The Meaning of Life, the Universe, and Everything.
Join Date:
6/23/2012
Posts:
53
Member Details
I got shaders for Minecraft so I loaded a world and I loaded the shaderpack (SEUS 10.1 Standard) and Minecraft closes instantly and brings me back to the launch window. There is an error log and I will paste it at the end of the paragraph. I am playing Minecraft 1.7.10 and I have shaders and optifine installed. I am using an i5-4670k with Intel HD 4600 graphics (gonna get a 270x or 760 when I get the money). On my other computer shaders doesn't crash when I use the integrated graphics (rather than the 640m). Here is the error log I got:
[19:53:23] [main/INFO]: Loading tweak class name optifine.OptiFineTweaker
[19:53:23] [main/INFO]: Using primary tweak class name optifine.OptiFineTweaker
[19:53:23] [main/INFO]: Loading tweak class name shadersmodcore.loading.SMCTweaker
[19:53:23] [main/INFO]: Calling tweak class optifine.OptiFineTweaker
OptiFineTweaker: acceptOptions
OptiFineTweaker: injectIntoClassLoader skipped, OptiFine is loaded as a library
[19:53:23] [main/INFO]: Calling tweak class shadersmodcore.loading.SMCTweaker
OptiFineTweaker: getLaunchArguments
OptiFineTweaker: getLaunchTarget
[19:53:23] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[SMC FNE]transforming bao bao
[SMC FNE] 50925 (+59)
[19:53:23] [main/INFO]: Setting user: smellypaul
[19:53:23] [main/INFO]: (Session ID is token:7c15a38ff4004410908d0ea16ea725b1:0131d6b41ffb4e799542ae1c6d313039)
[SMC FNE]transforming aji aji
[SMC INF] blockAoLight
[SMC FNE] 28869 (+61)
[SMC FNE]transforming abh abh
[SMC FNE] 2482 (+0)
[OptiFine] (Reflector) Method not pesent: aji.func_149713_g
[19:53:23] [Client thread/INFO]: LWJGL Version: 2.9.1
[SMC FNE]transforming buu buu
[SMC FNT] set activeTexUnit
[SMC FNE] 14412 (+65)
[OptiFine]
[OptiFine] OptiFine_1.7.10_HD_U_A4
[OptiFine] Wed Jul 30 19:53:24 EDT 2014
[OptiFine] OS: Windows 7 (amd64) version 6.1
[OptiFine] Java: 1.7.0_65, Oracle Corporation
[OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[OptiFine] LWJGL: 2.9.1
[OptiFine] OpenGL: Intel(R) HD Graphics 4600 version 4.3.0 - Build 10.18.10.3652, Intel
[OptiFine] OpenGL Version: 4.0
[OptiFine] OpenGL Fancy fog: Not available (GL_NV_fog_distance)
[OptiFine] Maximum texture size: 8192x8192
[OptiFine] Checking for new version
[SMC FNE]transforming bpq bpq
[SMC FNE] 912 (+136)
[SMC FNE]transforming bpp bpp
[SMC FNE] 714 (+276)
[SMC FNE]transforming bqh bqh
[SMC FNE] 180 (+63)
[SMC FNE]transforming bpz bpz
[SMC FNT] loadRes
[SMC FNT] loadRes
[SMC FNT] allocateTextureMap
[SMC FNT] setSprite setIconName
[SMC FNT] uploadTexSubForLoadAtlas
[SMC FNE] 18066 (+458)
[SMC FNE]transforming bno bno
[SMC FNR] conditionally skip default shadow
[SMC FNE] 6686 (+78)
[SMC FNE]transforming blm blm
[SMC FNE] 151143 (+405)
[19:53:25] [Client thread/INFO]: Reloading ResourceManager: Default
[SMC FNE]transforming bqf bqf
[SMC FNE] 5679 (+104)
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[OptiFine] Version found: A4
[SMC FNE]transforming bmh bmh
[SMC FNE] 8557 (-974)
Starting up SoundSystem...
[OptiFine] *** Reloading custom textures ***
[OptiFine] Loading custom colors: textures/colormap/grass.png
[OptiFine] Loading custom colors: textures/colormap/foliage.png
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
[19:53:38] [Sound Library Loader/INFO]: Sound engine started
[Shaders] Save configuration.
[19:53:53] [Server thread/INFO]: Starting integrated minecraft server version 1.7.10
[19:53:53] [Server thread/INFO]: Generating keypair
[OptiFine] WorldServer.nextTickSet updated
[OptiFine] WorldServer.nextTickSet updated
[OptiFine] WorldServer.nextTickSet updated
[19:53:54] [Server thread/INFO]: Preparing start region for level 0
[19:53:54] [Server thread/INFO]: Changing view distance to 8, from 10
[19:53:54] [Server thread/INFO]: smellypaul[local:E:aa210773] logged in with entity id 258 at (208.92429818712745, 69.0, 252.2073347455137)
[19:53:55] [Server thread/INFO]: smellypaul joined the game
[SMC FNE]transforming bpr bpr
[SMC FNE] 3087 (+185)
[Shaders] OpenGL 2.0 = Y 2.1 = Y 3.0 = Y 3.2 = Y
[Shaders] GL_MAX_DRAW_BUFFERS = 8
[Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 8
[Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 32
Framebuffer created.
Reset model renderers
Reset world renderers
[19:53:55] [Server thread/INFO]: Saving and pausing game...
[19:53:55] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[19:53:55] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[19:53:55] [Server thread/INFO]: Saving chunks for level 'New World'/The End
[OptiFine] (Reflector) Field not present: sv.field_70708_bq
[OptiFine] (Reflector) Method not pesent: sw.func_70623_bb
[19:54:06] [Server thread/INFO]: Saving and pausing game...
[19:54:06] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[19:54:06] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[19:54:06] [Server thread/INFO]: Saving chunks for level 'New World'/The End
[19:54:09] [Server thread/INFO]: Saving and pausing game...
[19:54:09] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[19:54:09] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[19:54:09] [Server thread/INFO]: Saving chunks for level 'New World'/The End
[Shaders] Loaded shaderpack.
UNINIT
[Shaders] OpenGL 2.0 = Y 2.1 = Y 3.0 = Y 3.2 = Y
[Shaders] GL_MAX_DRAW_BUFFERS = 8
[Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 8
[Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 32
Program gbuffers_basic loaded
Program gbuffers_textured loaded
GL error 0x0502: Invalid operation at useProgram gbuffers_textured_lit
GL error 0x0501: Invalid value at useProgram gbuffers_textured_lit
[19:54:20] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_textured_lit
[Shaders] Error : Invalid program gbuffers_textured_lit
Program gbuffers_skybasic loaded
Program gbuffers_skytextured loaded
Program gbuffers_terrain loaded
Program gbuffers_water loaded
Program gbuffers_entities loaded
Program gbuffers_hand loaded
Program gbuffers_weather loaded
Shadow map resolution: 1024
Shadow map distance: 180.0f
Shadow map interval size: 4.0f
Hardware shadow filtering enabled.
gcolor format: RGB16
gdepth format: RGB8
gnormal format: RGB16
composite format: RGB8
Eye brightness halflife: 10.0f
Center depth halflife: 2.0f
Wetness halflife: 100.0f
Dryness halflife: 40.0f
Sun path rotation: -40.0f
AO Level: 0.5f
Noise texture enabled
Noise texture resolution: 64
Info log: /shaders/composite.fsh
ERROR: 0:401: 'const 4-element array of int' : cannot declare arrays of this qualifier
ERROR: 0:401: '' : array initializer dimensions does not match assigned array type
ERROR: 0:407: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:414: 'const 16-element array of int' : cannot declare arrays of this qualifier
ERROR: 0:414: '' : array initializer dimensions does not match assigned array type
ERROR: 0:423: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:429: 'const 64-element array of int' : cannot declare arrays of this qualifier
ERROR: 0:429: '' : array initializer dimensions does not match assigned array type
ERROR: 0:442: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:1354: 'i' : undeclared identifier
ERROR: 0:1354: 'pos' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1354: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:1355: 'distance' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1356: 'angle' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1358: 'return' : function return is not matching type:
ERROR: 0:1379: 'i' : undeclared identifier
ERROR: 0:1379: 'pos' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1379: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:1380: 'distance' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1381: 'angle' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1383: 'return' : function return is not matching type:
ERROR: 0:1892: 'pl' : undeclared identifier
ERROR: 0:1892: 'origin' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1892: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:1893: 'normal' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1893: 'assign' : cannot convert from 'const 3-component vector of float' to 'float'
ERROR: 0:1895: 'RayPlaneIntersectionWorld' : no matching overloaded function found (using implicit conversion)
ERROR: 0:1895: '=' : cannot convert from 'const float' to 'structure'
ERROR: 0:1930: 'pl' : undeclared identifier
ERROR: 0:1930: 'origin' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1930: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:1931: 'normal' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1931: 'assign' : cannot convert from 'const 3-component vector of float' to 'float'
ERROR: 0:1936: 'surfaceToSun' : undeclared identifier
ERROR: 0:1936: 'dir' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1936: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:1938: 'origin' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1938: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:1940: 'RayPlaneIntersection' : no matching overloaded function found (using implicit conversion)
ERROR: 0:1940: '=' : cannot convert from 'const float' to 'structure'
ERROR: 0:2007: 'surface' : undeclared identifier
ERROR: 0:2007: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2007: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2008: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2008: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2008: 'pow' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2010: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2010: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2010: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2010: 'dot' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2010: 'mix' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2013: 'normal' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2013: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2014: 'depth' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2015: 'linearDepth' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2015: 'depth' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2016: 'screenSpacePosition' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2016: 'assign' : cannot convert from '4-component vector of float' to 'float'
ERROR: 0:2017: 'viewVector' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2017: 'screenSpacePosition' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2017: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2018: 'lightVector' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2018: 'assign' : cannot convert from 'varying 3-component vector of float' to 'float'
ERROR: 0:2021: 'worldLightVector' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2021: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2022: 'upVector' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2022: 'assign' : cannot convert from 'varying 3-component vector of float' to 'float'
ERROR: 0:2028: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2028: 'matIDs' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2029: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2029: 'CalculateMasks' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2033: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2033: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2033: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2041: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2041: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2041: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2041: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2041: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2041: 'sunspot' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2041: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2043: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2043: 'tintColor' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2043: 'assign' : cannot convert from 'const 3-component vector of float' to 'float'
ERROR: 0:2047: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2047: 'sunSpot' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2047: 'CalculateSunspot' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2047: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2047: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2047: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2047: 'sunspot' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2047: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2048: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2048: 'sunSpot' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2049: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2049: 'sunSpot' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2050: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2050: 'sunSpot' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2053: 'AddSkyGradient' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2054: 'AddSunglow' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2059: 'mcLightmap' : undeclared identifier
ERROR: 0:2059: 'torch' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2062: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2067: 'lightning' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2071: 'diffuse' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2071: 'roughness' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2072: 'diffuse' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2072: 'translucency' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2073: 'diffuse' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2073: 'translucencyColor' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2073: 'assign' : cannot convert from 'const 3-component vector of float' to 'float'
ERROR: 0:2075: 'specular' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2075: 'specularity' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2076: 'specular' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2076: 'extraSpecularity' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2077: 'specular' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2077: 'glossiness' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2078: 'specular' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2078: 'metallic' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2079: 'specular' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2079: 'gain' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2080: 'specular' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2080: 'base' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2081: 'specular' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2081: 'fresnelPower' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2087: 'CalculateNdotL' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2088: 'shading' : undeclared identifier
ERROR: 0:2088: 'direct' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2088: 'CalculateDirectLighting' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2089: 'direct' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2089: 'direct' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2089: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2089: 'water' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2090: 'sunlightVisibility' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2090: 'CalculateSunlightVisibility' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2091: 'direct' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2091: 'sunlightVisibility' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2092: 'direct' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2093: 'waterDirect' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2093: 'direct' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2094: 'direct' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2094: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2095: 'bounced' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2095: 'CalculateBouncedSunlight' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2096: 'scattered' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2096: 'CalculateScatteredSunlight' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2097: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2097: 'CalculateSkylight' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2098: 'scatteredUp' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2098: 'CalculateScatteredUpLight' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2099: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2099: 'CalculateHeldLightShading' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2102: 'InitializeAO' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2108: 'lightmap' : undeclared identifier
ERROR: 0:2108: 'sunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2108: 'direct' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2108: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2109: 'sunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2109: 'AddCloudGlow' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2112: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2112: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2112: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2113: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2113: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2113: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2115: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2115: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2116: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2116: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2116: 'clouds' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2117: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2117: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2117: 'clouds' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2118: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2118: 'ao' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2118: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2120: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2120: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2120: 'ao' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2120: 'constant' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2120: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2121: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2123: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2123: 'bounced' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2123: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2124: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2124: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2124: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2125: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2126: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2127: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2127: 'ao' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2127: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2131: 'scatteredSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2131: 'scattered' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2131: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2132: 'scatteredSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2132: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2132: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2135: 'underwater' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2135: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2135: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2137: 'torchlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2137: 'torch' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2137: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2138: 'torchlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2138: 'ao' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2138: 'constant' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2138: 'ao' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2138: 'constant' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2140: 'nolight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2140: 'assign' : cannot convert from 'const 3-component vector of float' to 'float'
ERROR: 0:2141: 'nolight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2141: 'ao' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2141: 'constant' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2143: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2143: 'scatteredUp' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2143: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2144: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2144: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2145: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2145: 'ao' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2145: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2146: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2149: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2149: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2149: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2150: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2150: 'assign' : cannot convert from 'varying 3-component vector of float' to 'float'
ERROR: 0:2151: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2159: 'sunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2159: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2159: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2160: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2160: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2161: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2162: 'scatteredSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2162: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2163: 'nolight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2163: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2164: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2164: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2167: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'pow' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2167: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'fire' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'mix' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2171: 'final' : undeclared identifier
ERROR: 0:2171: 'nolight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2171: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2171: 'nolight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2172: 'sunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2172: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2172: 'sunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2173: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2173: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2173: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2174: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2174: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2174: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2175: 'scatteredSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2175: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2175: 'scatteredSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2176: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2176: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2176: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2177: 'torchlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2177: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2177: 'torchlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2178: 'underwater' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2178: 'water' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2178: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2178: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2181: 'underwater' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2181: 'sunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2181: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2181: 'torchlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2181: 'nolight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2185: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2185: 'lava' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2185: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2185: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2185: 'lava' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2185: 'Glowmap' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2187: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2187: 'glowstone' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2187: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2187: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2187: 'glowstone' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2187: 'Glowmap' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2189: 'torchlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2189: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2189: 'glowstone' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2191: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2191: 'fire' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2191: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2191: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2191: 'fire' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2192: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2192: 'fire' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2192: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2192: 'fire' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2192: 'pow' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2201: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2201: 'torch' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2201: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2201: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2201: 'torch' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2201: 'pow' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2206: 'torchlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2206: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2206: 'lava' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2208: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2208: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2208: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2212: 'sunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2212: 'DoNightEye' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2213: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2213: 'DoNightEye' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2214: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2214: 'DoNightEye' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2215: 'scatteredSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2215: 'DoNightEye' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2216: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2216: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2216: 'DoNightEye' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2217: 'underwater' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2217: 'DoNightEye' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2219: 'nolight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2219: 'DoLowlightEye' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2221: 'cloudShadow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2225: 'sunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2226: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2227: 'nolight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2228: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2229: 'scatteredSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2230: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2231: 'torchlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2232: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2232: 'lava' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2233: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2233: 'glowstone' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2234: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2234: 'fire' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2235: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2235: 'torch' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2236: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2225: '=' : cannot convert from 'float' to '3-component vector of float'
ERROR: 0:2241: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2241: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'tintColor' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'sunglow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'sunSpot' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2245: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2245: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2250: 'CalculateUnderwaterFog' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2254: 'CalculateAtmosphericScattering' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2296: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2296: 'matIDs' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2296: 'shadow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2296: 'cloudShadow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2296: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2296: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2297: 'normal' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2297: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2297: 'constructor' : not enough data provided for construction
ERROR: 0:2298: 'specular' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2298: 'specularity' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2298: 'cloudAlpha' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2298: 'specular' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2298: 'glossiness' : field selection requires structure, vector, or matrix on left hand side
GL error 0x0502: Invalid operation at useProgram composite
GL error 0x0501: Invalid value at useProgram composite
[19:54:21] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite
[Shaders] Error : Invalid program composite
gcolor mipmap enabled for /shaders/composite1.fsh
composite mipmap enabled for /shaders/composite1.fsh
Program composite1 loaded
gnormal mipmap enabled for /shaders/composite2.fsh
Program composite2 loaded
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000007fee79f73b8, pid=4036, tid=5176
#
# JRE version: Java(TM) SE Runtime Environment (7.0_65-b20) (build 1.7.0_65-b20)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (24.65-b04 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig75icd64.dll+0x1e73b8]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Trevor\AppData\Roaming\.minecraft\hs_err_pid4036.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
[19:53:23] [main/INFO]: Loading tweak class name optifine.OptiFineTweaker
[19:53:23] [main/INFO]: Using primary tweak class name optifine.OptiFineTweaker
[19:53:23] [main/INFO]: Loading tweak class name shadersmodcore.loading.SMCTweaker
[19:53:23] [main/INFO]: Calling tweak class optifine.OptiFineTweaker
OptiFineTweaker: acceptOptions
OptiFineTweaker: injectIntoClassLoader skipped, OptiFine is loaded as a library
[19:53:23] [main/INFO]: Calling tweak class shadersmodcore.loading.SMCTweaker
OptiFineTweaker: getLaunchArguments
OptiFineTweaker: getLaunchTarget
[19:53:23] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[SMC FNE]transforming bao bao
[SMC FNE] 50925 (+59)
[19:53:23] [main/INFO]: Setting user: smellypaul
[19:53:23] [main/INFO]: (Session ID is token:7c15a38ff4004410908d0ea16ea725b1:0131d6b41ffb4e799542ae1c6d313039)
[SMC FNE]transforming aji aji
[SMC INF] blockAoLight
[SMC FNE] 28869 (+61)
[SMC FNE]transforming abh abh
[SMC FNE] 2482 (+0)
[OptiFine] (Reflector) Method not pesent: aji.func_149713_g
[19:53:23] [Client thread/INFO]: LWJGL Version: 2.9.1
[SMC FNE]transforming buu buu
[SMC FNT] set activeTexUnit
[SMC FNE] 14412 (+65)
[OptiFine]
[OptiFine] OptiFine_1.7.10_HD_U_A4
[OptiFine] Wed Jul 30 19:53:24 EDT 2014
[OptiFine] OS: Windows 7 (amd64) version 6.1
[OptiFine] Java: 1.7.0_65, Oracle Corporation
[OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[OptiFine] LWJGL: 2.9.1
[OptiFine] OpenGL: Intel(R) HD Graphics 4600 version 4.3.0 - Build 10.18.10.3652, Intel
[OptiFine] OpenGL Version: 4.0
[OptiFine] OpenGL Fancy fog: Not available (GL_NV_fog_distance)
[OptiFine] Maximum texture size: 8192x8192
[OptiFine] Checking for new version
[SMC FNE]transforming bpq bpq
[SMC FNE] 912 (+136)
[SMC FNE]transforming bpp bpp
[SMC FNE] 714 (+276)
[SMC FNE]transforming bqh bqh
[SMC FNE] 180 (+63)
[SMC FNE]transforming bpz bpz
[SMC FNT] loadRes
[SMC FNT] loadRes
[SMC FNT] allocateTextureMap
[SMC FNT] setSprite setIconName
[SMC FNT] uploadTexSubForLoadAtlas
[SMC FNE] 18066 (+458)
[SMC FNE]transforming bno bno
[SMC FNR] conditionally skip default shadow
[SMC FNE] 6686 (+78)
[SMC FNE]transforming blm blm
[SMC FNE] 151143 (+405)
[19:53:25] [Client thread/INFO]: Reloading ResourceManager: Default
[SMC FNE]transforming bqf bqf
[SMC FNE] 5679 (+104)
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[OptiFine] Version found: A4
[SMC FNE]transforming bmh bmh
[SMC FNE] 8557 (-974)
Starting up SoundSystem...
[SMC FNE]transforming bpu bpu
[SMC FNR] loadSimpleTexture
[SMC FNE] 1878 (+225)
[SMC FNE]transforming bnn bnn
[SMC FNE] 8005 (+0)
[SMC FNE]transforming bov bov
[SMC FNE] 1377 (+66)
[SMC FNE]transforming boh boh
[SMC FNE] 8592 (+316)
[SMC FNE]transforming bix bix
[SMC FNE] 3987 (+188)
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[SMC FNE]transforming bnm bnm
[SMC FNE] 2680 (+66)
[SMC FNE]transforming bnl bnl
[SMC FNE] 5037 (+66)
[SMC FNE]transforming bly bly
[SMC FNR] patch method bly.a(Lsv;Ladd;I)V
[SMC FNR] patch method bly.a()V
[SMC FNE] 10885 (+68)
[SMC FNE]transforming blt blt
[SMC FNR] patch method blt.b(FI)V
[SMC FNR] patch method blt.a(D)V
[SMC FNR] patch method blt.b(D)V
[SMC FNR] patch method blt.a(FJ)V
[SMC FNR] patch method blt.a(Lbma;F)V
[SMC FNR] patch method blt.j(F)V
[SMC FNR] patch method blt.a(IF)V
[SMC FNR] patch method blt.a(FFFF)Ljava/nio/FloatBuffer;
[SMC FNE] 44253 (+1215)
ShadersMod version 2.3.19
[Shaders] Loading configuration.
[Shaders] Did not load shaderpack.
[SMC FNE]transforming bma bma
[SMC FNR] patch method bma.a(Lsv;Lbmv;F)V
[SMC FNT] beginEntities
[SMC FNT] endEntities
[SMC FNT] beginTileEntities
[SMC FNT] endTileEntities
[SMC FNR] patch method bma.a(Lsv;ID)I
[SMC FNT] disableTexture2D
[SMC FNT] disableFog
[SMC FNT] enableTexture2D
[SMC FNT] enableFog
[SMC FNR] patch method bma.a(F)V
[SMC FNT] disableFog
[SMC FNT] *glRotatef 0
[SMC FNT] *glRotatef 0
[SMC FNT] *glRotatef 0
[SMC FNT] *glRotatef 0
[SMC FNT] *glRotatef 0
[SMC FNT] enableTexture2D
[SMC FNT] disableTexture2D
[SMC FNT] enableFog
[SMC FNT] disableFog
[SMC FNT] disableTexture2D
[SMC FNT] *glRotatef 2
[SMC FNT] *glRotatef 2
[SMC FNT] *glRotatef 2
[SMC FNT] enableTexture2D
[SMC FNT] *glRotatef 3
[SMC FNT] preCelestialRotate
[SMC FNT] *glRotatef 4
[SMC FNT] postCelestialRotate
[SMC FNT] disableTexture2D
[SMC FNT] enableFog
[SMC FNT] disableTexture2D
[SMC FNT] enableTexture2D
[SMC FNR] patch method bma.a(Lbmh;Lyz;F)V
[SMC FNR] patch method bma.drawBlockDamageTexture(Lbmh;Lsv;F)V
[SMC FNT] beginBlockDestroyProgress
[SMC FNT] endBlockDestroyProgress
[SMC FNR] patch method bma.a(Lyz;Lazu;IF)V
[SMC FNT] disableTexture2D
[SMC FNT] enableTexture2D
[SMC FNE] 58271 (+550)
[SMC FNE]transforming bqd bqd
[SMC FNE] 11731 (+82)
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
OpenAL initialized.
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[19:53:26] [Sound Library Loader/INFO]: Sound engine started
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[OptiFine] Loading texture map: textures/blocks
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[OptiFine] (Reflector) Class not present: ModLoader
[OptiFine] (Reflector) Class not present: net.minecraft.src.FMLRenderAccessLibrary
[OptiFine] (Reflector) Class not present: LightCache
[OptiFine] (Reflector) Class not present: BlockCoord
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[OptiFine] (Reflector) Class not present: cpw.mods.fml.common.FMLCommonHandler
[OptiFine] (Reflector) Class not present: cpw.mods.fml.client.FMLClientHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.IItemRenderer$ItemRenderType
[OptiFine] (Reflector) Method not pesent: aqo.getSkyRenderer
[OptiFine] (Reflector) Method not pesent: aqo.getCloudRenderer
[OptiFine] (Reflector) Method not pesent: aqo.getWeatherRenderer
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogDensity
[OptiFine] (Reflector) Class not present: cpw.mods.fml.common.eventhandler.EventBus
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
[OptiFine] (Reflector) Method not pesent: aji.getBedDirection
[OptiFine] (Reflector) Method not pesent: aji.isBedFoot
[OptiFine] (Reflector) Method not pesent: aji.canRenderInPass
[OptiFine] (Reflector) Method not pesent: aji.hasTileEntity
[OptiFine] (Reflector) Field not present: sa.captureDrops
[OptiFine] (Reflector) Field not present: sa.capturedDrops
[OptiFine] (Reflector) Method not pesent: sa.shouldRenderInPass
[OptiFine] (Reflector) Method not pesent: sa.canRiderInteract
[OptiFine] (Reflector) Method not pesent: aor.shouldRenderInPass
[OptiFine] (Reflector) Method not pesent: aor.getRenderBoundingBox
[OptiFine] (Reflector) Method not pesent: adb.onEntitySwing
[OptiFine] (Reflector) Method not pesent: rw.isCurativeItem
[OptiFine] (Reflector) Method not pesent: add.hasEffect
[OptiFine] Texture size: textures/blocks, 1024x512
[19:53:26] [Client thread/INFO]: Created: 1024x512 textures/blocks-atlas
allocateTextureMap 0 0 1024 512 1.0
[SMC FNE]transforming bqm bqm
[SMC FNE] 1742 (+63)
[SMC FNE]transforming bql bql
[SMC FNE] 1282 (+63)
[OptiFine] Loading texture map: textures/items
[OptiFine] Texture size: textures/items, 256x256
[19:53:26] [Client thread/INFO]: Created: 256x256 textures/items-atlas
allocateTextureMap 1 0 256 256 1.0
[SMC FNE]transforming bdm bdm
[SMC FNT] decrease language button size
[SMC FNT] add shaders button
[SMC FNT] shaders button action
[SMC FNE] 4033 (+158)
[OptiFine] *** Reloading custom textures ***
[OptiFine] Loading custom colors: textures/colormap/grass.png
[OptiFine] Loading custom colors: textures/colormap/foliage.png
[19:53:36] [Client thread/INFO]: Reloading ResourceManager: Default
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[OptiFine] Loading texture map: textures/blocks
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[OptiFine] Texture size: textures/blocks, 1024x512
[19:53:37] [Client thread/INFO]: Created: 1024x512 textures/blocks-atlas
allocateTextureMap 0 0 1024 512 1.0
[OptiFine] Loading texture map: textures/items
[OptiFine] Texture size: textures/items, 256x256
[19:53:37] [Client thread/INFO]: Created: 256x256 textures/items-atlas
allocateTextureMap 1 0 256 256 1.0
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
Starting up SoundSystem...
[OptiFine] *** Reloading custom textures ***
[OptiFine] Loading custom colors: textures/colormap/grass.png
[OptiFine] Loading custom colors: textures/colormap/foliage.png
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
[19:53:38] [Sound Library Loader/INFO]: Sound engine started
[Shaders] Save configuration.
[19:53:53] [Server thread/INFO]: Starting integrated minecraft server version 1.7.10
[19:53:53] [Server thread/INFO]: Generating keypair
[OptiFine] WorldServer.nextTickSet updated
[OptiFine] WorldServer.nextTickSet updated
[OptiFine] WorldServer.nextTickSet updated
[19:53:54] [Server thread/INFO]: Preparing start region for level 0
[19:53:54] [Server thread/INFO]: Changing view distance to 8, from 10
[19:53:54] [Server thread/INFO]: smellypaul[local:E:aa210773] logged in with entity id 258 at (208.92429818712745, 69.0, 252.2073347455137)
[19:53:55] [Server thread/INFO]: smellypaul joined the game
[SMC FNE]transforming bpr bpr
[SMC FNE] 3087 (+185)
[Shaders] OpenGL 2.0 = Y 2.1 = Y 3.0 = Y 3.2 = Y
[Shaders] GL_MAX_DRAW_BUFFERS = 8
[Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 8
[Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 32
Framebuffer created.
Reset model renderers
Reset world renderers
[19:53:55] [Server thread/INFO]: Saving and pausing game...
[19:53:55] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[19:53:55] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[19:53:55] [Server thread/INFO]: Saving chunks for level 'New World'/The End
[OptiFine] (Reflector) Field not present: sv.field_70708_bq
[OptiFine] (Reflector) Method not pesent: sw.func_70623_bb
[19:54:06] [Server thread/INFO]: Saving and pausing game...
[19:54:06] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[19:54:06] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[19:54:06] [Server thread/INFO]: Saving chunks for level 'New World'/The End
[19:54:09] [Server thread/INFO]: Saving and pausing game...
[19:54:09] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[19:54:09] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[19:54:09] [Server thread/INFO]: Saving chunks for level 'New World'/The End
[Shaders] Loaded shaderpack.
UNINIT
[Shaders] OpenGL 2.0 = Y 2.1 = Y 3.0 = Y 3.2 = Y
[Shaders] GL_MAX_DRAW_BUFFERS = 8
[Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 8
[Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 32
Program gbuffers_basic loaded
Program gbuffers_textured loaded
GL error 0x0502: Invalid operation at useProgram gbuffers_textured_lit
GL error 0x0501: Invalid value at useProgram gbuffers_textured_lit
[19:54:20] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program gbuffers_textured_lit
[Shaders] Error : Invalid program gbuffers_textured_lit
Program gbuffers_skybasic loaded
Program gbuffers_skytextured loaded
Program gbuffers_terrain loaded
Program gbuffers_water loaded
Program gbuffers_entities loaded
Program gbuffers_hand loaded
Program gbuffers_weather loaded
Shadow map resolution: 1024
Shadow map distance: 180.0f
Shadow map interval size: 4.0f
Hardware shadow filtering enabled.
gcolor format: RGB16
gdepth format: RGB8
gnormal format: RGB16
composite format: RGB8
Eye brightness halflife: 10.0f
Center depth halflife: 2.0f
Wetness halflife: 100.0f
Dryness halflife: 40.0f
Sun path rotation: -40.0f
AO Level: 0.5f
Noise texture enabled
Noise texture resolution: 64
Info log: /shaders/composite.fsh
ERROR: 0:401: 'const 4-element array of int' : cannot declare arrays of this qualifier
ERROR: 0:401: '' : array initializer dimensions does not match assigned array type
ERROR: 0:407: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:414: 'const 16-element array of int' : cannot declare arrays of this qualifier
ERROR: 0:414: '' : array initializer dimensions does not match assigned array type
ERROR: 0:423: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:429: 'const 64-element array of int' : cannot declare arrays of this qualifier
ERROR: 0:429: '' : array initializer dimensions does not match assigned array type
ERROR: 0:442: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:1354: 'i' : undeclared identifier
ERROR: 0:1354: 'pos' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1354: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:1355: 'distance' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1356: 'angle' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1358: 'return' : function return is not matching type:
ERROR: 0:1379: 'i' : undeclared identifier
ERROR: 0:1379: 'pos' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1379: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:1380: 'distance' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1381: 'angle' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1383: 'return' : function return is not matching type:
ERROR: 0:1892: 'pl' : undeclared identifier
ERROR: 0:1892: 'origin' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1892: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:1893: 'normal' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1893: 'assign' : cannot convert from 'const 3-component vector of float' to 'float'
ERROR: 0:1895: 'RayPlaneIntersectionWorld' : no matching overloaded function found (using implicit conversion)
ERROR: 0:1895: '=' : cannot convert from 'const float' to 'structure'
ERROR: 0:1930: 'pl' : undeclared identifier
ERROR: 0:1930: 'origin' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1930: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:1931: 'normal' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1931: 'assign' : cannot convert from 'const 3-component vector of float' to 'float'
ERROR: 0:1936: 'surfaceToSun' : undeclared identifier
ERROR: 0:1936: 'dir' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1936: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:1938: 'origin' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:1938: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:1940: 'RayPlaneIntersection' : no matching overloaded function found (using implicit conversion)
ERROR: 0:1940: '=' : cannot convert from 'const float' to 'structure'
ERROR: 0:2007: 'surface' : undeclared identifier
ERROR: 0:2007: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2007: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2008: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2008: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2008: 'pow' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2010: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2010: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2010: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2010: 'dot' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2010: 'mix' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2013: 'normal' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2013: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2014: 'depth' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2015: 'linearDepth' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2015: 'depth' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2016: 'screenSpacePosition' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2016: 'assign' : cannot convert from '4-component vector of float' to 'float'
ERROR: 0:2017: 'viewVector' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2017: 'screenSpacePosition' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2017: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2018: 'lightVector' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2018: 'assign' : cannot convert from 'varying 3-component vector of float' to 'float'
ERROR: 0:2021: 'worldLightVector' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2021: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2022: 'upVector' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2022: 'assign' : cannot convert from 'varying 3-component vector of float' to 'float'
ERROR: 0:2028: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2028: 'matIDs' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2029: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2029: 'CalculateMasks' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2033: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2033: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2033: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2041: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2041: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2041: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2041: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2041: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2041: 'sunspot' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2041: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2043: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2043: 'tintColor' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2043: 'assign' : cannot convert from 'const 3-component vector of float' to 'float'
ERROR: 0:2047: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2047: 'sunSpot' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2047: 'CalculateSunspot' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2047: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2047: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2047: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2047: 'sunspot' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2047: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2048: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2048: 'sunSpot' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2049: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2049: 'sunSpot' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2050: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2050: 'sunSpot' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2053: 'AddSkyGradient' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2054: 'AddSunglow' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2059: 'mcLightmap' : undeclared identifier
ERROR: 0:2059: 'torch' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2062: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2067: 'lightning' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2071: 'diffuse' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2071: 'roughness' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2072: 'diffuse' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2072: 'translucency' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2073: 'diffuse' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2073: 'translucencyColor' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2073: 'assign' : cannot convert from 'const 3-component vector of float' to 'float'
ERROR: 0:2075: 'specular' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2075: 'specularity' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2076: 'specular' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2076: 'extraSpecularity' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2077: 'specular' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2077: 'glossiness' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2078: 'specular' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2078: 'metallic' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2079: 'specular' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2079: 'gain' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2080: 'specular' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2080: 'base' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2081: 'specular' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2081: 'fresnelPower' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2087: 'CalculateNdotL' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2088: 'shading' : undeclared identifier
ERROR: 0:2088: 'direct' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2088: 'CalculateDirectLighting' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2089: 'direct' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2089: 'direct' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2089: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2089: 'water' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2090: 'sunlightVisibility' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2090: 'CalculateSunlightVisibility' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2091: 'direct' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2091: 'sunlightVisibility' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2092: 'direct' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2093: 'waterDirect' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2093: 'direct' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2094: 'direct' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2094: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2095: 'bounced' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2095: 'CalculateBouncedSunlight' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2096: 'scattered' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2096: 'CalculateScatteredSunlight' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2097: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2097: 'CalculateSkylight' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2098: 'scatteredUp' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2098: 'CalculateScatteredUpLight' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2099: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2099: 'CalculateHeldLightShading' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2102: 'InitializeAO' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2108: 'lightmap' : undeclared identifier
ERROR: 0:2108: 'sunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2108: 'direct' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2108: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2109: 'sunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2109: 'AddCloudGlow' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2112: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2112: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2112: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2113: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2113: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2113: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2115: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2115: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2116: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2116: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2116: 'clouds' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2117: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2117: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2117: 'clouds' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2118: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2118: 'ao' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2118: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2120: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2120: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2120: 'ao' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2120: 'constant' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2120: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2121: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2123: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2123: 'bounced' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2123: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2124: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2124: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2124: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2125: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2126: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2127: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2127: 'ao' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2127: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2131: 'scatteredSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2131: 'scattered' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2131: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2132: 'scatteredSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2132: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2132: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2135: 'underwater' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2135: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2135: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2137: 'torchlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2137: 'torch' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2137: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2138: 'torchlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2138: 'ao' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2138: 'constant' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2138: 'ao' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2138: 'constant' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2140: 'nolight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2140: 'assign' : cannot convert from 'const 3-component vector of float' to 'float'
ERROR: 0:2141: 'nolight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2141: 'ao' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2141: 'constant' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2143: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2143: 'scatteredUp' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2143: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2144: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2144: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2145: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2145: 'ao' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2145: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2146: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2149: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2149: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2149: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2150: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2150: 'assign' : cannot convert from 'varying 3-component vector of float' to 'float'
ERROR: 0:2151: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2159: 'sunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2159: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2159: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2160: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2160: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2161: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2162: 'scatteredSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2162: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2163: 'nolight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2163: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2164: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2164: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2167: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'pow' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2167: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'fire' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2167: 'mix' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2171: 'final' : undeclared identifier
ERROR: 0:2171: 'nolight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2171: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2171: 'nolight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2172: 'sunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2172: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2172: 'sunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2173: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2173: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2173: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2174: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2174: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2174: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2175: 'scatteredSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2175: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2175: 'scatteredSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2176: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2176: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2176: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2177: 'torchlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2177: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2177: 'torchlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2178: 'underwater' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2178: 'water' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2178: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2178: 'assign' : cannot convert from '3-component vector of float' to 'float'
ERROR: 0:2181: 'underwater' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2181: 'sunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2181: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2181: 'torchlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2181: 'nolight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2185: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2185: 'lava' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2185: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2185: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2185: 'lava' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2185: 'Glowmap' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2187: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2187: 'glowstone' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2187: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2187: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2187: 'glowstone' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2187: 'Glowmap' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2189: 'torchlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2189: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2189: 'glowstone' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2191: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2191: 'fire' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2191: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2191: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2191: 'fire' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2192: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2192: 'fire' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2192: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2192: 'fire' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2192: 'pow' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2201: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2201: 'torch' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2201: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2201: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2201: 'torch' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2201: 'pow' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2206: 'torchlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2206: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2206: 'lava' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2208: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2208: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2208: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2212: 'sunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2212: 'DoNightEye' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2213: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2213: 'DoNightEye' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2214: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2214: 'DoNightEye' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2215: 'scatteredSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2215: 'DoNightEye' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2216: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2216: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2216: 'DoNightEye' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2217: 'underwater' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2217: 'DoNightEye' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2219: 'nolight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2219: 'DoLowlightEye' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2221: 'cloudShadow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2225: 'sunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2226: 'skylight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2227: 'nolight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2228: 'bouncedSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2229: 'scatteredSunlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2230: 'scatteredUpLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2231: 'torchlight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2232: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2232: 'lava' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2233: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2233: 'glowstone' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2234: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2234: 'fire' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2235: 'glow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2235: 'torch' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2236: 'heldLight' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2225: '=' : cannot convert from 'float' to '3-component vector of float'
ERROR: 0:2241: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2241: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'tintColor' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'sunglow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2242: 'sunSpot' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2245: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2245: 'albedo' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2250: 'CalculateUnderwaterFog' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2254: 'CalculateAtmosphericScattering' : no matching overloaded function found (using implicit conversion)
ERROR: 0:2296: 'mask' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2296: 'matIDs' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2296: 'shadow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2296: 'cloudShadow' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2296: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2296: 'sky' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2297: 'normal' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2297: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2297: 'constructor' : not enough data provided for construction
ERROR: 0:2298: 'specular' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2298: 'specularity' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2298: 'cloudAlpha' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2298: 'specular' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:2298: 'glossiness' : field selection requires structure, vector, or matrix on left hand side
GL error 0x0502: Invalid operation at useProgram composite
GL error 0x0501: Invalid value at useProgram composite
[19:54:21] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite
[Shaders] Error : Invalid program composite
gcolor mipmap enabled for /shaders/composite1.fsh
composite mipmap enabled for /shaders/composite1.fsh
Program composite1 loaded
gnormal mipmap enabled for /shaders/composite2.fsh
Program composite2 loaded
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000007fee79f73b8, pid=4036, tid=5176
#
# JRE version: Java(TM) SE Runtime Environment (7.0_65-b20) (build 1.7.0_65-b20)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (24.65-b04 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig75icd64.dll+0x1e73b8]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Trevor\AppData\Roaming\.minecraft\hs_err_pid4036.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed