Hi, I'm trying to use a resource/texture pack, however the default textures keep getting mixed in, The defaults do not mix in with the resource pack at all. How do I fix this?
Maybe try moving the default texture pack over to the left in game? That seems like the only thing that might help
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Resource packs work in a "layered" manner. The default assets will always be at the lowest, this is not changeable as it is hard-coded into the game (nor do I see why you would ever need it to be).
You can then set other layers of Resource packs on, so when the game needs a texture, it will search the first resource pack for that texture. If one is found, then it will use that texture. If one is not, it will switch down to the text resource pack and check for the texture there, etc. If one isn't found at all, not even in the default, it will mark the block as invalid and give it an "invalid" texture.
Resource packs work in a "layered" manner. The default assets will always be at the lowest, this is not changeable as it is hard-coded into the game (nor do I see why you would ever need it to be).
You can then set other layers of Resource packs on, so when the game needs a texture, it will search the first resource pack for that texture. If one is found, then it will use that texture. If one is not, it will switch down to the text resource pack and check for the texture there, etc. If one isn't found at all, not even in the default, it will mark the block as invalid and give it an "invalid" texture.