I am using forge and i put it on my server so my friend and i can play on it. We both have the forge version and the mod. When he gets on it says "A fatal error has occurred this connection has been terminated." If you know how to fix this please help! i will put the log below.
[15:13:04] [Server thread/INFO]: Starting minecraft server version 1.7.2
[15:13:15] [Server thread/INFO]: Loading properties
[15:13:15] [Server thread/INFO]: Default game type: SURVIVAL
[15:13:15] [Server thread/INFO]: Generating keypair
[15:13:16] [Server thread/INFO]: Starting Minecraft server on *:25565
[15:13:18] [Server thread/INFO]: Preparing level "world"
[15:13:20] [Server thread/INFO]: Preparing start region for level 0
[15:13:22] [Server thread/INFO]: Preparing spawn area: 0%
[15:13:23] [Server thread/INFO]: Preparing spawn area: 4%
[15:13:25] [Server thread/INFO]: Preparing spawn area: 19%
[15:13:26] [Server thread/INFO]: Preparing spawn area: 31%
[15:13:27] [Server thread/INFO]: Preparing spawn area: 39%
[15:13:28] [Server thread/INFO]: Preparing spawn area: 52%
[15:13:29] [Server thread/INFO]: Preparing spawn area: 81%
[15:13:30] [Server thread/INFO]: Done (12.373s)! For help, type "help" or "?"
[15:13:36] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3969ms behind, skipping 79 tick(s)
[15:13:56] [User Authenticator #1/INFO]: UUID of player pacman1903 is 6b2645579a444361b5fd906880ada8b4
[15:13:59] [Server thread/INFO]: pacman1903[/127.0.0.1:50493] logged in with entity id 209 at (-245.7526588415987, 72.0, 336.4612443470604)
[15:13:59] [Server thread/INFO]: pacman1903 joined the game
[15:14:06] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2142ms behind, skipping 42 tick(s)
[15:14:25] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4571ms behind, skipping 91 tick(s)
[15:15:16] [User Authenticator #2/INFO]: UUID of player Zontafer_120 is c633010a62d24198989940c379f74f4d
[15:15:17] [Server thread/INFO]: Zontafer_120[/69.244.58.131:54588] logged in with entity id 229 at (-296.62485025106196, 86.44839601965035, 385.1638952690406)
[15:15:17] [Server thread/INFO]: Zontafer_120 joined the game
[15:15:20] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2894ms behind, skipping 57 tick(s)
[15:15:28] [Server thread/INFO]: Zontafer_120 lost connection: TextComponent{text='A fatal error has occured, this connection is terminated', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[15:15:28] [Server thread/INFO]: Zontafer_120 left the game
[15:16:11] [Server thread/INFO]: [pacman1903: Set own game mode to Survival Mode]
[15:17:30] [User Authenticator #3/INFO]: UUID of player Zontafer_120 is c633010a62d24198989940c379f74f4d
[15:17:31] [Server thread/INFO]: Zontafer_120[/69.244.58.131:54671] logged in with entity id 276 at (-295.30847761074386, 68.92354653775946, 385.8798736779663)
[15:17:31] [Server thread/INFO]: Zontafer_120 joined the game
[15:17:33] [Server thread/INFO]: [pacman1903: Set own game mode to Creative Mode]
[15:17:35] [Server thread/INFO]: Zontafer_120 lost connection: TextComponent{text='A fatal error has occured, this connection is terminated', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[15:17:35] [Server thread/INFO]: Zontafer_120 left the game
[15:22:57] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2293ms behind, skipping 45 tick(s)
[15:24:01] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3395ms behind, skipping 67 tick(s)
[15:24:30] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2884ms behind, skipping 57 tick(s)
[15:25:37] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2993ms behind, skipping 59 tick(s)
[15:26:23] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2251ms behind, skipping 45 tick(s)
[15:40:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2050ms behind, skipping 41 tick(s)
[15:41:48] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2032ms behind, skipping 40 tick(s)
[15:42:01] [User Authenticator #4/INFO]: UUID of player Zerovility is 35d1b52af0a34344bb49b2f7da925d99
[15:42:03] [Server thread/INFO]: Zerovility lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[15:42:03] [Server thread/INFO]: Zerovility left the game
[15:42:52] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2861ms behind, skipping 57 tick(s)
[15:43:20] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3145ms behind, skipping 62 tick(s)
[15:45:57] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2601ms behind, skipping 52 tick(s)
[15:48:59] [User Authenticator #5/INFO]: UUID of player Zontafer_120 is c633010a62d24198989940c379f74f4d
[15:49:01] [Server thread/INFO]: Zontafer_120[/69.244.58.131:55199] logged in with entity id 285 at (-292.30004463380084, 70.27978653775946, 389.1213939445382)
[15:49:01] [Server thread/INFO]: Zontafer_120 joined the game
[15:49:04] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2211ms behind, skipping 44 tick(s)
[15:49:05] [Server thread/INFO]: Zontafer_120 lost connection: TextComponent{text='A fatal error has occured, this connection is terminated', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[15:49:05] [Server thread/INFO]: Zontafer_120 left the game
[15:49:25] [Server thread/INFO]: <pacman1903> stop
[15:49:28] [Server thread/INFO]: [pacman1903: Stopping the server]
[15:49:28] [Server thread/INFO]: Stopping server
[15:49:28] [Server thread/INFO]: Saving players
[15:49:28] [Server thread/INFO]: Saving worlds
[15:49:28] [Server thread/INFO]: Saving chunks for level 'world'/Overworld
[15:49:28] [Server thread/INFO]: Saving chunks for level 'world'/Nether
[15:49:28] [Server thread/INFO]: Saving chunks for level 'world'/The End
Computers, (PC, Laptop, Mac, etc) all have a finite amount of memory. Think of it like blank paper to do a math problem on. Everything you do is taking up space on the paper. You can turn off programs (erase parts of the paper, to keep up the metaphor), but there are always limitations.
If you host a server on your computer, that's taking up a sizable section of memory (paper). If you open a server and a client, you are effectively having 2x the space taken. If your friend connects, even more is being done. As Grimm said, you're overloading 6 seconds after loading the server, so that won't happen.
ItzSwayze, the same thing goes for modding. If you make a "modded" instance, you are increasing the amount of memory (paper) that is taken up. If you're computer can't think because its out of space, it will stop calculating everything and focus on essential processes, which minecraft is further down the list. This can cause crashes, especially because Java is known to have frequent leaks (think of it like losing parts of the paper to an ink spill) that require restarts. If you're crashing, you may not be able to handle the mods you have in it.
Rollback Post to RevisionRollBack
Want to see the world's most gullible person? Click Here!
[15:13:04] [Server thread/INFO]: Starting minecraft server version 1.7.2
[15:13:15] [Server thread/INFO]: Loading properties
[15:13:15] [Server thread/INFO]: Default game type: SURVIVAL
[15:13:15] [Server thread/INFO]: Generating keypair
[15:13:16] [Server thread/INFO]: Starting Minecraft server on *:25565
[15:13:18] [Server thread/INFO]: Preparing level "world"
[15:13:20] [Server thread/INFO]: Preparing start region for level 0
[15:13:22] [Server thread/INFO]: Preparing spawn area: 0%
[15:13:23] [Server thread/INFO]: Preparing spawn area: 4%
[15:13:25] [Server thread/INFO]: Preparing spawn area: 19%
[15:13:26] [Server thread/INFO]: Preparing spawn area: 31%
[15:13:27] [Server thread/INFO]: Preparing spawn area: 39%
[15:13:28] [Server thread/INFO]: Preparing spawn area: 52%
[15:13:29] [Server thread/INFO]: Preparing spawn area: 81%
[15:13:30] [Server thread/INFO]: Done (12.373s)! For help, type "help" or "?"
[15:13:36] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3969ms behind, skipping 79 tick(s)
[15:13:56] [User Authenticator #1/INFO]: UUID of player pacman1903 is 6b2645579a444361b5fd906880ada8b4
[15:13:59] [Server thread/INFO]: pacman1903[/127.0.0.1:50493] logged in with entity id 209 at (-245.7526588415987, 72.0, 336.4612443470604)
[15:13:59] [Server thread/INFO]: pacman1903 joined the game
[15:14:06] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2142ms behind, skipping 42 tick(s)
[15:14:25] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4571ms behind, skipping 91 tick(s)
[15:15:16] [User Authenticator #2/INFO]: UUID of player Zontafer_120 is c633010a62d24198989940c379f74f4d
[15:15:17] [Server thread/INFO]: Zontafer_120[/69.244.58.131:54588] logged in with entity id 229 at (-296.62485025106196, 86.44839601965035, 385.1638952690406)
[15:15:17] [Server thread/INFO]: Zontafer_120 joined the game
[15:15:20] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2894ms behind, skipping 57 tick(s)
[15:15:28] [Server thread/INFO]: Zontafer_120 lost connection: TextComponent{text='A fatal error has occured, this connection is terminated', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[15:15:28] [Server thread/INFO]: Zontafer_120 left the game
[15:16:11] [Server thread/INFO]: [pacman1903: Set own game mode to Survival Mode]
[15:17:30] [User Authenticator #3/INFO]: UUID of player Zontafer_120 is c633010a62d24198989940c379f74f4d
[15:17:31] [Server thread/INFO]: Zontafer_120[/69.244.58.131:54671] logged in with entity id 276 at (-295.30847761074386, 68.92354653775946, 385.8798736779663)
[15:17:31] [Server thread/INFO]: Zontafer_120 joined the game
[15:17:33] [Server thread/INFO]: [pacman1903: Set own game mode to Creative Mode]
[15:17:35] [Server thread/INFO]: Zontafer_120 lost connection: TextComponent{text='A fatal error has occured, this connection is terminated', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[15:17:35] [Server thread/INFO]: Zontafer_120 left the game
[15:22:57] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2293ms behind, skipping 45 tick(s)
[15:24:01] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3395ms behind, skipping 67 tick(s)
[15:24:30] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2884ms behind, skipping 57 tick(s)
[15:25:37] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2993ms behind, skipping 59 tick(s)
[15:26:23] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2251ms behind, skipping 45 tick(s)
[15:40:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2050ms behind, skipping 41 tick(s)
[15:41:48] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2032ms behind, skipping 40 tick(s)
[15:42:01] [User Authenticator #4/INFO]: UUID of player Zerovility is 35d1b52af0a34344bb49b2f7da925d99
[15:42:03] [Server thread/INFO]: Zerovility lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[15:42:03] [Server thread/INFO]: Zerovility left the game
[15:42:52] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2861ms behind, skipping 57 tick(s)
[15:43:20] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3145ms behind, skipping 62 tick(s)
[15:45:57] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2601ms behind, skipping 52 tick(s)
[15:48:59] [User Authenticator #5/INFO]: UUID of player Zontafer_120 is c633010a62d24198989940c379f74f4d
[15:49:01] [Server thread/INFO]: Zontafer_120[/69.244.58.131:55199] logged in with entity id 285 at (-292.30004463380084, 70.27978653775946, 389.1213939445382)
[15:49:01] [Server thread/INFO]: Zontafer_120 joined the game
[15:49:04] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2211ms behind, skipping 44 tick(s)
[15:49:05] [Server thread/INFO]: Zontafer_120 lost connection: TextComponent{text='A fatal error has occured, this connection is terminated', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[15:49:05] [Server thread/INFO]: Zontafer_120 left the game
[15:49:25] [Server thread/INFO]: <pacman1903> stop
[15:49:28] [Server thread/INFO]: [pacman1903: Stopping the server]
[15:49:28] [Server thread/INFO]: Stopping server
[15:49:28] [Server thread/INFO]: Saving players
[15:49:28] [Server thread/INFO]: Saving worlds
[15:49:28] [Server thread/INFO]: Saving chunks for level 'world'/Overworld
[15:49:28] [Server thread/INFO]: Saving chunks for level 'world'/Nether
[15:49:28] [Server thread/INFO]: Saving chunks for level 'world'/The End
Maybe He Didn't Install The Mode, Forge Or Something Right.
(Yes I Know Forge Is Not A Mod)
Adventure Starts Here:
http://dragcave.net/view/7RQ8a
If Any Dragons Are Sick Gmail Me, [email protected]
Image Removed
I'm trying to make a modded single player world and it gives me the same message, any way to fix it?
Computers, (PC, Laptop, Mac, etc) all have a finite amount of memory. Think of it like blank paper to do a math problem on. Everything you do is taking up space on the paper. You can turn off programs (erase parts of the paper, to keep up the metaphor), but there are always limitations.
If you host a server on your computer, that's taking up a sizable section of memory (paper). If you open a server and a client, you are effectively having 2x the space taken. If your friend connects, even more is being done. As Grimm said, you're overloading 6 seconds after loading the server, so that won't happen.
ItzSwayze, the same thing goes for modding. If you make a "modded" instance, you are increasing the amount of memory (paper) that is taken up. If you're computer can't think because its out of space, it will stop calculating everything and focus on essential processes, which minecraft is further down the list. This can cause crashes, especially because Java is known to have frequent leaks (think of it like losing parts of the paper to an ink spill) that require restarts. If you're crashing, you may not be able to handle the mods you have in it.
Want to see the world's most gullible person? Click Here!
Ok, thanks man!