The Meaning of Life, the Universe, and Everything.
Join Date:
4/23/2013
Posts:
75
Member Details
I recently experienced a minecraft crash, supposedly due to an invalid biome ID. At first, I panicked, but when I reloaded my world, it ran fine.
Here's a bit of backstory. It probably won't matter at all, but there's a chance it may explain some things:
I recently began exploring a minecraft survival world that I created in 1.7.2. I was exploring desertland via horse, generating many fresh chunks, and adding the vast beige expanse on my map. I noticed that my in-game hand was covering the corner of the map, and when I dismounted, it didn't fix itself. I saved and quit, then opened it again in order to fix the problem. However, I noticed the problem of having the default skin. I later found out that an error loading my profile file occured. A bit freaked out, I once again saved and quit. I rejoined the world, and as the world was loading, a crash greeted me. According to my crash report, it was due to an invalid biome ID. After doing some research and gaining little knowledge on the subject, I eventually dared to re-open the game, and it ran fine. However, I didn't play for long, and didn't return to my base, which I think may have been the location of the problem.
Thus, the question is whether I should worry about the issue, or just forget about it, as my game now appears to run fine.
The crash report:
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 5/16/14 5:52 PM
Description: Invalid Biome id
java.lang.NullPointerException: Invalid Biome id
at aia.a(SourceFile:82)
at ahy.<init>(SourceFile:26)
at ahx.a(SourceFile:52)
at ahx.b(SourceFile:61)
at aia.a(SourceFile:61)
at apw.a(SourceFile:933)
at aha.a(SourceFile:115)
at aha.a(SourceFile:1046)
at bof.j(SourceFile:1343)
at bof.a(SourceFile:928)
at bof.b(SourceFile:814)
at ban.ak(SourceFile:801)
at ban.f(SourceFile:728)
at net.minecraft.client.main.Main.main(SourceFile:148)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at aia.a(SourceFile:82)
-- DownfallBlock --
Details:
biome id: 0
downfalls[] size: 256
x: 0
z: 0
w: 16
h: 16
Stacktrace:
at aia.a(SourceFile:82)
at ahy.<init>(SourceFile:26)
at ahx.a(SourceFile:52)
at ahx.b(SourceFile:61)
at aia.a(SourceFile:61)
at apw.a(SourceFile:933)
-- Coordinates of biome request --
Details:
Location: World: (8,0,8), Chunk: (at 8,0,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Stacktrace:
at aha.a(SourceFile:115)
at aha.a(SourceFile:1046)
at bof.j(SourceFile:1343)
at bof.a(SourceFile:928)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [blw['Exxmorphing'/1018430, l='MpServer', x=8.50, y=66.62, z=8.50]]
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (0,64,-92), Chunk: (at 0,4,4 in 0,-6; contains blocks 0,0,-96 to 15,255,-81), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 1 total; [blw['Exxmorphing'/1018430, l='MpServer', x=8.50, y=66.62, z=8.50]]
Retry entities: 0 total; []
Server brand: vanilla
Server type: Integrated singleplayer server
Stacktrace:
at blr.a(SourceFile:289)
at ban.b(SourceFile:1972)
at ban.f(SourceFile:737)
at net.minecraft.client.main.Main.main(SourceFile:148)
-- System Details --
Details:
Minecraft Version: 1.7.9
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
Memory: 376803600 bytes (359 MB) / 617627648 bytes (589 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 4, tcache: 76, allocated: 8, tallocated: 38
Launched Version: 1.7.9
LWJGL: 2.9.1
OpenGL: ATI Radeon HD 4300/4500 Series GL version 3.3.11672 Compatibility Profile Context, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Here's a bit of backstory. It probably won't matter at all, but there's a chance it may explain some things:
I recently began exploring a minecraft survival world that I created in 1.7.2. I was exploring desertland via horse, generating many fresh chunks, and adding the vast beige expanse on my map. I noticed that my in-game hand was covering the corner of the map, and when I dismounted, it didn't fix itself. I saved and quit, then opened it again in order to fix the problem. However, I noticed the problem of having the default skin. I later found out that an error loading my profile file occured. A bit freaked out, I once again saved and quit. I rejoined the world, and as the world was loading, a crash greeted me. According to my crash report, it was due to an invalid biome ID. After doing some research and gaining little knowledge on the subject, I eventually dared to re-open the game, and it ran fine. However, I didn't play for long, and didn't return to my base, which I think may have been the location of the problem.
Thus, the question is whether I should worry about the issue, or just forget about it, as my game now appears to run fine.
The crash report:
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 5/16/14 5:52 PM
Description: Invalid Biome id
java.lang.NullPointerException: Invalid Biome id
at aia.a(SourceFile:82)
at ahy.<init>(SourceFile:26)
at ahx.a(SourceFile:52)
at ahx.b(SourceFile:61)
at aia.a(SourceFile:61)
at apw.a(SourceFile:933)
at aha.a(SourceFile:115)
at aha.a(SourceFile:1046)
at bof.j(SourceFile:1343)
at bof.a(SourceFile:928)
at bof.b(SourceFile:814)
at ban.ak(SourceFile:801)
at ban.f(SourceFile:728)
at net.minecraft.client.main.Main.main(SourceFile:148)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at aia.a(SourceFile:82)
-- DownfallBlock --
Details:
biome id: 0
downfalls[] size: 256
x: 0
z: 0
w: 16
h: 16
Stacktrace:
at aia.a(SourceFile:82)
at ahy.<init>(SourceFile:26)
at ahx.a(SourceFile:52)
at ahx.b(SourceFile:61)
at aia.a(SourceFile:61)
at apw.a(SourceFile:933)
-- Coordinates of biome request --
Details:
Location: World: (8,0,8), Chunk: (at 8,0,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Stacktrace:
at aha.a(SourceFile:115)
at aha.a(SourceFile:1046)
at bof.j(SourceFile:1343)
at bof.a(SourceFile:928)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [blw['Exxmorphing'/1018430, l='MpServer', x=8.50, y=66.62, z=8.50]]
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (0,64,-92), Chunk: (at 0,4,4 in 0,-6; contains blocks 0,0,-96 to 15,255,-81), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 1 total; [blw['Exxmorphing'/1018430, l='MpServer', x=8.50, y=66.62, z=8.50]]
Retry entities: 0 total; []
Server brand: vanilla
Server type: Integrated singleplayer server
Stacktrace:
at blr.a(SourceFile:289)
at ban.b(SourceFile:1972)
at ban.f(SourceFile:737)
at net.minecraft.client.main.Main.main(SourceFile:148)
-- System Details --
Details:
Minecraft Version: 1.7.9
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
Memory: 376803600 bytes (359 MB) / 617627648 bytes (589 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 4, tcache: 76, allocated: 8, tallocated: 38
Launched Version: 1.7.9
LWJGL: 2.9.1
OpenGL: ATI Radeon HD 4300/4500 Series GL version 3.3.11672 Compatibility Profile Context, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
-John Singer Sargent