The Meaning of Life, the Universe, and Everything.
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St. Somewhere
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8/26/2012
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818
Minecraft:
TehBrian
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Hello! I'm having connection (maybe processor problem) lag on a singleplayer, LAN, or multiplayer server. I'm not a tech expert so I have no idea what is causing this, it started at the snapshot 14w27a (the Rabbit update) and even with the latest INSANE FPS boost snapshot, its still doing that.
Heres a video explaining what it is, sorry for no voice, I currently don't have a video recorder. (Using the built-in one)
The Meaning of Life, the Universe, and Everything.
Location:
St. Somewhere
Join Date:
8/26/2012
Posts:
818
Minecraft:
TehBrian
Member Details
Hi!
I would just like to make some points. First off it happens ALL the time on the snapshots 14w27a+, and it is also on single player. I don't think it would be networking because its single player. But I could be wrong, I'm no text expert.
Right now I'm going to go get a debug log of it, thank you!
The Meaning of Life, the Universe, and Everything.
Location:
St. Somewhere
Join Date:
8/26/2012
Posts:
818
Minecraft:
TehBrian
Member Details
Okay, I've just finished doing what you said in the debug log, but when I did it I would press play, it loads, then does nothing. I press play again, same thing.
So I deselected the JVM arguments and it worked. I'm finding nothing strange but these two things in the console.
The two things are Can't keep up, and unable to play sound. One time (most of the time) it couldn't keep up by around 16005.
r>[09:49:42 INFO]: Client> [09:49:42] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5331ms behind, skipping 106 tick(s)[09:50:09 INFO]: Client> [09:50:09] [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:mob.rabbit.hop
Heres a video explaining what it is, sorry for no voice, I currently don't have a video recorder. (Using the built-in one)
There have been quite a bit of networking changes within Minecraft, that servers are able to compress data being sent back and forth to the client.
Possibly, it is that to blame, but please give us a debug log when the issue happens.
I would just like to make some points. First off it happens ALL the time on the snapshots 14w27a+, and it is also on single player. I don't think it would be networking because its single player. But I could be wrong, I'm no text expert.
Right now I'm going to go get a debug log of it, thank you!
So I deselected the JVM arguments and it worked. I'm finding nothing strange but these two things in the console.
The two things are Can't keep up, and unable to play sound. One time (most of the time) it couldn't keep up by around 16005.
I just read your signature, sorry!