Looking up the term EntityLivingBase, I found a similar crash report having to do with a skeleton being glitched, where the solution was simply making it peaceful. This appears to refer to a player being glitched. Since I had my world open to LAN for someone, I figured deleting all of their player.dat files might work, but it did not. I tried the same with my own, with no success. Strangely, trying to launch a backup copy of the world from slightly before the first incident of getting this crash still got the same crash report. Creating a new world, however, does not.
Thoughts?
EDIT: Upon further testing (mainly consisting of creating a new world and seeing how many files I could replace with the old world's files without it failing), I have discovered the problem lies somewhere in the level.dat file.
I was able to stop the crashing by removing the Active Effects section from the level.dat. For some reason, I spawned with my full inventory in the original state of the world - before I built my base or anything within it. After a lot of screwing around, I think I've managed to create an instance with all my inventory and all my world buildings. So, I think it's all resolved. Well, except my mapwriter seems to have reset, but that's not a big deal.
Not sure where the crash stemmed from, though. I never did anything involving potions when the issue started, especially potions of flight.
Anyway, thanks!
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Looking up the term EntityLivingBase, I found a similar crash report having to do with a skeleton being glitched, where the solution was simply making it peaceful. This appears to refer to a player being glitched. Since I had my world open to LAN for someone, I figured deleting all of their player.dat files might work, but it did not. I tried the same with my own, with no success. Strangely, trying to launch a backup copy of the world from slightly before the first incident of getting this crash still got the same crash report. Creating a new world, however, does not.
Thoughts?
EDIT: Upon further testing (mainly consisting of creating a new world and seeing how many files I could replace with the old world's files without it failing), I have discovered the problem lies somewhere in the level.dat file.
So how would I fix this? I assume I'd have to remove the potion effect, but I'm not sure where or how I'd do that.
Not sure where the crash stemmed from, though. I never did anything involving potions when the issue started, especially potions of flight.
Anyway, thanks!