I have a new 15" Retina MacBook Pro. When I run Minecraft in either windowed or fullscreen mode, I notice that the graphics are pixel doubled; i.e. every pixel in-game is actually 4 pixels on the display. I'd really like to be able to run Minecraft in the native 2880x1800 resolution, does anyone know how to do this?
2880 X 1800 on a 15" screen, that is a foolish design someone had.
You ARE getting native resolution. You are scaling 16x16 texture faces to absurd resolution. Get a higher resolution Resource pack and that will help (if machine can pull it given Apple skimping on hardware), but other words, this is why huge resolutions and games don't mix.
No, I think you misunderstand me. This has nothing to do with the coarse texture resolution. The OS is rendering the scene with 2x2 pixels, it's quite noticeable on diagonal lines.
No, I think you misunderstand me. This has nothing to do with the coarse texture resolution. The OS is rendering the scene with 2x2 pixels, it's quite noticeable on diagonal lines.
Take an screenshot and post it here if want.
The thing is, it really seems the resolution of the screen and density, it is having to take 1 pixel and reproduce it in a 2x2 square pixel to properly render it on such resolution.
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You ARE getting native resolution. You are scaling 16x16 texture faces to absurd resolution. Get a higher resolution Resource pack and that will help (if machine can pull it given Apple skimping on hardware), but other words, this is why huge resolutions and games don't mix.
Take an screenshot and post it here if want.
The thing is, it really seems the resolution of the screen and density, it is having to take 1 pixel and reproduce it in a 2x2 square pixel to properly render it on such resolution.