i have played lan games with the 2 computers currently setup. i have added only magical crops and applied energistics since the last time i played. both systems load minecraft with my custom mod pack (identical as i set them up simultaniously) without issues and can play and create worlds. but if the other computer opens a lan game i get this error "java.net.sockettimeoutexception read time". if i create the game in LAN and they try to connect they get id mismatch for about 24 different id's. i confirmed all ids do match in both configs (they are all from magical crops) both systems are identical. the are running win 7 with current updates. java 8 update 11 (tried update 18 i think it was and they other system would crash on launch so deleted and re-installed java on both system but have been Lan since then. this issue is new since the last working game in july.
ram allocated in java for both systems is 4g and they are both running Sphax texture packs. nothing in a log has pointed me in correct direction. i have only found one other person with this issue and there was not description of a fix.
installed mods list is 83 mods (optifine running only on main system it is buggy on the other)
any help would be appreciated. any more details i will do my best to give if nessasary.
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ram allocated in java for both systems is 4g and they are both running Sphax texture packs. nothing in a log has pointed me in correct direction. i have only found one other person with this issue and there was not description of a fix.
installed mods list is 83 mods (optifine running only on main system it is buggy on the other)
any help would be appreciated. any more details i will do my best to give if nessasary.