While I was working on my base, I noticed that my client's RAM usage was fluctuating extremely quickly. The game still ran smoothly (usually capped at 70 fps), other than the occasional drop to 30 or 40. This just seemed odd, has anyone else noticed this?
Edit: Just tried doubling the allocated RAM, and it just fluctuates between 0 and 30% now.
Ah I see, it just seemed to be using and clearing the memory much faster than usual, I'd always known it fluctuated from the garbage collecting, but usually only by 10-20% at a time, not 70-90%. If that's still normal, I'm fine with this being closed.
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Edit: Just tried doubling the allocated RAM, and it just fluctuates between 0 and 30% now.
It is working as intended by garbage collecting. http://www.oracle.com/webfolder/technetwork/tutorials/obe/java/gc01/index.html
There is no problem here and this thread can be closed honestly.