Im currently having an odd problem (since im full of them in the past two days) and could not find a solution anywhere. I have (currently)34 mods loaded:
Minecraft Forge, Applied Energistics2, CodeChicken Core, Itemphysic, NEI, Infusioncraft, Damage Indicators, bspkrsCore, Treecapitator, Buildcraft, IndustrialCraft 2, Applied Energistics 2, iChunUtil, Backtools, Bibliocraft, Biomes O' Plenty, 3D blocks mod, Carpeners Blocks, Chisel, Decocraft, Enhanced Portals, Forestry, Red Gear Core, More Backpacks, MrCrayfish's Furniture Mod, Plant Mega Pack, and Toolbelts
They all loaded fine, but when I go into singleplayer the blocks from certain mods (Currently Chisel, MrCrayFish's Furniture Mod, Industrial Craft 2, and Applied Energistics 2) one of two things happen:
.
Here, the blocks are completely invisible. Also, the blocks(the bed, and the door, and flowerpot etc) are shown but when they are placed they are invisible.
Here, there are blocks from Industrial Craft 2, where the machines are other blocks (Ill assume from Chisel)
So after about a few hours of looking around, I saw that theres ID conflicts popping up in different forums. So, I did the dump on MC and got the file, but there wasn't any ID's from any of those mods that were the same on the dump. I decided to then look into the .minecraft/config folder and open up the config for, lets say Chisel and got this:
# Particle tick rate. Greater value = less particles.
I:particleTickrate=1
# Use old pillar textures
B:pillarOldGraphics=false
}
cslient {
# Make variations of blocks have the same name, and use the description in tooltip to distinguish them.
B:tooltipsUseBlockDescriptions=true
}
general {
# Use alternative crafting recipe for the chisel
B:chiselAlternateRecipe=false
# Chisel stone to cobblestone and bricks by left-click.
B:chiselStoneToCobbleBricks=true
# Traversing concrete roads, players will acceleration to this velocity. For reference, normal running speed is about 0.28. Set to 0 to disable acceleration.
D:concreteVelocity=0.45
B:doesCloudRenderLikeGhost=true
# Change blocks to another block using the Chisel and left-click.
B:enableChiselingLeftClicking=false
}
tweaks {
# Unlocalized name of the block that, when burned, will produce concrete (examples: lightgem, stone)
S:"concrete recipe block"=gravel
}
worldgen {
# Amount of limestone to generate in the world; use 0 for none
I:limestoneAmount=4
# Amount of marble to generate in the world; use 0 for none
I:marbleAmount=8
}
This is true for all of the other configs; However online it says that I should be finding a section with block ID's of some sorts. I've looked for folders, searched through the .minecraft, but to no avail. The log in the .minecraft folder also says that im missing _ texture from the mods like this:
Using missing texture, unable to load appliedenergistics2:textures/items/ItemMaterial.InvalidType.png
.
So after about a few hours of looking around, I saw that theres ID conflicts popping up in different forums. So, I did the dump on MC and got the file, but there wasn't any ID's from any of those mods that were the same on the dump. I decided to then look into the .minecraft/config folder and open up the config for, lets say Chisel and got this:
client {
# Enable connected textures
B:connectedTextures=true
# Particle tick rate. Greater value = less particles.
I:particleTickrate=1
# Use old pillar textures
B:pillarOldGraphics=false
}
cslient {
# Make variations of blocks have the same name, and use the description in tooltip to distinguish them.
B:tooltipsUseBlockDescriptions=true
}
features {
B:ballOfMoss=true
B:bookshelf=true
B:carpet=true
B:carpetFloor=true
B:cloud=true
B:cobblestone=true
B:cobblestoneMossy=true
B:concrete=true
B:diamondBlock=true
B:dirt=true
B:emeraldBlock=true
B:factory=true
B:fantasy=true
B:futuristicArmorPlating=true
B:glass=true
B:glassPane=true
B:glassStained=true
B:glassStainedPane=true
B:glowstone=true
B:goldBlock=true
B:holystone=true
B:ice=true
B:icePillar=true
B:iceStairs=true
B:ironBars=true
B:ironBlock=true
B:lapisBlock=true
B:lavastone=true
B:limestone=true
B:marble=true
B:marblePillar=true
B:netherBrick=true
B:netherRack=true
B:obsidian=true
B:redstoneBlock=true
B:roadLine=true
B:sandstone=true
B:sandstoneScribbles=true
B:smashingRock=true
B:snakeSandstone=true
B:snakestone=true
B:snakestoneObsidian=true
B:stoneBrick=true
B:templeBlock=true
B:templeBlockMossy=true
B:wood=true
}
general {
# Use alternative crafting recipe for the chisel
B:chiselAlternateRecipe=false
# Chisel stone to cobblestone and bricks by left-click.
B:chiselStoneToCobbleBricks=true
# Traversing concrete roads, players will acceleration to this velocity. For reference, normal running speed is about 0.28. Set to 0 to disable acceleration.
D:concreteVelocity=0.45
B:doesCloudRenderLikeGhost=true
# Change blocks to another block using the Chisel and left-click.
B:enableChiselingLeftClicking=false
}
tweaks {
# Unlocalized name of the block that, when burned, will produce concrete (examples: lightgem, stone)
S:"concrete recipe block"=gravel
}
worldgen {
# Amount of limestone to generate in the world; use 0 for none
I:limestoneAmount=4
# Amount of marble to generate in the world; use 0 for none
I:marbleAmount=8
}
Using missing texture, unable to load appliedenergistics2:textures/items/ItemMaterial.InvalidType.png
But Im not sure how it could be missing.
Any ideas/help?
get around it? fix it?And thankyou, you're such a good help!
edit: Was 3D Blocks, went through each one-by-one; Ill just keep it out and keep my fingers crossed