So.... here's what happened. I was fooling around with seeds. My friend and I found we could put in names and get some pretty awesome seeds. So I decided I was going to put in the name Loki. Then while I was waiting for it to create the world. Minecraft suddenly stopped responding. I had to close it. Came back on. Got this huge crash report. I'm not tech savvy, I have no idea what's going on. I hit play and it won't start up. It just send me back to the launcher and the crash report. I don't know what happened. is it a glitch? Have I lost all of my worlds?
Edit: It says it wants me to update my graphics driver???
Here's my report for those who can understand the stuff:
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 20/09/14 7:32 PM
Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at bsu.am(SourceFile:523)
at bsu.aj(SourceFile:352)
at bsu.a(SourceFile:299)
at net.minecraft.client.main.Main.main(SourceFile:120)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at bsu.am(SourceFile:523)
at bsu.aj(SourceFile:352)
-- Initialization --
Details:
Stacktrace:
at bsu.a(SourceFile:299)
at net.minecraft.client.main.Main.main(SourceFile:120)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 103526656 bytes (98 MB) / 159129600 bytes (151 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8
LWJGL: 2.9.1
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Isn't it ironic? The name Loki is what messed things up. XD Loki the god of trickery.I feel the need to stat that I do not use mods, never have.
I erased the world with the seed I was messing around with before trying another seed. so that I didn't have any more worlds then when I first started this adventure. Any help would be appreciated!
So my computer suddenly decided to update itself. Now Minecraft seems to work just fine oddly enough. Not sure how that works... but the problem seems to have fixed itself. Thank you for your help and sorry to have wasted your time.
oh and Loki as a seed spawns you on an island right by a undersea temple and gaurdians.
Edit: It says it wants me to update my graphics driver???
Here's my report for those who can understand the stuff:
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 20/09/14 7:32 PM
Description: Initializing game
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at bsu.am(SourceFile:523)
at bsu.aj(SourceFile:352)
at bsu.a(SourceFile:299)
at net.minecraft.client.main.Main.main(SourceFile:120)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at bsu.am(SourceFile:523)
at bsu.aj(SourceFile:352)
-- Initialization --
Details:
Stacktrace:
at bsu.a(SourceFile:299)
at net.minecraft.client.main.Main.main(SourceFile:120)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 103526656 bytes (98 MB) / 159129600 bytes (151 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8
LWJGL: 2.9.1
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Isn't it ironic? The name Loki is what messed things up. XD Loki the god of trickery.I feel the need to stat that I do not use mods, never have.
I erased the world with the seed I was messing around with before trying another seed. so that I didn't have any more worlds then when I first started this adventure. Any help would be appreciated!
-
View User Profile
-
View Posts
-
Send Message
ModeratorPlease supply a dxdiag log (a how to is in my sig below)
oh and Loki as a seed spawns you on an island right by a undersea temple and gaurdians.