So I have a wierd crash report. I know what the problem is & thats idfix, but ti fixes to many problems for me to remove so does anyone have a work around?
Crash Report:
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 9/27/14 11:08 PM
Description: Initializing game
java.lang.NullPointerException
at net.minecraft.item.ItemBlock.func_94901_k(ItemBlock.java:42)
at net.minecraft.client.renderer.texture.TextureMap.func_110573_f(TextureMap.java:184)
at net.minecraft.client.renderer.texture.TextureMap.<init>(TextureMap.java:44)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:503)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.item.ItemBlock.func_94901_k(ItemBlock.java:42)
at net.minecraft.client.renderer.texture.TextureMap.func_110573_f(TextureMap.java:184)
at net.minecraft.client.renderer.texture.TextureMap.<init>(TextureMap.java:44)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:503)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
If it helps, it crashes after idfix fixes a id conflict with PamsWeeFlowers.
[INFO] [STDOUT] Idfix: changing block id for assets.pamweeeflowers.PamWeeeFlowers|4001 because of conflict with item fishingcraft.common.FishingCraft|4010; from 4010 to 3838
You might want to update your Forge to the latest 1.6.4 version.
And I think you should try removing Pam's Wee! Flowers and see if it crashes again.
Thanks for the suggestion! Unfortunately I can't update to 1.6.4 as the process would be a lot more time then I have. I will try & remove Pam's Wee! Flowers & i'll tell you my results.
EDIT: I tried removing Pam's Wee! Flowers but it didn't work. I might just have to update my stuff.
You need to update to 1.6.4 for stability or latest 1.7.10, a lot of mods were WIP for 1.6.2. The 1.6.4 versions are all mostly "stable" and should work fine, if going to 1.7.10 and skipping 1.6.4, most 1.7.10 mods are WIP but stable. It won't be too hard to update. Just use the mod list you have now and you can easy find all the mods you need by Google usage a bit.
You need to update to 1.6.4 for stability or latest 1.7.10, a lot of mods were WIP for 1.6.2. The 1.6.4 versions are all mostly "stable" and should work fine, if going to 1.7.10 and skipping 1.6.4, most 1.7.10 mods are WIP but stable. It won't be too hard to update. Just use the mod list you have now and you can easy find all the mods you need by Google usage a bit.
Thats going to take few hours. :\ I wish there was some thing to autoupdate. The thing is also, it most likely isn't a version problem. Idfix is the problem here and its not WIP.
Thats going to take few hours. :\ I wish there was some thing to autoupdate. The thing is also, it most likely isn't a version problem. Idfix is the problem here and its not WIP.
Some mods cannot have their ID changed. 1.7.10 has no issues ID wise due to mod loading and changes existing there. Extremely very rare you get unique name conflicts and I do mean rare. It is a lot better in the end. Time it may take, it is the satisfaction and quality gotten at the end that matters. Issue with autoupdate, some mods require specific versions of something. If you auto updated, it would cause issues in the end.
Some mods cannot have their ID changed. 1.7.10 has no issues ID wise due to mod loading and changes existing there. Extremely very rare you get unique name conflicts and I do mean rare. It is a lot better in the end. Time it may take, it is the satisfaction and quality gotten at the end that matters. Issue with autoupdate, some mods require specific versions of something. If you auto updated, it would cause issues in the end.
Some mods cannot have their ID changed. 1.7.10 has no issues ID wise due to mod loading and changes existing there. Extremely very rare you get unique name conflicts and I do mean rare. It is a lot better in the end. Time it may take, it is the satisfaction and quality gotten at the end that matters. Issue with autoupdate, some mods require specific versions of something. If you auto updated, it would cause issues in the end.
I got it working now! Thanks for telling me to update. I barely had any problems trying to update to!
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Crash Report:
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 9/27/14 11:08 PM
Description: Initializing game
java.lang.NullPointerException
at net.minecraft.item.ItemBlock.func_94901_k(ItemBlock.java:42)
at net.minecraft.client.renderer.texture.TextureMap.func_110573_f(TextureMap.java:184)
at net.minecraft.client.renderer.texture.TextureMap.<init>(TextureMap.java:44)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:503)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.item.ItemBlock.func_94901_k(ItemBlock.java:42)
at net.minecraft.client.renderer.texture.TextureMap.func_110573_f(TextureMap.java:184)
at net.minecraft.client.renderer.texture.TextureMap.<init>(TextureMap.java:44)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:503)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 277666160 bytes (264 MB) / 1022361600 bytes (975 MB) up to 2863661056 bytes (2731 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -XX:MaxPermSize=128m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.61.870 Minecraft Forge 9.10.1.870 64 mods loaded, 64 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{6.2.61.870} [Forge Mod Loader] (minecraftforge-9.10.1.870.jar) Unloaded->Constructed->Pre-initialized
Forge{9.10.1.870} [Minecraft Forge] (minecraftforge-9.10.1.870.jar) Unloaded->Constructed->Pre-initialized
Chemcraft|Core{1.5.5} [Chemcraft Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{0.9.0.5} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
TooManyItems{1.6.2} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized
DamageIndicatorsMod{2.9.0.2} [Damage Indicators] (1.6.2-DamageIndicators-v2.9.0.2.zip) Unloaded->Constructed->Pre-initialized
jammyfurniture{4.5} [Jammy Furniture Mod] (1.6.2_Jammy_Furniture_Mod_V4.5.zip) Unloaded->Constructed->Pre-initialized
mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.2]ReiMinimap_v3.4_01.zip) Unloaded->Constructed->Pre-initialized
LaserMod{v1.0.0} [Laser Mod] ([1.6.4] LaserMod - v1.0.0a.zip) Unloaded->Constructed->Pre-initialized
Backpack{1.22.25} [Backpack] (backpack-1.22.25-1.6.x.zip) Unloaded->Constructed->Pre-initialized
Breeds{1.5.1 v2.0} [ModBreeds] (BetterBreeds 1.6.2 v3.0.zip) Unloaded->Constructed->Pre-initialized
BetterSignsMod{1.6.2.C} [Better Signs Mod] (BetterSignsMod[v1.6.2.C].jar) Unloaded->Constructed->Pre-initialized
Billund{1.0} [BILLUND] (Billund-Mod-1.6.2.zip) Unloaded->Constructed->Pre-initialized
SKC-CraftableHorseArmor{1.0.2} [Craftable Horse Armor] (Craftable-Horse-Armor-Mod-1.6.2.zip) Unloaded->Constructed->Pre-initialized
craftguide{1.5.2} [CraftGuide] (CraftGuide-1.6.7.4.zip) Unloaded->Constructed->Pre-initialized
dyeablebeds{1.0} [Dyeable Beds] (Dyeable-Beds-Mod-1.6.2.jar) Unloaded->Constructed->Pre-initialized
DynamicLights{1.2.5} [Dynamic Lights] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
DynamicLights_onFire{1.0.2} [Dynamic Lights on burning] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
DynamicLights_creepers{1.0.2} [Dynamic Lights on Creepers] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
DynamicLights_dropItems{1.0.4} [Dynamic Lights on ItemEntities] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
DynamicLights_mobEquipment{1.0.1} [Dynamic Lights on Mob Equipment] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
DynamicLights_flameArrows{1.0.0} [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
DynamicLights_otherPlayers{1.0.4} [Dynamic Lights Other Player Light] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
DynamicLights_thePlayer{1.0.8} [Dynamic Lights Player Light] (DynamicLights_1.6.2.jar) Unloaded->Constructed->Pre-initialized
iChunUtil{2.4.0} [iChunUtil] (util^iChunUtil2.4.0.zip) Unloaded->Constructed->Pre-initialized
BackTools{2.0.0} [BackTools] (files^BackTools2.0.0.zip) Unloaded->Constructed->Pre-initialized
MobAmputation{2.0.1} [MobAmputation] (files^MobAmputation2.0.1.zip) Unloaded->Constructed->Pre-initialized
MobDismemberment{2.0.0} [MobDismemberment] (files^MobDismemberment2.0.0.zip) Unloaded->Constructed->Pre-initialized
FlansMod{3.0.2} [Flans Mod] (FlansMod-3.0.2.jar) Unloaded->Constructed->Pre-initialized
FoodPlus{2.5} [§bFood Plus MOD] (Food-Plus-Mod-1.6.2.zip) Unloaded->Constructed->Pre-initialized
Forestry{2.3.0.1} [Forestry for Minecraft] (forestry-A-2.3.0.1.jar) Unloaded->Constructed->Pre-initialized
mod_Hamster{Linkseyi's Modmaker v0.143: Hamster} [mod_Hamster] (HamsterMod-Alpha-015.zip) Unloaded->Constructed->Pre-initialized
lantern{1.43} [Lantern mod] (Lantern-Mod-1.6.2.zip) Unloaded->Constructed->Pre-initialized
LycanitesMobs{0.2.0 - MC 1.6.2} [Lycanites Mobs] (LycanitesMobsComplete 0.2.0 [1.6.2].jar) Unloaded->Constructed->Pre-initialized
DemonMobs{0.2.0 - MC 1.6.2} [Demon Mobs] (LycanitesMobsComplete 0.2.0 [1.6.2].jar) Unloaded->Constructed->Pre-initialized
mca{3.6.0} [Minecraft Comes Alive] (MCA-3.6.0 MC-1.6.2.zip) Unloaded->Constructed->Pre-initialized
numina{0.0.1-43} [Numina] (Numina-1.6.2-0.0.1-43.jar) Unloaded->Constructed->Pre-initialized
powersuits{0.8.0-72} [MachineMuse's Modular Powersuits] (ModularPowersuits-1.6.2-0.8.0-72.jar) Unloaded->Constructed->Pre-initialized
mofoods{1.3} [Mo' Foods Plus] (MoFoods_1.3.3-1.6.2.zip) Unloaded->Constructed->Pre-initialized
Chemcraft|MoreBackpacks{2.1.7} [More Backpacks] (More-Backpacks-Mod-1.6.2.zip) Unloaded->Constructed->Pre-initialized
mod_Bars{1.2.3 by SimJoo} [mod_Bars] (More-Mobs-Mod-1.6.2.zip) Unloaded->Constructed->Pre-initialized
More Pistons{1.4.1 [Build Smeagol]} [More Pistons] (More-Pistons-Mod-1.6.2.zip) Unloaded->Constructed->Pre-initialized
necromancy{1.4b} [Necromancy] (Necromancy-1.4b-1.6.2.jar) Unloaded->Constructed->Pre-initialized
Oceancraft{1.0} [Oceancraft] (OceanCraft-Mod-1.6.2.zip) Unloaded->Constructed->Pre-initialized
pamdesertcraft{1.0} [Pam's DesertCraft] (Pam's DesertCraft 1.6.2 v1.01.zip) Unloaded->Constructed->Pre-initialized
pamharvestcraft{1.0} [Pam's HarvestCraft Base] (Pam's HarvestCraft 1.6.2 v1.1.3.zip) Unloaded->Constructed->Pre-initialized
MelonSpawn{1.5} [Pam's Melon Spawn] (Pam's Melon Spawn 1.6.2.zip) Unloaded->Constructed->Pre-initialized
pamrandomplants{1.0} [Pam's RandomPlants] (Pam's Random Plants 1.6.2.zip) Unloaded->Constructed->Pre-initialized
pamtemperateplants{1.0} [Pam's TemperatePlants] (Pam's Temperate Plants 1.6.2.zip) Unloaded->Constructed->Pre-initialized
pamweeeflowers{1.1} [Pam's Weee! Flowers] (Pam's Weee Flowers 1.6.2 v1.04.zip) Unloaded->Constructed->Pre-initialized
ParachuteMod{1.6.2} [Parachute Mod] (parachute-2.0.0-1.6.2.jar) Unloaded->Constructed->Pre-initialized
rancraftpenguins{1.6.2n} [Rancraft Penguins] (RancraftPengForge_v162n.zip) Unloaded->Constructed->Pre-initialized
simpleores{1.0.2} [SimpleOres 2] (SimpleOres 2 Core v1.0.2.zip) Unloaded->Constructed->Pre-initialized
mod_Unlimited{2.3} [mod_Unlimited] (Superheroes Unlimited Mod V2.3.2.zip) Unloaded->Constructed->Pre-initialized
Dirtbike{v1.0.0} [Dirtbike Mod] (The-Dirtbike-Mod-1.6.2.zip) Unloaded->Constructed->Pre-initialized
axetomahawk.core{1.5.0.3-1.6.4} [Tomahawks Core] (tomahawk-1.5.0.3-1.6.4.jar) Unloaded->Constructed->Pre-initialized
axetomahawk{1.5.0.3-1.6.4} [Tomahawks] (tomahawk-1.5.0.3-1.6.4.jar) Unloaded->Constructed->Pre-initialized
TorchLevers{1.3.1} [Torch Levers] (TorchLeversV1.3.1.zip) Unloaded->Constructed->Pre-initialized
TC{4.1.0_006} [Traincraft] (traincraft-4.1.0_006.jar) Unloaded->Constructed->Pre-initialized
ted_996_universalcoins{0.1.0} [Universal Coins] (Universal-Coins-Mod-1.6.2.zip) Unloaded->Constructed->Pre-initialized
UsefulFood{1.4.4} [UsefulFood] (UsefulFood-Mod-1.6.2.zip) Unloaded->Constructed->Pre-initialized
weaponmod{1.6.2 v1.13.6} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized
Chemcraft|Network{1.0.2} [Chemcraft Network] (Chemcraft_Core_1.5.5.jar) Unloaded->Constructed->Pre-initialized
Launched Version: 1.6.2-Forge9.10.1.870
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 6450 GL version 4.3.12618 Compatibility Profile Context 13.251.0.0, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: PixelDaydreams.zip
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
[INFO] [STDOUT] Idfix: changing block id for assets.pamweeeflowers.PamWeeeFlowers|4001 because of conflict with item fishingcraft.common.FishingCraft|4010; from 4010 to 3838
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Curse PremiumAnd I think you should try removing Pam's Wee! Flowers and see if it crashes again.
Creator of Blood Arsenal and Sleep! Contributor to Blood Magic!
Thanks for the suggestion! Unfortunately I can't update to 1.6.4 as the process would be a lot more time then I have. I will try & remove Pam's Wee! Flowers & i'll tell you my results.
EDIT: I tried removing Pam's Wee! Flowers but it didn't work.
Thats going to take few hours. :\ I wish there was some thing to autoupdate. The thing is also, it most likely isn't a version problem. Idfix is the problem here and its not WIP.
Some mods cannot have their ID changed. 1.7.10 has no issues ID wise due to mod loading and changes existing there. Extremely very rare you get unique name conflicts and I do mean rare. It is a lot better in the end. Time it may take, it is the satisfaction and quality gotten at the end that matters. Issue with autoupdate, some mods require specific versions of something. If you auto updated, it would cause issues in the end.
Okay :\ i'll go download all of them again.
I got it working now!