" or "f" for float
Program gbuffers_hand loaded
Program gbuffers_weather loaded
Info log: /shaders/composite.vsh
ERROR: 0:59: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:88: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:167: 'ToD' : undeclared identifier
ERROR: 0:167: 'ToD' : left of '[' is not of type array, matrix, or vector
ERROR: 0:167: '=' : cannot convert from 'float' to '4-component vector of int'
ERROR: 0:168: 'ToD' : left of '[' is not of type array, matrix, or vector
ERROR: 0:168: '=' : cannot convert from 'float' to '4-component vector of int'
WARNING: 0:170: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:172: 'ToD2' : undeclared identifier
ERROR: 0:172: 'ToD2' : left of '[' is not of type array, matrix, or vector
ERROR: 0:172: '=' : cannot convert from 'float' to '4-component vector of int'
ERROR: 0:173: 'ToD2' : left of '[' is not of type array, matrix, or vector
ERROR: 0:173: '=' : cannot convert from 'float' to '4-component vector of int'
WARNING: 0:175: Only GLSL version > 110 allows postfix "F" or "f" for float
Shadow map resolution: 4096
Shadow map distance: 128.0f
AO Level: 0.8
Sun path rotation: -55.0f
Wetness halflife: 70.0f
Dryness halflife: 70.0f
gdepth format: R8
Hardware shadow filtering enabled.
Shadow map interval size: 4.0f
Noise texture enabled
Noise texture resolution: 64
Info log: /shaders/composite.fsh
WARNING: 0:13: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:56: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:66: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:67: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:71: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:148: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:148: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:160: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:160: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:161: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:161: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:162: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:162: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:163: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:163: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:164: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:164: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:165: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:165: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:166: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:166: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:167: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:167: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:168: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:168: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:169: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:169: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:170: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:170: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:171: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:171: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:172: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:172: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:173: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:173: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:174: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:174: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:175: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:175: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:176: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:176: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:177: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:177: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:178: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:178: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:179: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:179: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:180: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:180: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:181: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:181: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:182: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:182: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:183: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:183: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:184: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:184: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:160: 'const 2-component vector of float' : cannot declare arrays of this qualifier
WARNING: 0:260: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:260: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:260: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:367: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:371: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:371: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:371: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:371: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:371: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:371: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:371: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:396: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:397: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:398: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:398: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:405: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:405: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:405: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:405: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:405: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:417: 'weight' : undeclared identifier
ERROR: 0:417: 'circle_offsets' : undeclared identifier
ERROR: 0:417: 'circle_offsets' : left of '[' is not of type array, matrix, or vector
ERROR: 0:418: 'circle_offsets' : left of '[' is not of type array, matrix, or vector
GL error 0x0502: Invalid operation at useProgram composite
GL error 0x0501: Invalid value at useProgram composite
[06:31:11] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite
[Shaders] Error : Invalid program composite
Info log: /shaders/composite1.vsh
ERROR: 0:20: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:49: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:98: 'ToD' : undeclared identifier
ERROR: 0:98: 'ToD' : left of '[' is not of type array, matrix, or vector
ERROR: 0:98: '=' : cannot convert from 'float' to '4-component vector of int'
ERROR: 0:99: 'ToD' : left of '[' is not of type array, matrix, or vector
ERROR: 0:99: '=' : cannot convert from 'float' to '4-component vector of int'
WARNING: 0:101: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:103: 'ToD2' : undeclared identifier
ERROR: 0:103: 'ToD2' : left of '[' is not of type array, matrix, or vector
ERROR: 0:103: '=' : cannot convert from 'float' to '4-component vector of int'
ERROR: 0:104: 'ToD2' : left of '[' is not of type array, matrix, or vector
ERROR: 0:104: '=' : cannot convert from 'float' to '4-component vector of int'
WARNING: 0:106: Only GLSL version > 110 allows postfix "F" or "f" for float
Info log: /shaders/composite1.fsh
WARNING: 0:112: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:112: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:112: Only GLSL version > 110 allows postfix "F" or "f" for float
GL error 0x0502: Invalid operation at useProgram composite1
GL error 0x0501: Invalid value at useProgram composite1
[06:31:11] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite1
[Shaders] Error : Invalid program composite1
Info log: /shaders/composite2.vsh
ERROR: 0:18: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:47: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:88: 'ToD' : undeclared identifier
ERROR: 0:88: 'ToD' : left of '[' is not of type array, matrix, or vector
ERROR: 0:88: '=' : cannot convert from 'float' to '4-component vector of int'
ERROR: 0:89: 'ToD' : left of '[' is not of type array, matrix, or vector
ERROR: 0:89: '=' : cannot convert from 'float' to '4-component vector of int'
WARNING: 0:91: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:93: 'ToD2' : undeclared identifier
ERROR: 0:93: 'ToD2' : left of '[' is not of type array, matrix, or vector
ERROR: 0:93: '=' : cannot convert from 'float' to '4-component vector of int'
ERROR: 0:94: 'ToD2' : left of '[' is not of type array, matrix, or vector
ERROR: 0:94: '=' : cannot convert from 'float' to '4-component vector of int'
WARNING: 0:96: Only GLSL version > 110 allows postfix "F" or "f" for float
gcolor format: RGB16
Info log: /shaders/composite2.fsh
WARNING: 0:61: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:61: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:61: Only GLSL version > 110 allows postfix "F" or "f" for float
GL error 0x0502: Invalid operation at useProgram composite2
GL error 0x0501: Invalid value at useProgram composite2
[06:31:12] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite2
[Shaders] Error : Invalid program composite2
Info log: /shaders/final.vsh
ERROR: 0:41: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:71: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:158: 'ToD' : undeclared identifier
ERROR: 0:158: 'ToD' : left of '[' is not of type array, matrix, or vector
ERROR: 0:158: '=' : cannot convert from 'float' to '4-component vector of int'
ERROR: 0:159: 'ToD' : left of '[' is not of type array, matrix, or vector
ERROR: 0:159: '=' : cannot convert from 'float' to '4-component vector of int'
WARNING: 0:161: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:163: 'ToD2' : undeclared identifier
ERROR: 0:163: 'ToD2' : left of '[' is not of type array, matrix, or vector
ERROR: 0:163: '=' : cannot convert from 'float' to '4-component vector of int'
ERROR: 0:164: 'ToD2' : left of '[' is not of type array, matrix, or vector
ERROR: 0:164: '=' : cannot convert from 'float' to '4-component vector of int'
WARNING: 0:166: Only GLSL version > 110 allows postfix "F" or "f" for float
Info log: /shaders/final.fsh
WARNING: 0:98: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:98: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:98: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:99: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:99: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:123: 'const 2-component vector of float' : cannot declare arrays of this qualifier
ERROR: 0:184: 'const 2-component vector of float' : cannot declare arrays of this qualifier
WARNING: 0:269: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:269: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:269: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:269: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:269: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:269: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:272: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:272: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:272: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:330: 'hex_offsets' : undeclared identifier
ERROR: 0:330: 'hex_offsets' : left of '[' is not of type array, matrix, or vector
WARNING: 0:379: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:379: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:384: 'lightVector' : undeclared identifier
ERROR: 0:384: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:388: 'lightVector' : undeclared identifier
ERROR: 0:388: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:403: 'lightVector' : undeclared identifier
ERROR: 0:403: 'dot' : no matching overloaded function found (using implicit conversion)
WARNING: 0:425: Only GLSL version > 110 allows postfix "F" or "f" for float
GL error 0x0502: Invalid operation at useProgram final
GL error 0x0501: Invalid value at useProgram final
[06:31:12] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program final
[Shaders] Error : Invalid program final
Info log: /shaders/shadow.vsh
WARNING: 0:24: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:26: Only GLSL version > 110 allows postfix "F" or "f" for float
Program shadow loaded
Framebuffer created.
Shadow framebuffer created.
Reset model renderers
Reset world renderers
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000000cead3f0, pid=4644, tid=7312
#
# JRE version: Java(TM) SE Runtime Environment (7.0_60-b19) (build 1.7.0_60-b19)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (24.60-b09 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig7icd64.dll+0x7d3f0]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Riley\AppData\Roaming\.minecraft\hs_err_pid4644.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
[06:17:29] [main/INFO]: Loading tweak class name shadersmodcore.loading.SMCTweaker
[06:17:29] [main/INFO]: Using primary tweak class name shadersmodcore.loading.SMCTweaker
[06:17:29] [main/INFO]: Calling tweak class shadersmodcore.loading.SMCTweaker
[06:17:30] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[SMC FNE]transforming azl azl
[SMC FNE] 48395 (+59)
[06:17:34] [main/INFO]: Setting user: 9voltWolfXX
[06:17:34] [main/INFO]: (Session ID is token:0cbbaec7560747f8813eedd437b9ebfc:74eaab413d0742e487ae6dcf80694afb)
[SMC FNE]transforming aif aif
[SMC FNE] 28808 (+0)
[SMC FNE]transforming aae aae
[SMC FNE] 2482 (+0)
[06:17:37] [Client thread/INFO]: LWJGL Version: 2.9.1
[SMC FNE]transforming bwq bwq
[SMC FNT] set activeTexUnit
[SMC FNE] 11935 (+65)
[SMC FNE]transforming bqp bqp
[SMC FNE] 912 (+136)
[SMC FNE]transforming bqo bqo
[SMC FNE] 714 (+276)
[SMC FNE]transforming brg brg
[SMC FNE] 180 (+63)
[SMC FNE]transforming bqy bqy
[SMC FNT] loadRes
[SMC FNT] loadRes
[SMC FNT] allocateTextureMap
[SMC FNT] setSprite setIconName
[SMC FNT] uploadTexSubForLoadAtlas
[SMC FNE] 8999 (+458)
[SMC FNE]transforming bon bon
[SMC FNR] conditionally skip default shadow
[SMC FNE] 6686 (+78)
[SMC FNE]transforming bml bml
[SMC FNE] 124461 (+446)
[06:17:41] [Client thread/INFO]: Reloading ResourceManager: Default, Badasss Galaxy Pack.zip
[SMC FNE]transforming bre bre
[SMC FNE] 3911 (+68)
[SMC FNE]transforming bng bng
[SMC FNE] 5231 (-443)
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
[06:17:43] [Sound Library Loader/INFO]: Sound engine started
[SMC FNE]transforming bqt bqt
[SMC FNR] loadSimpleTexture
[SMC FNE] 1878 (+225)
[SMC FNE]transforming bom bom
[SMC FNE] 7997 (+0)
[SMC FNE]transforming bpu bpu
[SMC FNE] 1377 (+66)
[SMC FNE]transforming bpg bpg
[SMC FNE] 8596 (+316)
[SMC FNE]transforming bjy bjy
[SMC FNE] 3799 (+0)
[SMC FNE]transforming bol bol
[SMC FNE] 2680 (+66)
[SMC FNE]transforming bok bok
[SMC FNE] 5037 (+66)
[SMC FNE]transforming bmx bmx
[SMC FNR] patch method bmx.a(Lrs;Laca;I)V
[SMC FNR] patch method bmx.a()V
[SMC FNE] 10884 (+68)
[SMC FNE]transforming bms bms
[SMC FNR] patch method bms.b(FI)V
[SMC FNR] patch method bms.a(D)V
[SMC FNR] patch method bms.b(D)V
[SMC FNR] patch method bms.a(FJ)V
[SMC FNR] patch method bms.a(Lbmz;F)V
[SMC FNR] patch method bms.j(F)V
[SMC FNR] patch method bms.a(IF)V
[SMC FNR] patch method bms.a(FFFF)Ljava/nio/FloatBuffer;
[SMC FNE] 30023 (+1211)
ShadersMod version 2.3.15
[Shaders] Loading configuration.
[Shaders] Did not load shaderpack.
[SMC FNE]transforming bmz bmz
[SMC FNR] patch method bmz.a(Lrs;Lbnu;F)V
[SMC FNT] beginEntities
[SMC FNT] endEntities
[SMC FNT] beginTileEntities
[SMC FNT] endTileEntities
[SMC FNR] patch method bmz.a(Lrs;ID)I
[SMC FNT] disableTexture2D
[SMC FNT] disableFog
[SMC FNT] enableTexture2D
[SMC FNT] enableFog
[SMC FNR] patch method bmz.a(F)V
[SMC FNT] disableFog
[SMC FNT] *glRotatef 0
[SMC FNT] *glRotatef 0
[SMC FNT] *glRotatef 0
[SMC FNT] *glRotatef 0
[SMC FNT] *glRotatef 0
[SMC FNT] enableTexture2D
[SMC FNT] disableTexture2D
[SMC FNT] enableFog
[SMC FNT] disableFog
[SMC FNT] disableTexture2D
[SMC FNT] *glRotatef 2
[SMC FNT] *glRotatef 2
[SMC FNT] *glRotatef 2
[SMC FNT] enableTexture2D
[SMC FNT] *glRotatef 3
[SMC FNT] preCelestialRotate
[SMC FNT] *glRotatef 4
[SMC FNT] postCelestialRotate
[SMC FNT] disableTexture2D
[SMC FNT] enableFog
[SMC FNT] disableTexture2D
[SMC FNT] enableTexture2D
[SMC FNR] patch method bmz.a(Lbng;Lxw;F)V
[SMC FNT] beginBlockDestroyProgress
[SMC FNT] endBlockDestroyProgress
[SMC FNR] patch method bmz.a(Lxw;Layr;IF)V
[SMC FNT] disableTexture2D
[SMC FNT] enableTexture2D
[SMC FNE] 38786 (+550)
[SMC FNE]transforming brc brc
[SMC FNE] 7103 (+63)
[SMC FNE]transforming brk brk
[SMC FNE] 1282 (+63)
[SMC FNE]transforming brl brl
[SMC FNE] 1742 (+63)
[06:17:49] [Client thread/ERROR]: Unable to parse metadata from minecraft:textures/blocks/dragon_egg.png
java.lang.RuntimeException: invalid frameindex 1
at brc.a(SourceFile:217) ~[brc.class:?]
at bqy.b(SourceFile:142) [bqy.class:?]
at bqy.a(SourceFile:90) [bqy.class:?]
at bre.a(SourceFile:72) [bre.class:?]
at bre.a(SourceFile:61) [bre.class:?]
at bre.a(SourceFile:52) [bre.class:?]
at azl.ad(SourceFile:422) [azl.class:?]
at azl.f(SourceFile:696) [azl.class:?]
at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_60]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_60]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_60]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_60]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) [launchwrapper-1.9.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?]
[06:17:54] [Client thread/INFO]: Created: 2048x1024 textures/blocks-atlas
allocateTextureMap 0 4 2048 1024 1.0
[06:17:57] [Client thread/INFO]: Created: 2048x1024 textures/items-atlas
allocateTextureMap 1 0 2048 1024 1.0
[SMC FNE]transforming bce bce
[SMC FNT] decrease language button size
[SMC FNT] add shaders button
[SMC FNT] shaders button action
[SMC FNE] 4033 (+158)
[06:18:04] [Client thread/INFO]: Reloading ResourceManager: Default
[06:18:06] [Client thread/INFO]: Created: 512x256 textures/blocks-atlas
allocateTextureMap 0 4 512 256 1.0
[06:18:07] [Client thread/INFO]: Created: 256x256 textures/items-atlas
allocateTextureMap 1 0 256 256 1.0
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
[06:18:09] [Sound Library Loader/INFO]: Sound engine started
[Shaders] Loaded shaderpack.
[Shaders] Loaded shaderpack.
[Shaders] Loaded shaderpack.
[Shaders] Save configuration.
[06:18:20] [Server thread/INFO]: Starting integrated minecraft server version 1.7.5
[06:18:21] [Server thread/INFO]: Generating keypair
[06:18:21] [Server thread/INFO]: Preparing start region for level 0
[06:18:23] [Server thread/INFO]: Preparing spawn area: 2%
[06:18:24] [Server thread/INFO]: Preparing spawn area: 50%
[06:18:25] [Server thread/INFO]: Preparing spawn area: 92%
[06:18:25] [Server thread/INFO]: Changing view distance to 8, from 10
[06:18:27] [Server thread/INFO]: 9voltWolfXX[local:E:d50bea95] logged in with entity id 271 at (-41.553503519334356, 70.0, -251.5581208441421)
[06:18:27] [Server thread/INFO]: 9voltWolfXX joined the game
[06:18:28] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2427ms behind, skipping 48 tick(s)
[SMC FNE]transforming bqq bqq
[SMC FNE] 2234 (+185)
[Shaders] OpenGL 2.0 = Y 2.1 = Y 3.0 = Y 3.2 = Y
[Shaders] GL_MAX_DRAW_BUFFERS = 8
[Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 8
[Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 16
Program gbuffers_basic loaded
Program gbuffers_textured loaded
Program gbuffers_textured_lit loaded
Program gbuffers_terrain loaded
Program gbuffers_water loaded
Program gbuffers_hand loaded
Program gbuffers_weather loaded
Shadow map resolution: 1024
Shadow map half-plane: 100.0
Program composite loaded
Info log: /shaders/final.fsh
ERROR: 0:7: 'In' : syntax error syntax error
GL error 0x0502: Invalid operation at useProgram final
GL error 0x0501: Invalid value at useProgram final
[06:18:32] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program final
[Shaders] Error : Invalid program final
Framebuffer created.
Shadow framebuffer created.
Reset model renderers
Reset world renderers
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000000cd4d420, pid=4336, tid=2756
#
# JRE version: Java(TM) SE Runtime Environment (7.0_60-b19) (build 1.7.0_60-b19)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (24.60-b09 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig7icd64.dll+0x7d420]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Riley\AppData\Roaming\.minecraft\hs_err_pid4336.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
[06:30:17] [main/INFO]: Loading tweak class name shadersmodcore.loading.SMCTweaker
[06:30:17] [main/INFO]: Using primary tweak class name shadersmodcore.loading.SMCTweaker
[06:30:17] [main/INFO]: Calling tweak class shadersmodcore.loading.SMCTweaker
[06:30:19] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[SMC FNE]transforming azl azl
[SMC FNE] 48395 (+59)
[06:30:22] [main/INFO]: Setting user: 9voltWolfXX
[06:30:22] [main/INFO]: (Session ID is token:0cbbaec7560747f8813eedd437b9ebfc:74eaab413d0742e487ae6dcf80694afb)
[SMC FNE]transforming aif aif
[SMC FNE] 28808 (+0)
[SMC FNE]transforming aae aae
[SMC FNE] 2482 (+0)
[06:30:25] [Client thread/INFO]: LWJGL Version: 2.9.1
[SMC FNE]transforming bwq bwq
[SMC FNT] set activeTexUnit
[SMC FNE] 11935 (+65)
[SMC FNE]transforming bqp bqp
[SMC FNE] 912 (+136)
[SMC FNE]transforming bqo bqo
[SMC FNE] 714 (+276)
[SMC FNE]transforming brg brg
[SMC FNE] 180 (+63)
[SMC FNE]transforming bqy bqy
[SMC FNT] loadRes
[SMC FNT] loadRes
[SMC FNT] allocateTextureMap
[SMC FNT] setSprite setIconName
[SMC FNT] uploadTexSubForLoadAtlas
[SMC FNE] 8999 (+458)
[SMC FNE]transforming bon bon
[SMC FNR] conditionally skip default shadow
[SMC FNE] 6686 (+78)
[SMC FNE]transforming bml bml
[SMC FNE] 124461 (+446)
[06:30:28] [Client thread/INFO]: Reloading ResourceManager: Default
[SMC FNE]transforming bre bre
[SMC FNE] 3911 (+68)
[SMC FNE]transforming bng bng
[SMC FNE] 5231 (-443)
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
[06:30:29] [Sound Library Loader/INFO]: Sound engine started
[SMC FNE]transforming bqt bqt
[SMC FNR] loadSimpleTexture
[SMC FNE] 1878 (+225)
[SMC FNE]transforming bom bom
[SMC FNE] 7997 (+0)
[SMC FNE]transforming bpu bpu
[SMC FNE] 1377 (+66)
[SMC FNE]transforming bpg bpg
[SMC FNE] 8596 (+316)
[SMC FNE]transforming bjy bjy
[SMC FNE] 3799 (+0)
[SMC FNE]transforming bol bol
[SMC FNE] 2680 (+66)
[SMC FNE]transforming bok bok
[SMC FNE] 5037 (+66)
[SMC FNE]transforming bmx bmx
[SMC FNR] patch method bmx.a(Lrs;Laca;I)V
[SMC FNR] patch method bmx.a()V
[SMC FNE] 10884 (+68)
[SMC FNE]transforming bms bms
[SMC FNR] patch method bms.b(FI)V
[SMC FNR] patch method bms.a(D)V
[SMC FNR] patch method bms.b(D)V
[SMC FNR] patch method bms.a(FJ)V
[SMC FNR] patch method bms.a(Lbmz;F)V
[SMC FNR] patch method bms.j(F)V
[SMC FNR] patch method bms.a(IF)V
[SMC FNR] patch method bms.a(FFFF)Ljava/nio/FloatBuffer;
[SMC FNE] 30023 (+1211)
ShadersMod version 2.3.15
[Shaders] Loading configuration.
[Shaders] Loaded shaderpack.
[SMC FNE]transforming bmz bmz
[SMC FNR] patch method bmz.a(Lrs;Lbnu;F)V
[SMC FNT] beginEntities
[SMC FNT] endEntities
[SMC FNT] beginTileEntities
[SMC FNT] endTileEntities
[SMC FNR] patch method bmz.a(Lrs;ID)I
[SMC FNT] disableTexture2D
[SMC FNT] disableFog
[SMC FNT] enableTexture2D
[SMC FNT] enableFog
[SMC FNR] patch method bmz.a(F)V
[SMC FNT] disableFog
[SMC FNT] *glRotatef 0
[SMC FNT] *glRotatef 0
[SMC FNT] *glRotatef 0
[SMC FNT] *glRotatef 0
[SMC FNT] *glRotatef 0
[SMC FNT] enableTexture2D
[SMC FNT] disableTexture2D
[SMC FNT] enableFog
[SMC FNT] disableFog
[SMC FNT] disableTexture2D
[SMC FNT] *glRotatef 2
[SMC FNT] *glRotatef 2
[SMC FNT] *glRotatef 2
[SMC FNT] enableTexture2D
[SMC FNT] *glRotatef 3
[SMC FNT] preCelestialRotate
[SMC FNT] *glRotatef 4
[SMC FNT] postCelestialRotate
[SMC FNT] disableTexture2D
[SMC FNT] enableFog
[SMC FNT] disableTexture2D
[SMC FNT] enableTexture2D
[SMC FNR] patch method bmz.a(Lbng;Lxw;F)V
[SMC FNT] beginBlockDestroyProgress
[SMC FNT] endBlockDestroyProgress
[SMC FNR] patch method bmz.a(Lxw;Layr;IF)V
[SMC FNT] disableTexture2D
[SMC FNT] enableTexture2D
[SMC FNE] 38786 (+550)
[SMC FNE]transforming brc brc
[SMC FNE] 7103 (+63)
[SMC FNE]transforming brk brk
[SMC FNE] 1282 (+63)
[SMC FNE]transforming brl brl
[SMC FNE] 1742 (+63)
[06:30:32] [Client thread/INFO]: Created: 512x256 textures/blocks-atlas
allocateTextureMap 0 4 512 256 1.0
[06:30:34] [Client thread/INFO]: Created: 256x256 textures/items-atlas
allocateTextureMap 1 0 256 256 1.0
[SMC FNE]transforming bce bce
[SMC FNT] decrease language button size
[SMC FNT] add shaders button
[SMC FNT] shaders button action
[SMC FNE] 4033 (+158)
[Shaders] Loaded shaderpack.
[Shaders] Save configuration.
[06:30:46] [Server thread/INFO]: Starting integrated minecraft server version 1.7.5
[06:30:46] [Server thread/INFO]: Generating keypair
[06:30:47] [Server thread/INFO]: Preparing start region for level 0
[06:30:48] [Server thread/INFO]: Preparing spawn area: 0%
[06:30:49] [Server thread/INFO]: Preparing spawn area: 39%
[06:30:50] [Server thread/INFO]: Preparing spawn area: 70%
[06:30:51] [Server thread/INFO]: Changing view distance to 8, from 10
[06:31:01] [Server thread/INFO]: Stopping server
[06:31:01] [Server thread/INFO]: Saving players
[06:31:01] [Server thread/INFO]: Saving worlds
[06:31:01] [Server thread/INFO]: Saving chunks for level 'Secret Bases =D'/Overworld
[06:31:01] [Server thread/WARN]: The save is being accessed from another location, aborting
[06:31:01] [Server thread/INFO]: Saving chunks for level 'Secret Bases =D'/Nether
[06:31:01] [Server thread/INFO]: Saving chunks for level 'Secret Bases =D'/The End
[06:31:02] [Server thread/INFO]: Starting integrated minecraft server version 1.7.5
[06:31:02] [Server thread/INFO]: Generating keypair
[06:31:02] [Server thread/INFO]: Preparing start region for level 0
[06:31:03] [Server thread/INFO]: Preparing spawn area: 39%
[06:31:04] [Server thread/INFO]: Preparing spawn area: 79%
[06:31:04] [Server thread/INFO]: Changing view distance to 8, from 10
[06:31:05] [Server thread/INFO]: 9voltWolfXX[local:E:229ecfb6] logged in with entity id 542 at (-41.553503519334356, 70.0, -251.5581208441421)
[06:31:05] [Server thread/INFO]: 9voltWolfXX joined the game
[SMC FNE]transforming bqq bqq
[SMC FNE] 2234 (+185)
[Shaders] OpenGL 2.0 = Y 2.1 = Y 3.0 = Y 3.2 = Y
[Shaders] GL_MAX_DRAW_BUFFERS = 8
[Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 8
[Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 16
[06:31:07] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2600ms behind, skipping 52 tick(s)
Program gbuffers_basic loaded
Program gbuffers_textured loaded
Info log: /shaders/gbuffers_textured_lit.fsh
WARNING: 0:21: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:21: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:21: Only GLSL version > 110 allows postfix "F" or "f" for float
Program gbuffers_textured_lit loaded
Program gbuffers_skybasic loaded
Program gbuffers_skytextured loaded
Info log: /shaders/gbuffers_terrain.vsh
WARNING: 0:99: Only GLSL version > 110 allows postfix "F" or "f" for float
gnormal format: RGB16
composite format: RGBA16
gaux2 format: RGBA16
gcolor format: RGB8
Info log: /shaders/gbuffers_terrain.fsh
WARNING: 0:43: Only GLSL version > 110 allows postfix "F" or "f" for float
Program gbuffers_terrain loaded
Info log: /shaders/gbuffers_water.vsh
WARNING: 0:54: Only GLSL version > 110 allows postfix "F" or "f" for float
Info log: /shaders/gbuffers_water.fsh
WARNING: 0:50: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:50: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:50: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:129: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:129: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:129: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:138: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:138: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:138: Only GLSL version > 110 allows postfix "F" or "f" for float
Program gbuffers_water loaded
Info log: /shaders/gbuffers_entities.fsh
WARNING: 0:35: Only GLSL version > 110 allows postfix "F" or "f" for float
Program gbuffers_entities loaded
gnormal format: RGB16
composite format: RGBA16
gaux2 format: RGBA16
gcolor format: RGB8
Info log: /shaders/gbuffers_hand.fsh
WARNING: 0:118: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:124: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:124: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:124: Only GLSL version > 110 allows postfix "F" or "f" for float
Program gbuffers_hand loaded
Program gbuffers_weather loaded
Info log: /shaders/composite.vsh
ERROR: 0:59: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:88: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:167: 'ToD' : undeclared identifier
ERROR: 0:167: 'ToD' : left of '[' is not of type array, matrix, or vector
ERROR: 0:167: '=' : cannot convert from 'float' to '4-component vector of int'
ERROR: 0:168: 'ToD' : left of '[' is not of type array, matrix, or vector
ERROR: 0:168: '=' : cannot convert from 'float' to '4-component vector of int'
WARNING: 0:170: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:172: 'ToD2' : undeclared identifier
ERROR: 0:172: 'ToD2' : left of '[' is not of type array, matrix, or vector
ERROR: 0:172: '=' : cannot convert from 'float' to '4-component vector of int'
ERROR: 0:173: 'ToD2' : left of '[' is not of type array, matrix, or vector
ERROR: 0:173: '=' : cannot convert from 'float' to '4-component vector of int'
WARNING: 0:175: Only GLSL version > 110 allows postfix "F" or "f" for float
Shadow map resolution: 4096
Shadow map distance: 128.0f
AO Level: 0.8
Sun path rotation: -55.0f
Wetness halflife: 70.0f
Dryness halflife: 70.0f
gdepth format: R8
Hardware shadow filtering enabled.
Shadow map interval size: 4.0f
Noise texture enabled
Noise texture resolution: 64
Info log: /shaders/composite.fsh
WARNING: 0:13: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:56: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:66: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:67: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:71: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:148: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:148: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:160: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:160: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:161: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:161: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:162: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:162: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:163: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:163: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:164: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:164: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:165: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:165: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:166: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:166: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:167: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:167: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:168: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:168: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:169: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:169: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:170: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:170: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:171: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:171: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:172: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:172: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:173: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:173: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:174: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:174: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:175: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:175: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:176: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:176: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:177: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:177: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:178: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:178: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:179: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:179: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:180: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:180: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:181: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:181: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:182: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:182: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:183: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:183: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:184: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:184: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:160: 'const 2-component vector of float' : cannot declare arrays of this qualifier
WARNING: 0:260: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:260: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:260: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:367: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:371: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:371: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:371: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:371: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:371: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:371: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:371: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:396: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:397: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:398: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:398: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:405: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:405: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:405: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:405: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:405: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:417: 'weight' : undeclared identifier
ERROR: 0:417: 'circle_offsets' : undeclared identifier
ERROR: 0:417: 'circle_offsets' : left of '[' is not of type array, matrix, or vector
ERROR: 0:418: 'circle_offsets' : left of '[' is not of type array, matrix, or vector
GL error 0x0502: Invalid operation at useProgram composite
GL error 0x0501: Invalid value at useProgram composite
[06:31:11] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite
[Shaders] Error : Invalid program composite
Info log: /shaders/composite1.vsh
ERROR: 0:20: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:49: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:98: 'ToD' : undeclared identifier
ERROR: 0:98: 'ToD' : left of '[' is not of type array, matrix, or vector
ERROR: 0:98: '=' : cannot convert from 'float' to '4-component vector of int'
ERROR: 0:99: 'ToD' : left of '[' is not of type array, matrix, or vector
ERROR: 0:99: '=' : cannot convert from 'float' to '4-component vector of int'
WARNING: 0:101: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:103: 'ToD2' : undeclared identifier
ERROR: 0:103: 'ToD2' : left of '[' is not of type array, matrix, or vector
ERROR: 0:103: '=' : cannot convert from 'float' to '4-component vector of int'
ERROR: 0:104: 'ToD2' : left of '[' is not of type array, matrix, or vector
ERROR: 0:104: '=' : cannot convert from 'float' to '4-component vector of int'
WARNING: 0:106: Only GLSL version > 110 allows postfix "F" or "f" for float
Info log: /shaders/composite1.fsh
WARNING: 0:112: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:112: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:112: Only GLSL version > 110 allows postfix "F" or "f" for float
GL error 0x0502: Invalid operation at useProgram composite1
GL error 0x0501: Invalid value at useProgram composite1
[06:31:11] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite1
[Shaders] Error : Invalid program composite1
Info log: /shaders/composite2.vsh
ERROR: 0:18: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:47: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:88: 'ToD' : undeclared identifier
ERROR: 0:88: 'ToD' : left of '[' is not of type array, matrix, or vector
ERROR: 0:88: '=' : cannot convert from 'float' to '4-component vector of int'
ERROR: 0:89: 'ToD' : left of '[' is not of type array, matrix, or vector
ERROR: 0:89: '=' : cannot convert from 'float' to '4-component vector of int'
WARNING: 0:91: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:93: 'ToD2' : undeclared identifier
ERROR: 0:93: 'ToD2' : left of '[' is not of type array, matrix, or vector
ERROR: 0:93: '=' : cannot convert from 'float' to '4-component vector of int'
ERROR: 0:94: 'ToD2' : left of '[' is not of type array, matrix, or vector
ERROR: 0:94: '=' : cannot convert from 'float' to '4-component vector of int'
WARNING: 0:96: Only GLSL version > 110 allows postfix "F" or "f" for float
gcolor format: RGB16
Info log: /shaders/composite2.fsh
WARNING: 0:61: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:61: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:61: Only GLSL version > 110 allows postfix "F" or "f" for float
GL error 0x0502: Invalid operation at useProgram composite2
GL error 0x0501: Invalid value at useProgram composite2
[06:31:12] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite2
[Shaders] Error : Invalid program composite2
Info log: /shaders/final.vsh
ERROR: 0:41: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:71: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:158: 'ToD' : undeclared identifier
ERROR: 0:158: 'ToD' : left of '[' is not of type array, matrix, or vector
ERROR: 0:158: '=' : cannot convert from 'float' to '4-component vector of int'
ERROR: 0:159: 'ToD' : left of '[' is not of type array, matrix, or vector
ERROR: 0:159: '=' : cannot convert from 'float' to '4-component vector of int'
WARNING: 0:161: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:163: 'ToD2' : undeclared identifier
ERROR: 0:163: 'ToD2' : left of '[' is not of type array, matrix, or vector
ERROR: 0:163: '=' : cannot convert from 'float' to '4-component vector of int'
ERROR: 0:164: 'ToD2' : left of '[' is not of type array, matrix, or vector
ERROR: 0:164: '=' : cannot convert from 'float' to '4-component vector of int'
WARNING: 0:166: Only GLSL version > 110 allows postfix "F" or "f" for float
Info log: /shaders/final.fsh
WARNING: 0:98: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:98: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:98: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:99: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:99: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:123: 'const 2-component vector of float' : cannot declare arrays of this qualifier
ERROR: 0:184: 'const 2-component vector of float' : cannot declare arrays of this qualifier
WARNING: 0:269: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:269: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:269: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:269: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:269: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:269: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:272: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:272: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:272: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:330: 'hex_offsets' : undeclared identifier
ERROR: 0:330: 'hex_offsets' : left of '[' is not of type array, matrix, or vector
WARNING: 0:379: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:379: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:384: 'lightVector' : undeclared identifier
ERROR: 0:384: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:388: 'lightVector' : undeclared identifier
ERROR: 0:388: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:403: 'lightVector' : undeclared identifier
ERROR: 0:403: 'dot' : no matching overloaded function found (using implicit conversion)
WARNING: 0:425: Only GLSL version > 110 allows postfix "F" or "f" for float
GL error 0x0502: Invalid operation at useProgram final
GL error 0x0501: Invalid value at useProgram final
[06:31:12] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program final
[Shaders] Error : Invalid program final
Info log: /shaders/shadow.vsh
WARNING: 0:24: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:26: Only GLSL version > 110 allows postfix "F" or "f" for float
Program shadow loaded
Framebuffer created.
Shadow framebuffer created.
Reset model renderers
Reset world renderers
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000000cead3f0, pid=4644, tid=7312
#
# JRE version: Java(TM) SE Runtime Environment (7.0_60-b19) (build 1.7.0_60-b19)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (24.60-b09 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig7icd64.dll+0x7d3f0]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Riley\AppData\Roaming\.minecraft\hs_err_pid4644.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed