I recently downloaded SEUS shader along with optifine yesterday. I launched single-player world just to test how it looked, and it came out as the picture posted below. I tried it with forge too; it turns out the same. Can anyone help me with this?
P.S.: Every time I look at the launcher, this shows up for Optifine. I posted it where I thought the problems started; I don't really know. (A little long... sorry!)
[10:29:05] [Sound Library Loader/INFO]: Sound engine started
[SMC FNE]transforming bqd bqd
[SMC FNE] 11731 (+82)
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[OptiFine] Loading texture map: textures/blocks
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[OptiFine] (Reflector) Class not present: ModLoader
[OptiFine] (Reflector) Class not present: net.minecraft.src.FMLRenderAccessLibrary
[OptiFine] (Reflector) Class not present: LightCache
[OptiFine] (Reflector) Class not present: BlockCoord
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[OptiFine] (Reflector) Class not present: cpw.mods.fml.common.FMLCommonHandler
[OptiFine] (Reflector) Class not present: cpw.mods.fml.client.FMLClientHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.IItemRenderer$ItemRenderType
[OptiFine] (Reflector) Method not pesent: aqo.getSkyRenderer
[OptiFine] (Reflector) Method not pesent: aqo.getCloudRenderer
[OptiFine] (Reflector) Method not pesent: aqo.getWeatherRenderer
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogDensity
[OptiFine] (Reflector) Class not present: cpw.mods.fml.common.eventhandler.EventBus
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
[OptiFine] (Reflector) Method not pesent: aji.getBedDirection
[OptiFine] (Reflector) Method not pesent: aji.isBedFoot
[OptiFine] (Reflector) Method not pesent: aji.canRenderInPass
[OptiFine] (Reflector) Method not pesent: aji.hasTileEntity
[OptiFine] (Reflector) Field not present: sa.captureDrops
[OptiFine] (Reflector) Field not present: sa.capturedDrops
[OptiFine] (Reflector) Method not pesent: sa.shouldRenderInPass
[OptiFine] (Reflector) Method not pesent: sa.canRiderInteract
[OptiFine] (Reflector) Method not pesent: aor.shouldRenderInPass
[OptiFine] (Reflector) Method not pesent: aor.getRenderBoundingBox
[OptiFine] (Reflector) Method not pesent: adb.onEntitySwing
[OptiFine] (Reflector) Method not pesent: rw.isCurativeItem
[OptiFine] (Reflector) Method not pesent: add.hasEffect
[OptiFine] Texture size: textures/blocks, 1024x512
[10:29:07] [Client thread/INFO]: Created: 1024x512 textures/blocks-atlas
allocateTextureMap 0 4 1024 512 1.0
[SMC FNE]transforming bqm bqm
[SMC FNE] 1742 (+63)
[SMC FNE]transforming bql bql
[SMC FNE] 1282 (+63)
[OptiFine] Loading texture map: textures/items
[OptiFine] Texture size: textures/items, 256x256
[10:29:08] [Client thread/INFO]: Created: 256x256 textures/items-atlas
allocateTextureMap 1 0 256 256 1.0
[SMC FNE]transforming bdm bdm
[SMC FNT] decrease language button size
[SMC FNT] add shaders button
[SMC FNT] shaders button action
[SMC FNE] 4033 (+158)
[OptiFine] *** Reloading custom textures ***
[OptiFine] Loading custom colors: textures/colormap/grass.png
[OptiFine] Loading custom colors: textures/colormap/foliage.png
[10:29:13] [Server thread/INFO]: Starting integrated minecraft server version 1.7.10
[10:29:13] [Server thread/INFO]: Generating keypair
[OptiFine] WorldServer.nextTickSet updated
[OptiFine] WorldServer.nextTickSet updated
[OptiFine] WorldServer.nextTickSet updated
[10:29:14] [Server thread/INFO]: Preparing start region for level 0
[10:29:15] [Server thread/INFO]: Preparing spawn area: 86%
[10:29:15] [Server thread/INFO]: Changing view distance to 6, from 10
[10:29:16] [Server thread/INFO]: Chronoslick[local:E:1dec8a5f] logged in with entity id 426 at (-442.1511506948179, 96.98135214634463, -279.7689200159433)
[10:29:16] [Server thread/INFO]: Chronoslick joined the game
[SMC FNE]transforming bpr bpr
[SMC FNE] 3087 (+185)
[Shaders] OpenGL 2.0 = Y 2.1 = Y 3.0 = Y 3.2 = N
[Shaders] GL_MAX_DRAW_BUFFERS = 8
[Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 8
[Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 16
Info log: /shaders/gbuffers_basic.vsh
No errors.
Info log: /shaders/gbuffers_basic.fsh
No errors.
Program gbuffers_basic loaded
Info log: /shaders/gbuffers_textured.vsh
No errors.
Info log: /shaders/gbuffers_textured.fsh
No errors.
Program gbuffers_textured loaded
Info log: /shaders/gbuffers_textured_lit.vsh
No errors.
Info log: /shaders/gbuffers_textured_lit.fsh
No errors.
GL error 0x0502: Invalid operation at useProgram gbuffers_textured_lit
GL error 0x0501: Invalid value at useProgram gbuffers_textured_lit
Program gbuffers_textured_lit loaded
Info log: /shaders/gbuffers_skybasic.vsh
No errors.
Info log: /shaders/gbuffers_skybasic.fsh
No errors.
Program gbuffers_skybasic loaded
Info log: /shaders/gbuffers_skytextured.vsh
No errors.
Info log: /shaders/gbuffers_skytextured.fsh
No errors.
Program gbuffers_skytextured loaded
Info log: /shaders/gbuffers_terrain.vsh
No errors.
[OptiFine] (Reflector) Field not present: sv.field_70708_bq
[OptiFine] (Reflector) Method not pesent: sw.func_70623_bb
Info log: /shaders/gbuffers_terrain.fsh
No errors.
Program gbuffers_terrain loaded
Info log: /shaders/gbuffers_water.vsh
No errors.
Info log: /shaders/gbuffers_water.fsh
No errors.
Program gbuffers_water loaded
Info log: /shaders/gbuffers_entities.vsh
No errors.
Info log: /shaders/gbuffers_entities.fsh
No errors.
Program gbuffers_entities loaded
Info log: /shaders/gbuffers_hand.vsh
No errors.
Info log: /shaders/gbuffers_hand.fsh
No errors.
Program gbuffers_hand loaded
Info log: /shaders/gbuffers_weather.vsh
No errors.
Info log: /shaders/gbuffers_weather.fsh
No errors.
Program gbuffers_weather loaded
Info log: /shaders/composite.vsh
No errors.
Shadow map resolution: 1024
Shadow map distance: 180.0f
Shadow map interval size: 4.0f
Hardware shadow filtering enabled.
gcolor format: RGB16
gdepth format: RGB8
gnormal format: RGB16
composite format: RGB8
Eye brightness halflife: 10.0f
Center depth halflife: 2.0f
Wetness halflife: 100.0f
Dryness halflife: 40.0f
Sun path rotation: -40.0f
AO Level: 0.5f
Noise texture enabled
Noise texture resolution: 64
Info log: /shaders/composite.fsh
ERROR: 0:401: 'const void' : cannot declare arrays of this qualifier
ERROR: 0:401: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:407: 'ditherPattern' : left of '[' is not of type array, matrix, or vector
ERROR: 0:414: 'const void' : cannot declare arrays of this qualifier
ERROR: 0:414: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:423: 'ditherPattern' : left of '[' is not of type array, matrix, or vector
ERROR: 0:429: 'const void' : cannot declare arrays of this qualifier
ERROR: 0:429: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:442: 'ditherPattern' : left of '[' is not of type array, matrix, or vector
GL error 0x0502: Invalid operation at useProgram composite
GL error 0x0501: Invalid value at useProgram composite
Program composite loaded
Info log: /shaders/composite1.vsh
No errors.
gcolor mipmap enabled for /shaders/composite1.fsh
composite mipmap enabled for /shaders/composite1.fsh
Info log: /shaders/composite1.fsh
No errors.
Program composite1 loaded
Info log: /shaders/composite2.vsh
No errors.
gnormal mipmap enabled for /shaders/composite2.fsh
Info log: /shaders/composite2.fsh
No errors.
Program composite2 loaded
Info log: /shaders/final.vsh
No errors.
Info log: /shaders/final.fsh
ERROR: 0:527: 'const void' : cannot declare arrays of this qualifier
ERROR: 0:527: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:546: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:547: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:548: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:549: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:550: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:551: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:552: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:592: 'const void' : cannot declare arrays of this qualifier
ERROR: 0:592: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:601: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:602: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:603: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:604: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:605: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:606: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:607: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:609: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:610: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:611: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:612: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:613: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:614: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:615: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
GL error 0x0502: Invalid operation at useProgram final
GL error 0x0501: Invalid value at useProgram final
Program final loaded
Info log: /shaders/shadow.vsh
No errors.
Info log: /shaders/shadow.fsh
No errors.
Program shadow loaded
Framebuffer created.
Shadow framebuffer created.
Reset model renderers
Reset world renderers
GL error 0x0502: Invalid operation at useProgram gbuffers_textured_lit
GL error 0x0501: Invalid value at useProgram gbuffers_textured_lit
GL error 0x0502: Invalid operation at useProgram composite
GL error 0x0501: Invalid value at useProgram composite
GL error 0x0502: Invalid operation at useProgram final
GL error 0x0501: Invalid value at useProgram final
After that, I accidentally left the game on for five minutes, and this showed up:
Every 60 seconds is a minute, and every 60 minutes is an hour, and every 24 hours is a day. Time's passin' by, and it doesn't ever stop or wait. What would you do?
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P.S.: Every time I look at the launcher, this shows up for Optifine. I posted it where I thought the problems started; I don't really know. (A little long... sorry!)
P.P.S.: Just want to know, what is session ID?
[SMC FNE]transforming aji aji
[SMC INF] blockAoLight
[SMC FNE] 28869 (+61)
[SMC FNE]transforming abh abh
[SMC FNE] 2482 (+0)
[OptiFine] (Reflector) Method not pesent: aji.func_149713_g
[10:29:02] [Client thread/INFO]: LWJGL Version: 2.9.1
[SMC FNE]transforming buu buu
[SMC FNT] set activeTexUnit
[SMC FNE] 14412 (+65)
[OptiFine]
[OptiFine] OptiFine_1.7.10_HD_U_A4
[OptiFine] Fri Aug 01 10:29:03 KST 2014
[OptiFine] OS: Windows 7 (amd64) version 6.1
[OptiFine] Java: 1.7.0_40, Oracle Corporation
[OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[OptiFine] LWJGL: 2.9.1
[OptiFine] OpenGL: Intel(R) HD Graphics Family version 3.1.0 - Build 8.15.10.2622, Intel
[OptiFine] OpenGL Version: 3.1
[OptiFine] OpenGL Fancy fog: Not available (GL_NV_fog_distance)
[OptiFine] Maximum texture size: 8192x8192
[OptiFine] Checking for new version
[SMC FNE]transforming bpq bpq
[SMC FNE] 912 (+136)
[SMC FNE]transforming bpp bpp
[SMC FNE] 714 (+276)
[SMC FNE]transforming bqh bqh
[SMC FNE] 180 (+63)
[SMC FNE]transforming bpz bpz
[SMC FNT] loadRes
[SMC FNT] loadRes
[SMC FNT] allocateTextureMap
[SMC FNT] setSprite setIconName
[SMC FNT] uploadTexSubForLoadAtlas
[SMC FNE] 18066 (+458)
[SMC FNE]transforming bno bno
[SMC FNR] conditionally skip default shadow
[SMC FNE] 6686 (+78)
[SMC FNE]transforming blm blm
[SMC FNE] 151143 (+405)
[10:29:04] [Client thread/INFO]: Reloading ResourceManager: Default
[SMC FNE]transforming bqf bqf
[SMC FNE] 5679 (+104)
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[OptiFine] Version found: A4
[SMC FNE]transforming bmh bmh
[SMC FNE] 8557 (-974)
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[SMC FNE]transforming bpu bpu
[SMC FNR] loadSimpleTexture
[SMC FNE] 1878 (+225)
[SMC FNE]transforming bnn bnn
[SMC FNE] 8005 (+0)
[SMC FNE]transforming bov bov
[SMC FNE] 1377 (+66)
[SMC FNE]transforming boh boh
[SMC FNE] 8592 (+316)
[SMC FNE]transforming bix bix
[SMC FNE] 3987 (+188)
[SMC FNE]transforming bnm bnm
[SMC FNE] 2680 (+66)
[SMC FNE]transforming bnl bnl
[SMC FNE] 5037 (+66)
[SMC FNE]transforming bly bly
[SMC FNR] patch method bly.a(Lsv;Ladd;I)V
[SMC FNR] patch method bly.a()V
[SMC FNE] 10885 (+68)
[SMC FNE]transforming blt blt
[SMC FNR] patch method blt.b(FI)V
[SMC FNR] patch method blt.a(D)V
[SMC FNR] patch method blt.b(D)V
[SMC FNR] patch method blt.a(FJ)V
[SMC FNR] patch method blt.a(Lbma;F)V
[SMC FNR] patch method blt.j(F)V
[SMC FNR] patch method blt.a(IF)V
[SMC FNR] patch method blt.a(FFFF)Ljava/nio/FloatBuffer;
[SMC FNE] 44253 (+1215)
ShadersMod version 2.3.19
[Shaders] Loading configuration.
OpenAL initialized.
[Shaders] Loaded shaderpack.
[SMC FNE]transforming bma bma
[SMC FNR] patch method bma.a(Lsv;Lbmv;F)V
[SMC FNT] beginEntities
[SMC FNT] endEntities
[SMC FNT] beginTileEntities
[SMC FNT] endTileEntities
[SMC FNR] patch method bma.a(Lsv;ID)I
[SMC FNT] disableTexture2D
[SMC FNT] disableFog
[SMC FNT] enableTexture2D
[SMC FNT] enableFog
[SMC FNR] patch method bma.a(F)V
[SMC FNT] disableFog
[SMC FNT] *glRotatef 0
[SMC FNT] *glRotatef 0
[SMC FNT] *glRotatef 0
[SMC FNT] *glRotatef 0
[SMC FNT] *glRotatef 0
[SMC FNT] enableTexture2D
[SMC FNT] disableTexture2D
[SMC FNT] enableFog
[SMC FNT] disableFog
[SMC FNT] disableTexture2D
[SMC FNT] *glRotatef 2
[SMC FNT] *glRotatef 2
[SMC FNT] *glRotatef 2
[SMC FNT] enableTexture2D
[SMC FNT] *glRotatef 3
[SMC FNT] preCelestialRotate
[SMC FNT] *glRotatef 4
[SMC FNT] postCelestialRotate
[SMC FNT] disableTexture2D
[SMC FNT] enableFog
[SMC FNT] disableTexture2D
[SMC FNT] enableTexture2D
[SMC FNR] patch method bma.a(Lbmh;Lyz;F)V
[SMC FNR] patch method bma.drawBlockDamageTexture(Lbmh;Lsv;F)V
[SMC FNT] beginBlockDestroyProgress
[SMC FNT] endBlockDestroyProgress
[SMC FNR] patch method bma.a(Lyz;Lazu;IF)V
[SMC FNT] disableTexture2D
[SMC FNT] enableTexture2D
[SMC FNE] 58271 (+550)
[10:29:05] [Sound Library Loader/INFO]: Sound engine started
[SMC FNE]transforming bqd bqd
[SMC FNE] 11731 (+82)
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[OptiFine] Loading texture map: textures/blocks
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[OptiFine] (Reflector) Class not present: ModLoader
[OptiFine] (Reflector) Class not present: net.minecraft.src.FMLRenderAccessLibrary
[OptiFine] (Reflector) Class not present: LightCache
[OptiFine] (Reflector) Class not present: BlockCoord
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[OptiFine] (Reflector) Class not present: cpw.mods.fml.common.FMLCommonHandler
[OptiFine] (Reflector) Class not present: cpw.mods.fml.client.FMLClientHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.IItemRenderer$ItemRenderType
[OptiFine] (Reflector) Method not pesent: aqo.getSkyRenderer
[OptiFine] (Reflector) Method not pesent: aqo.getCloudRenderer
[OptiFine] (Reflector) Method not pesent: aqo.getWeatherRenderer
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogDensity
[OptiFine] (Reflector) Class not present: cpw.mods.fml.common.eventhandler.EventBus
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
[OptiFine] (Reflector) Method not pesent: aji.getBedDirection
[OptiFine] (Reflector) Method not pesent: aji.isBedFoot
[OptiFine] (Reflector) Method not pesent: aji.canRenderInPass
[OptiFine] (Reflector) Method not pesent: aji.hasTileEntity
[OptiFine] (Reflector) Field not present: sa.captureDrops
[OptiFine] (Reflector) Field not present: sa.capturedDrops
[OptiFine] (Reflector) Method not pesent: sa.shouldRenderInPass
[OptiFine] (Reflector) Method not pesent: sa.canRiderInteract
[OptiFine] (Reflector) Method not pesent: aor.shouldRenderInPass
[OptiFine] (Reflector) Method not pesent: aor.getRenderBoundingBox
[OptiFine] (Reflector) Method not pesent: adb.onEntitySwing
[OptiFine] (Reflector) Method not pesent: rw.isCurativeItem
[OptiFine] (Reflector) Method not pesent: add.hasEffect
[OptiFine] Texture size: textures/blocks, 1024x512
[10:29:07] [Client thread/INFO]: Created: 1024x512 textures/blocks-atlas
allocateTextureMap 0 4 1024 512 1.0
[SMC FNE]transforming bqm bqm
[SMC FNE] 1742 (+63)
[SMC FNE]transforming bql bql
[SMC FNE] 1282 (+63)
[OptiFine] Loading texture map: textures/items
[OptiFine] Texture size: textures/items, 256x256
[10:29:08] [Client thread/INFO]: Created: 256x256 textures/items-atlas
allocateTextureMap 1 0 256 256 1.0
[SMC FNE]transforming bdm bdm
[SMC FNT] decrease language button size
[SMC FNT] add shaders button
[SMC FNT] shaders button action
[SMC FNE] 4033 (+158)
[OptiFine] *** Reloading custom textures ***
[OptiFine] Loading custom colors: textures/colormap/grass.png
[OptiFine] Loading custom colors: textures/colormap/foliage.png
[10:29:13] [Server thread/INFO]: Starting integrated minecraft server version 1.7.10
[10:29:13] [Server thread/INFO]: Generating keypair
[OptiFine] WorldServer.nextTickSet updated
[OptiFine] WorldServer.nextTickSet updated
[OptiFine] WorldServer.nextTickSet updated
[10:29:14] [Server thread/INFO]: Preparing start region for level 0
[10:29:15] [Server thread/INFO]: Preparing spawn area: 86%
[10:29:15] [Server thread/INFO]: Changing view distance to 6, from 10
[10:29:16] [Server thread/INFO]: Chronoslick[local:E:1dec8a5f] logged in with entity id 426 at (-442.1511506948179, 96.98135214634463, -279.7689200159433)
[10:29:16] [Server thread/INFO]: Chronoslick joined the game
[SMC FNE]transforming bpr bpr
[SMC FNE] 3087 (+185)
[Shaders] OpenGL 2.0 = Y 2.1 = Y 3.0 = Y 3.2 = N
[Shaders] GL_MAX_DRAW_BUFFERS = 8
[Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 8
[Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 16
Info log: /shaders/gbuffers_basic.vsh
No errors.
Info log: /shaders/gbuffers_basic.fsh
No errors.
Program gbuffers_basic loaded
Info log: /shaders/gbuffers_textured.vsh
No errors.
Info log: /shaders/gbuffers_textured.fsh
No errors.
Program gbuffers_textured loaded
Info log: /shaders/gbuffers_textured_lit.vsh
No errors.
Info log: /shaders/gbuffers_textured_lit.fsh
No errors.
GL error 0x0502: Invalid operation at useProgram gbuffers_textured_lit
GL error 0x0501: Invalid value at useProgram gbuffers_textured_lit
Program gbuffers_textured_lit loaded
Info log: /shaders/gbuffers_skybasic.vsh
No errors.
Info log: /shaders/gbuffers_skybasic.fsh
No errors.
Program gbuffers_skybasic loaded
Info log: /shaders/gbuffers_skytextured.vsh
No errors.
Info log: /shaders/gbuffers_skytextured.fsh
No errors.
Program gbuffers_skytextured loaded
Info log: /shaders/gbuffers_terrain.vsh
No errors.
[OptiFine] (Reflector) Field not present: sv.field_70708_bq
[OptiFine] (Reflector) Method not pesent: sw.func_70623_bb
Info log: /shaders/gbuffers_terrain.fsh
No errors.
Program gbuffers_terrain loaded
Info log: /shaders/gbuffers_water.vsh
No errors.
Info log: /shaders/gbuffers_water.fsh
No errors.
Program gbuffers_water loaded
Info log: /shaders/gbuffers_entities.vsh
No errors.
Info log: /shaders/gbuffers_entities.fsh
No errors.
Program gbuffers_entities loaded
Info log: /shaders/gbuffers_hand.vsh
No errors.
Info log: /shaders/gbuffers_hand.fsh
No errors.
Program gbuffers_hand loaded
Info log: /shaders/gbuffers_weather.vsh
No errors.
Info log: /shaders/gbuffers_weather.fsh
No errors.
Program gbuffers_weather loaded
Info log: /shaders/composite.vsh
No errors.
Shadow map resolution: 1024
Shadow map distance: 180.0f
Shadow map interval size: 4.0f
Hardware shadow filtering enabled.
gcolor format: RGB16
gdepth format: RGB8
gnormal format: RGB16
composite format: RGB8
Eye brightness halflife: 10.0f
Center depth halflife: 2.0f
Wetness halflife: 100.0f
Dryness halflife: 40.0f
Sun path rotation: -40.0f
AO Level: 0.5f
Noise texture enabled
Noise texture resolution: 64
Info log: /shaders/composite.fsh
ERROR: 0:401: 'const void' : cannot declare arrays of this qualifier
ERROR: 0:401: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:407: 'ditherPattern' : left of '[' is not of type array, matrix, or vector
ERROR: 0:414: 'const void' : cannot declare arrays of this qualifier
ERROR: 0:414: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:423: 'ditherPattern' : left of '[' is not of type array, matrix, or vector
ERROR: 0:429: 'const void' : cannot declare arrays of this qualifier
ERROR: 0:429: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:442: 'ditherPattern' : left of '[' is not of type array, matrix, or vector
GL error 0x0502: Invalid operation at useProgram composite
GL error 0x0501: Invalid value at useProgram composite
Program composite loaded
Info log: /shaders/composite1.vsh
No errors.
gcolor mipmap enabled for /shaders/composite1.fsh
composite mipmap enabled for /shaders/composite1.fsh
Info log: /shaders/composite1.fsh
No errors.
Program composite1 loaded
Info log: /shaders/composite2.vsh
No errors.
gnormal mipmap enabled for /shaders/composite2.fsh
Info log: /shaders/composite2.fsh
No errors.
Program composite2 loaded
Info log: /shaders/final.vsh
No errors.
Info log: /shaders/final.fsh
ERROR: 0:527: 'const void' : cannot declare arrays of this qualifier
ERROR: 0:527: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:546: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:547: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:548: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:549: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:550: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:551: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:552: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:592: 'const void' : cannot declare arrays of this qualifier
ERROR: 0:592: 'const' : non-matching types (using implicit conversion) for const initializer
ERROR: 0:601: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:602: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:603: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:604: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:605: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:606: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:607: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:609: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:610: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:611: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:612: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:613: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:614: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
ERROR: 0:615: 'bloomWeight' : left of '[' is not of type array, matrix, or vector
GL error 0x0502: Invalid operation at useProgram final
GL error 0x0501: Invalid value at useProgram final
Program final loaded
Info log: /shaders/shadow.vsh
No errors.
Info log: /shaders/shadow.fsh
No errors.
Program shadow loaded
Framebuffer created.
Shadow framebuffer created.
Reset model renderers
Reset world renderers
GL error 0x0502: Invalid operation at useProgram gbuffers_textured_lit
GL error 0x0501: Invalid value at useProgram gbuffers_textured_lit
GL error 0x0502: Invalid operation at useProgram composite
GL error 0x0501: Invalid value at useProgram composite
GL error 0x0502: Invalid operation at useProgram final
GL error 0x0501: Invalid value at useProgram final
After that, I accidentally left the game on for five minutes, and this showed up:
[10:39:15] [Client thread/ERROR]: @ Post render
[10:39:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:15] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:15] [Client thread/ERROR]: @ Post render
[10:39:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:15] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:15] [Client thread/ERROR]: @ Post render
[10:39:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:15] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:15] [Client thread/ERROR]: @ Post render
[10:39:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:15] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:15] [Client thread/ERROR]: @ Post render
[10:39:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:15] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:15] [Client thread/ERROR]: @ Post render
[10:39:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:15] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:15] [Client thread/ERROR]: @ Post render
[10:39:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:15] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:15] [Client thread/ERROR]: @ Post render
[10:39:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:15] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:15] [Client thread/ERROR]: @ Post render
[10:39:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:15] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:15] [Client thread/ERROR]: @ Post render
[10:39:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:15] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:15] [Client thread/ERROR]: @ Post render
[10:39:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:15] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:15] [Client thread/ERROR]: @ Post render
[10:39:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:15] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:15] [Client thread/ERROR]: @ Post render
[10:39:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:15] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:15] [Client thread/ERROR]: @ Post render
[10:39:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:15] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:15] [Client thread/ERROR]: @ Post render
[10:39:15] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:16] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:16] [Client thread/ERROR]: @ Post render
[10:39:16] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:17] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:17] [Client thread/ERROR]: @ Post render
[10:39:17] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:18] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:18] [Client thread/ERROR]: @ Post render
[10:39:18] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:19] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:19] [Client thread/ERROR]: @ Post render
[10:39:19] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:20] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:20] [Client thread/ERROR]: @ Post render
[10:39:20] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:21] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:21] [Client thread/ERROR]: @ Post render
[10:39:21] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:22] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:22] [Client thread/ERROR]: @ Post render
[10:39:22] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:23] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:23] [Client thread/ERROR]: @ Post render
[10:39:23] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:24] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:24] [Client thread/ERROR]: @ Post render
[10:39:24] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:25] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:25] [Client thread/ERROR]: @ Post render
[10:39:25] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:26] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:26] [Client thread/ERROR]: @ Post render
[10:39:26] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:26] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:26] [Client thread/ERROR]: @ Post render
[10:39:26] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:26] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:26] [Client thread/ERROR]: @ Post render
[10:39:26] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:26] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:26] [Client thread/ERROR]: @ Post render
[10:39:26] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:26] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:26] [Client thread/ERROR]: @ Post render
[10:39:26] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:26] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:26] [Client thread/ERROR]: @ Post render
[10:39:26] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:26] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:26] [Client thread/ERROR]: @ Post render
[10:39:26] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:26] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:26] [Client thread/ERROR]: @ Post render
[10:39:26] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:26] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:26] [Client thread/ERROR]: @ Post render
[10:39:26] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:26] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:26] [Client thread/ERROR]: @ Post render
[10:39:26] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:26] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:26] [Client thread/ERROR]: @ Post render
[10:39:26] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:26] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:26] [Client thread/ERROR]: @ Post render
[10:39:26] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:26] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:26] [Client thread/ERROR]: @ Post render
[10:39:26] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:26] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:26] [Client thread/ERROR]: @ Post render
[10:39:26] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:26] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:26] [Client thread/ERROR]: @ Post render
[10:39:26] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:26] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:26] [Client thread/ERROR]: @ Post render
[10:39:26] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:26] [Client thread/ERROR]: ########## GL ERROR ##########
[10:39:26] [Client thread/ERROR]: @ Post render
[10:39:26] [Client thread/ERROR]: 1286: Invalid framebuffer operation
[10:39:27] [Client thread/INFO]: Stopping!
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
I just closed the game because of the lag and the image posted below; I do not know why this happened. Can anyone help me?
Every 60 seconds is a minute, and every 60 minutes is an hour, and every 24 hours is a day. Time's passin' by, and it doesn't ever stop or wait. What would you do?