I installed shaders mod 1.7.5 with Sonic Ether's Shaderpacks on my desktop computer and everything worked fine - it's a great computer, good graphics card, etc.
I just got a beast gaming laptop today, and I wanted to see how well it could handle the shaderpacks, so i installed it the same way I installed it on my desktop; thus, I didn't mess anything up during the installation.
However, when I load a world and then proceed to try and load a shader, the game just closes. I allocated plenty of ram, and my GTX 880 should be able to handle anything (drivers are up to date), but it crashes each time i try and load a shader. Anyone know what the problem may be?? Thanks
below is part of what i believe is my crash report:
[00:43:36 INFO]: Client> WARNING: 0:344: Only GLSL version > 110 allows postfix "F" or "f" for float
[00:43:36 INFO]: Client> WARNING: 0:375: Only GLSL version > 110 allows postfix "F" or "f" for float
[00:43:36 INFO]: Client>
[00:43:36 INFO]: Client>
[00:43:36 INFO]: Client>
[00:43:36 INFO]: Client> GL error 0x0502: Invalid operation at useProgram final
[00:43:36 INFO]: Client> GL error 0x0501: Invalid value at useProgram final
[00:43:36 INFO]: Client> [00:43:36] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program final
[00:43:36 INFO]: Client> [Shaders] Error : Invalid program final
[00:43:36 INFO]: Client> Info log: /shaders/shadow.vsh
[00:43:36 INFO]: Client> WARNING: 0:13: Only GLSL version > 110 allows postfix "F" or "f" for float
[00:43:36 INFO]: Client> WARNING: 0:14: Only GLSL version > 110 allows postfix "F" or "f" for float
[00:43:36 INFO]: Client>
[00:43:36 INFO]: Client>
[00:43:36 INFO]: Client>
[00:43:36 INFO]: Client> Program shadow loaded
[00:43:36 INFO]: Client> Framebuffer created.
[00:43:36 INFO]: Client> Shadow framebuffer created.
[00:43:36 INFO]: Client> Reset model renderers
[00:43:36 INFO]: Client> Reset world renderers
[00:43:36 INFO]: Client> [00:43:36] [Client thread/INFO]: [CHAT] Shaders initialized.
[00:43:37 INFO]: Client> #
[00:43:37 INFO]: Client> # A fatal error has been detected by the Java Runtime Environment:
[00:43:37 INFO]: Client> #
[00:43:37 INFO]: Client> # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00000000304c9f10, pid=1232, tid=4928
[00:43:37 INFO]: Client> #
[00:43:37 INFO]: Client> # JRE version: Java(TM) SE Runtime Environment (7.0_60-b19) (build 1.7.0_60-b19)
[00:43:37 INFO]: Client> # Java VM: Java HotSpot(TM) 64-Bit Server VM (24.60-b09 mixed mode windows-amd64 compressed oops)
[00:43:37 INFO]: Client> # Problematic frame:
[00:43:37 INFO]: Client> # C [ig75icd64.dll+0x89f10]
[00:43:37 INFO]: Client> #
[00:43:37 INFO]: Client> # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
[00:43:37 INFO]: Client> #
[00:43:37 INFO]: Client> # An error report file with more information is saved as:
[00:43:37 INFO]: Client> # C:\Users\Paul\AppData\Roaming\.minecraft\hs_err_pid1232.log
[00:43:37 INFO]: Client> #
[00:43:37 INFO]: Client> # If you would like to submit a bug report, please visit:
[00:43:37 INFO]: Client> # http://bugreport.sun.com/bugreport/crash.jsp
[00:43:37 INFO]: Client> # The crash happened outside the Java Virtual Machine in native code.
[00:43:37 INFO]: Client> # See problematic frame for where to report the bug.
[00:43:37 INFO]: Client> #
[00:43:37 INFO]: Client> AL lib: (EE) alc_cleanup: 1 device not closed
[00:43:37 INFO]: Client>
[00:43:37 INFO]: Client> [error occurred during error reporting , id 0xc0000005]
[00:43:37 INFO]: Client>
[00:43:37 ERROR]: Game ended with bad state (exit code 1)
[00:43:37 INFO]: Ignoring visibility rule and showing launcher due to a game crash
[00:43:37 INFO]: Deleting C:\Users\Paul\AppData\Roaming\.minecraft\versions\1.7.5-ShadersMod2.3.15\1.7.5-ShadersMod2.3.15-natives-1723895582313
[00:43:37 WARN]: Couldn't delete C:\Users\Paul\AppData\Roaming\.minecraft\versions\1.7.5-ShadersMod2.3.15\1.7.5-ShadersMod2.3.15-natives-1723895582313 - scheduling for deletion upon exit
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My YouTube channels: KingKousky (3k subscribers) PDK Films (153k subscribers)
I installed shaders mod 1.7.5 with Sonic Ether's Shaderpacks on my desktop computer and everything worked fine - it's a great computer, good graphics card, etc.
I just got a beast gaming laptop today, and I wanted to see how well it could handle the shaderpacks, so i installed it the same way I installed it on my desktop; thus, I didn't mess anything up during the installation.
However, when I load a world and then proceed to try and load a shader, the game just closes. I allocated plenty of ram, and my GTX 880 should be able to handle anything (drivers are up to date), but it crashes each time i try and load a shader. Anyone know what the problem may be?? Thanks
below is part of what i believe is my crash report:
[00:43:36 INFO]: Client> WARNING: 0:344: Only GLSL version > 110 allows postfix "F" or "f" for float
[00:43:36 INFO]: Client> WARNING: 0:375: Only GLSL version > 110 allows postfix "F" or "f" for float
[00:43:36 INFO]: Client>
[00:43:36 INFO]: Client>
[00:43:36 INFO]: Client>
[00:43:36 INFO]: Client> GL error 0x0502: Invalid operation at useProgram final
[00:43:36 INFO]: Client> GL error 0x0501: Invalid value at useProgram final
[00:43:36 INFO]: Client> [00:43:36] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program final
[00:43:36 INFO]: Client> [Shaders] Error : Invalid program final
[00:43:36 INFO]: Client> Info log: /shaders/shadow.vsh
[00:43:36 INFO]: Client> WARNING: 0:13: Only GLSL version > 110 allows postfix "F" or "f" for float
[00:43:36 INFO]: Client> WARNING: 0:14: Only GLSL version > 110 allows postfix "F" or "f" for float
[00:43:36 INFO]: Client>
[00:43:36 INFO]: Client>
[00:43:36 INFO]: Client>
[00:43:36 INFO]: Client> Program shadow loaded
[00:43:36 INFO]: Client> Framebuffer created.
[00:43:36 INFO]: Client> Shadow framebuffer created.
[00:43:36 INFO]: Client> Reset model renderers
[00:43:36 INFO]: Client> Reset world renderers
[00:43:36 INFO]: Client> [00:43:36] [Client thread/INFO]: [CHAT] Shaders initialized.
[00:43:37 INFO]: Client> #
[00:43:37 INFO]: Client> # A fatal error has been detected by the Java Runtime Environment:
[00:43:37 INFO]: Client> #
[00:43:37 INFO]: Client> # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00000000304c9f10, pid=1232, tid=4928
[00:43:37 INFO]: Client> #
[00:43:37 INFO]: Client> # JRE version: Java(TM) SE Runtime Environment (7.0_60-b19) (build 1.7.0_60-b19)
[00:43:37 INFO]: Client> # Java VM: Java HotSpot(TM) 64-Bit Server VM (24.60-b09 mixed mode windows-amd64 compressed oops)
[00:43:37 INFO]: Client> # Problematic frame:
[00:43:37 INFO]: Client> # C [ig75icd64.dll+0x89f10]
[00:43:37 INFO]: Client> #
[00:43:37 INFO]: Client> # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
[00:43:37 INFO]: Client> #
[00:43:37 INFO]: Client> # An error report file with more information is saved as:
[00:43:37 INFO]: Client> # C:\Users\Paul\AppData\Roaming\.minecraft\hs_err_pid1232.log
[00:43:37 INFO]: Client> #
[00:43:37 INFO]: Client> # If you would like to submit a bug report, please visit:
[00:43:37 INFO]: Client> # http://bugreport.sun.com/bugreport/crash.jsp
[00:43:37 INFO]: Client> # The crash happened outside the Java Virtual Machine in native code.
[00:43:37 INFO]: Client> # See problematic frame for where to report the bug.
[00:43:37 INFO]: Client> #
[00:43:37 INFO]: Client> AL lib: (EE) alc_cleanup: 1 device not closed
[00:43:37 INFO]: Client>
[00:43:37 INFO]: Client> [error occurred during error reporting , id 0xc0000005]
[00:43:37 INFO]: Client>
[00:43:37 ERROR]: Game ended with bad state (exit code 1)
[00:43:37 INFO]: Ignoring visibility rule and showing launcher due to a game crash
[00:43:37 INFO]: Deleting C:\Users\Paul\AppData\Roaming\.minecraft\versions\1.7.5-ShadersMod2.3.15\1.7.5-ShadersMod2.3.15-natives-1723895582313
[00:43:37 WARN]: Couldn't delete C:\Users\Paul\AppData\Roaming\.minecraft\versions\1.7.5-ShadersMod2.3.15\1.7.5-ShadersMod2.3.15-natives-1723895582313 - scheduling for deletion upon exit
KingKousky (3k subscribers)
PDK Films (153k subscribers)
how do i do this?
thanks
KingKousky (3k subscribers)
PDK Films (153k subscribers)