Quote from grimallq»
And no, I don't know how to fix AF when it messes up like that. Maybe check your GPU's control panel, to see if you don't have some AF settings forced in there.
To say, AF probably not. But it does most certainly look like AA is being forced ON.
@OP, Check your graphics control panel. Check and ensure AA is Application Controlled.
For some reason anti-aliasing wont stay on and now I cant find the setting and I do not know why
Since version 1.7 Minecraft has changed to use a Framebuffer Object (FBO) as the render target for the main game screen. Unfortunately, that breaks control panel antialiasing support. To have antialiasing, the Mojang devs (or a mod author) would have to render the game to what is known as a multisample framebuffer, or on OpenGL 3.2 or higher, a multisample texture. Then such framebuffer or texture would have to be blitted to either the screen or an offscreen buffer to be fed into the post-processing shader.
NVIDIA GTX 600 series or higher users can turn on FXAA in the control panel for javaw.exe and that will apply a post-process antialiasing to the image, but it isn't as good as true MSAA antialiasing.
To say, AF probably not. But it does most certainly look like AA is being forced ON.
@OP, Check your graphics control panel. Check and ensure AA is Application Controlled.
Yes. As to where such setting is located, I know not. I have not used a Nvidia GPU in years.
Since version 1.7 Minecraft has changed to use a Framebuffer Object (FBO) as the render target for the main game screen. Unfortunately, that breaks control panel antialiasing support. To have antialiasing, the Mojang devs (or a mod author) would have to render the game to what is known as a multisample framebuffer, or on OpenGL 3.2 or higher, a multisample texture. Then such framebuffer or texture would have to be blitted to either the screen or an offscreen buffer to be fed into the post-processing shader.
NVIDIA GTX 600 series or higher users can turn on FXAA in the control panel for javaw.exe and that will apply a post-process antialiasing to the image, but it isn't as good as true MSAA antialiasing.