Alright so, yesterday I opened up my minecraft as usual, and I go to see my server list(clicking on multiplayer) and right away it goes to the brown loading screen for a second or two, and then crashes. I reopen it to see if it crashes with any other buttons(singleplayer, options, minecraft realms) and they all work fine. I've tried restarting my computer(as that usually solves most of my problems) and at first, I was able to get to my list and join a server, but the process seemed shaky. Then after I left the server my minecraft crashed. After that it happened whenever I got to my server list and enlarged the window, or it goes back to the original problem, where it crashed every time i click on multiplayer. I've also tried using different versions of minecraft, but end up with the same results. Not really sure what to do. Any help is appreciated.
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
Time: 9/14/14 11:47 AM
Description: Rendering screen
java.lang.IllegalArgumentException: bad Base64 input character at 3459: 0 (decimal)
at io.netty.handler.codec.base64.Base64.decode(Base64.java:247)
at io.netty.handler.codec.base64.Base64.decode(Base64.java:197)
at io.netty.handler.codec.base64.Base64.decode(Base64.java:188)
at bgc.b(SourceFile:155)
at bgc.a(SourceFile:130)
at bch.a(SourceFile:26)
at bcm.b(SourceFile:382)
at bcm.a(SourceFile:259)
at bfz.a(SourceFile:283)
at blt.b(SourceFile:852)
at bao.ak(SourceFile:801)
at bao.f(SourceFile:728)
at net.minecraft.client.main.Main.main(SourceFile:148)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at io.netty.handler.codec.base64.Base64.decode(Base64.java:247)
at io.netty.handler.codec.base64.Base64.decode(Base64.java:197)
at io.netty.handler.codec.base64.Base64.decode(Base64.java:188)
at bgc.b(SourceFile:155)
at bgc.a(SourceFile:130)
at bch.a(SourceFile:26)
at bcm.b(SourceFile:382)
at bcm.a(SourceFile:259)
at bfz.a(SourceFile:283)
-- Screen render details --
Details:
Screen name: bfz
Mouse location: Scaled: (533, 67). Absolute: (1066, 571)
Screen size: Scaled: (683, 353). Absolute: (1366, 705). Scale factor of 2
Stacktrace:
at blt.b(SourceFile:852)
at bao.ak(SourceFile:801)
at bao.f(SourceFile:728)
at net.minecraft.client.main.Main.main(SourceFile:148)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 111368744 bytes (106 MB) / 156258304 bytes (149 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 7640G GL version 4.2.11764 Compatibility Profile Context, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [faithful32pack (2).zip] Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Minecraft Crashes After Clicking on Multiplayer