The Meaning of Life, the Universe, and Everything.
Location:
Cuba
Join Date:
5/21/2013
Posts:
152
Minecraft:
Ziero1986
Member Details
Been out of the Minecraft community and modding for a while now. Did some searching and couldn't find anything that seemed to help or even be related to my problem.
I have Forge, Optifine, and some mods installed. I am playing Single Player Creative, no server whatsoever. Game crashes after about 10 minutes of building. Just looking for a clue as to why. Thanks. I realize that the Forge+Optifine combo may be what's doing it, but if it isn't I would like to know how to solve it.
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 6/10/14 1:10 PM
Description: Ticking memory connection
java.lang.IndexOutOfBoundsException: Index: 49, Size: 45
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:206)
at net.minecraft.network.NetHandlerPlayServer.func_147351_a(NetHandlerPlayServer.java:876)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:32)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:10)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:197)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:639)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:527)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:665)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:206)
at net.minecraft.network.NetHandlerPlayServer.func_147351_a(NetHandlerPlayServer.java:876)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:32)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:10)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:197)
-- Ticking connection --
Details:
Connection: [email protected]
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:639)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:527)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:665)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 85547496 bytes (81 MB) / 333447168 bytes (318 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 479 (26824 bytes; 0 MB) allocated, 386 (21616 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.01-pre FML v7.2.156.1060 Minecraft Forge 10.12.1.1060 Optifine OptiFine_1.7.2_HD_U_D1 9 mods loaded, 9 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.2.156.1060} [Forge Mod Loader] (forge-1.7.2-10.12.1.1060.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.12.1.1060} [Minecraft Forge] (forge-1.7.2-10.12.1.1060.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.0} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.1} [Not Enough Items] (NotEnoughItems-1.7.2-1.0.1-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CarpentersBlocks{3.1.5} [Carpenter's Blocks] (Carpenter's Blocks v3.1.5 - MC 1.7+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMultipart{1.1.0.282} [Forge Multipart] (ForgeMultipart-1.7.2-1.1.0.282-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
McMultipart{1.1.0.282} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.2-1.1.0.282-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMicroblock{1.1.0.282} [Forge Microblocks] (ForgeMultipart-1.7.2-1.1.0.282-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 50 (2800 bytes; 0 MB) allocated, 44 (2464 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Ziero1986'/61, l='CHS', x=-1637.62, y=7.00, z=-299.29]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
You might possibly be running out of memory? Try assigning more RAM to your game.
Thanks for the tip. It seemed to have helped, but just to let others know, I hadn't updated my Forge in a couple of days, and apparently that mattered. idk, was a bit wierd, but since I updated my forge and allocated more ram to my game, hasn't crashed since.
Thanks for the tip. It seemed to have helped, but just to let others know, I hadn't updated my Forge in a couple of days, and apparently that mattered. idk, was a bit wierd, but since I updated my forge and allocated more ram to my game, hasn't crashed since.
Huh, weird. The version of Optifine your were using probably wasn't for the version of forge you were using.
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I have Forge, Optifine, and some mods installed. I am playing Single Player Creative, no server whatsoever. Game crashes after about 10 minutes of building. Just looking for a clue as to why. Thanks. I realize that the Forge+Optifine combo may be what's doing it, but if it isn't I would like to know how to solve it.
Thanks for the tip. It seemed to have helped, but just to let others know, I hadn't updated my Forge in a couple of days, and apparently that mattered. idk, was a bit wierd, but since I updated my forge and allocated more ram to my game, hasn't crashed since.
Huh, weird. The version of Optifine your were using probably wasn't for the version of forge you were using.