Since the new launcher, I have had no sound in Minecraft. I'm assuming it is because the launcher auto- updates lwjgl. I have reinstalled: Minecraft, Java x86/Java x64, my sound drivers, and I tried to downgrade lwjgl. Sound works in all of my other games, and if I downgrade to 1.5 with the old launcher, Minecraft's sound works.
This is what shows up in the development console:
[12:39:32 INFO]: Client> Starting up SoundSystem...
[12:39:33 INFO]: Client> Initializing LWJGL OpenAL
[12:39:33 INFO]: Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[12:39:33 INFO]: Client> AL lib: (EE) DoReset: Unhandled channel config: 8 -- 0x000000ff
[12:39:33 INFO]: Client> AL lib: (EE) DoReset: Unhandled extensible channels: 8 -- 0x000000ff
[12:39:33 INFO]: Client> AL lib: (EE) DoReset: Failed to initialize audio client: 0x80070057
[12:39:33 INFO]: Client> Exception in thread "Thread-5" org.lwjgl.openal.OpenALException: Invalid Device
[12:39:33 INFO]: Client> at org.lwjgl.openal.Util.checkALCError(Util.java:55)
[12:39:33 INFO]: Client> at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:251)
[12:39:33 INFO]: Client> at org.lwjgl.openal.AL.init(AL.java:168)
[12:39:33 INFO]: Client> at org.lwjgl.openal.AL.create(AL.java:138)
[12:39:33 INFO]: Client> at org.lwjgl.openal.AL.create(AL.java:102)
[12:39:33 INFO]: Client> at org.lwjgl.openal.AL.create(AL.java:201)
[12:39:33 INFO]: Client> at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
[12:39:33 INFO]: Client> at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
[12:39:33 INFO]: Client> at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
[12:39:33 INFO]: Client> at paulscode.sound.CommandThread.run(CommandThread.java:121)
[12:39:41 INFO]: Client> [12:39:41] [Client thread/INFO]: Created: 1024x512 textures/blocks-atlas
[12:39:41 INFO]: Client> [12:39:41] [Client thread/INFO]: Created: 256x256 textures/items-atlas
[12:40:13 INFO]: Client> ERROR MESSAGE:
[12:40:13 INFO]: Client> SoundSystem did not load after 30 seconds.
[12:40:13 INFO]: Client>
[12:40:13 INFO]: Client> Starting up SoundSystem...
[12:40:13 INFO]: Client> Switching to No Sound
[12:40:13 INFO]: Client> (Silent Mode)
[12:40:13 INFO]: Client>
[12:40:13 INFO]: Client> [12:40:13] [Sound Library Loader/INFO]: Sound engine started
I suspected it was my sound drivers when I noticed Call of Duty: World at War is stuck in 7.1 Dolby Digital, but this seems unrelated. I have read around and can't find anything that has worked. If anyone has any suggestions they are much appreciated. Thank you!
[EDIT]:
I was messing around with old versions of Minecraft, and I ran Beta 1.7.3 under the new launcher, and the sound worked perfectly.
[13:15:35 INFO]: Client> Starting up SoundSystem...
[13:15:35 INFO]: Client> Initializing LWJGL OpenAL
[13:15:35 INFO]: Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[13:15:35 INFO]: Client> AL lib: (EE) MMDevApiOpenPlayback: Device init failed: 0x80004005
[13:15:35 INFO]: Client> AL lib: (EE) MMDevApiOpenPlayback: Device init failed: 0x80004005
[13:15:35 INFO]: Client> OpenAL initialized.
But if I go into any version since the newer launcher, I'm back to where I started.
Rollback Post to RevisionRollBack
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This is what shows up in the development console:
[12:39:32 INFO]: Client> Starting up SoundSystem...
[12:39:33 INFO]: Client> Initializing LWJGL OpenAL
[12:39:33 INFO]: Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[12:39:33 INFO]: Client> AL lib: (EE) DoReset: Unhandled channel config: 8 -- 0x000000ff
[12:39:33 INFO]: Client> AL lib: (EE) DoReset: Unhandled extensible channels: 8 -- 0x000000ff
[12:39:33 INFO]: Client> AL lib: (EE) DoReset: Failed to initialize audio client: 0x80070057
[12:39:33 INFO]: Client> Exception in thread "Thread-5" org.lwjgl.openal.OpenALException: Invalid Device
[12:39:33 INFO]: Client> at org.lwjgl.openal.Util.checkALCError(Util.java:55)
[12:39:33 INFO]: Client> at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:251)
[12:39:33 INFO]: Client> at org.lwjgl.openal.AL.init(AL.java:168)
[12:39:33 INFO]: Client> at org.lwjgl.openal.AL.create(AL.java:138)
[12:39:33 INFO]: Client> at org.lwjgl.openal.AL.create(AL.java:102)
[12:39:33 INFO]: Client> at org.lwjgl.openal.AL.create(AL.java:201)
[12:39:33 INFO]: Client> at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
[12:39:33 INFO]: Client> at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
[12:39:33 INFO]: Client> at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
[12:39:33 INFO]: Client> at paulscode.sound.CommandThread.run(CommandThread.java:121)
[12:39:41 INFO]: Client> [12:39:41] [Client thread/INFO]: Created: 1024x512 textures/blocks-atlas
[12:39:41 INFO]: Client> [12:39:41] [Client thread/INFO]: Created: 256x256 textures/items-atlas
[12:40:13 INFO]: Client> ERROR MESSAGE:
[12:40:13 INFO]: Client> SoundSystem did not load after 30 seconds.
[12:40:13 INFO]: Client>
[12:40:13 INFO]: Client> Starting up SoundSystem...
[12:40:13 INFO]: Client> Switching to No Sound
[12:40:13 INFO]: Client> (Silent Mode)
[12:40:13 INFO]: Client>
[12:40:13 INFO]: Client> [12:40:13] [Sound Library Loader/INFO]: Sound engine started
System Specs: (In case of incompatibilities)
ASUS P5LD2 Board
Core 2 Extreme X6800 3.08GHz
4GB DDR2 RAM
XFX Radeon R5 230
425w PSU
I suspected it was my sound drivers when I noticed Call of Duty: World at War is stuck in 7.1 Dolby Digital, but this seems unrelated. I have read around and can't find anything that has worked. If anyone has any suggestions they are much appreciated. Thank you!
[EDIT]:
I was messing around with old versions of Minecraft, and I ran Beta 1.7.3 under the new launcher, and the sound worked perfectly.
[13:15:35 INFO]: Client> Starting up SoundSystem...
[13:15:35 INFO]: Client> Initializing LWJGL OpenAL
[13:15:35 INFO]: Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[13:15:35 INFO]: Client> AL lib: (EE) MMDevApiOpenPlayback: Device init failed: 0x80004005
[13:15:35 INFO]: Client> AL lib: (EE) MMDevApiOpenPlayback: Device init failed: 0x80004005
[13:15:35 INFO]: Client> OpenAL initialized.
But if I go into any version since the newer launcher, I'm back to where I started.