Question. I have an older world. If I travel to the limits of the explored range, and new chunks are generated, do they generate under the new rules? In other words, would the newer biomes appear?
The world is too massive to import via MC Edit or any other tool into a newly-seeded world with the new biomes, so I was hoping to see them if I explored a bit further. So far, no luck.
Question. I have an older world. If I travel to the limits of the explored range, and new chunks are generated, do they generate under the new rules? In other words, would the newer biomes appear?
The world is too massive to import via MC Edit or any other tool into a newly-seeded world with the new biomes, so I was hoping to see them if I explored a bit further. So far, no luck.
It give some tools to let the new bioms better fit to u old world.
1. Use MC-Edit to remove now generatet new chunks.
2. Use the Littel nice Tool mcmerge v0.7.0. http://www.minecraftforum.net/topic/629884-a-tool-for-merging-alphabeta10-maps-mcmerge-v070/
(Read the README to fully understand the tool.)
3. Generate with MC-Edit some Chunks around u world. (Good number is 16 for beginning)
4. Use mcmerge v0.7.0. again. (Its the second step in the README)
Have Fun with a good looking world with not so bad Chunk transits.
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The world is too massive to import via MC Edit or any other tool into a newly-seeded world with the new biomes, so I was hoping to see them if I explored a bit further. So far, no luck.
It give some tools to let the new bioms better fit to u old world.
1. Use MC-Edit to remove now generatet new chunks.
2. Use the Littel nice Tool mcmerge v0.7.0.
http://www.minecraftforum.net/topic/629884-a-tool-for-merging-alphabeta10-maps-mcmerge-v070/
(Read the README to fully understand the tool.)
3. Generate with MC-Edit some Chunks around u world. (Good number is 16 for beginning)
4. Use mcmerge v0.7.0. again. (Its the second step in the README)
Have Fun with a good looking world with not so bad Chunk transits.