So I was playing minecraft the other day, and all of a sudden it closed itself and the launcher popped up. It didn't say it crashed or anything, so I just restarted it and tried to open my Single Player game again. But that time it did crash, and I have no idea why. I was playing for at least 20 minutes before it crashed, and for a few hours the day before and everything was running normally.
Here is the crash report from me trying to run it again today:
---- Minecraft Crash Report ----
// You're mean.
Time: 31/10/13 3:09 PM
Description: Exception in server tick loop
java.lang.NullPointerException
at net.minecraft.world.gen.structure.StructureStart.func_75068_a(StructureStart.java:47)
at net.minecraft.world.gen.structure.MapGenStructure.func_75051_a(MapGenStructure.java:81)
at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:533)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:258)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1253)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:153)
at net.minecraft.server.management.PlayerInstance.<init>(PlayerInstance.java:43)
at net.minecraft.server.management.PlayerManager.func_72690_a(SourceFile:208)
at net.minecraft.server.management.PlayerManager.func_72683_a(SourceFile:240)
at net.minecraft.server.management.ServerConfigurationManager.func_72375_a(ServerConfigurationManager.java:220)
at net.minecraft.server.management.ServerConfigurationManager.func_72377_c(ServerConfigurationManager.java:268)
at net.minecraft.server.management.ServerConfigurationManager.func_72355_a(ServerConfigurationManager.java:136)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:97)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 147616944 bytes (140 MB) / 396840960 bytes (378 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 39 (2184 bytes; 0 MB) allocated, 39 (2184 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.38.942 Minecraft Forge 9.11.1.942 8 mods loaded, 8 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
FML{6.4.38.942} [Forge Mod Loader] (minecraftforge-9.11.1.942.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forge{9.11.1.942} [Minecraft Forge] (minecraftforge-9.11.1.942.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
CodeChickenCore{0.9.0.6} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
NotEnoughItems{1.6.1.5} [Not Enough Items] (NotEnoughItems 1.6.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
jammyfurniture{4.5} [Jammy Furniture Mod] (1.6.2_Jammy_Furniture_Mod_V4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
UsefulFood{1.4.4} [UsefulFood] (UsefulFood-1.6.2_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 4 (224 bytes; 0 MB) allocated, 4 (224 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Mojamajasigni'/546, l='Sarah', x=-2161.18, y=64.00, z=-435.02]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
The mods I use are:
CodeChickenCore
NotEnoughItems
JammyFurnitureMod
ZansMinimap
UsefulFoods
I was using LotsOMobs up until recently, but my game lagged a lot so I deleted it. But I played it for a while after I deleted it and the game was fine.
I also just deleted everything and re-downloaded all my mods again. That is the most recent crash report from after I re-downloaded everything. It is only when I try to play my main Single Player game that it crashes, I can start a new world or play a different saved single player game without it crashing.
If anyone has any suggestions or anything that may help, I would greatly appreciate it.
Okay, I don't really know much about this kind of stuff so...
What's MCEdit?
The only thing I can think it would be is the old portals from when I had LotsOMobs, because I think I'm close to where they use to be, but I played for quite a few hours after I deleted it and I'm not sure I went close to them since I deleted it.
Okay, I found MCEdit, but I have absolutely no idea what I'm doing. I selected a bunch of stuff that was around me and deleted it, and moved back to where my house is. But I'm not really sure if it actually did anything. But I hit save on MCEdit and closed it and tried opening my game on Minecraft, still crashing, This is what the crash report says now, not sure if its any different than before:
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 02/11/13 11:53 PM
Description: Exception in server tick loop
java.lang.NullPointerException
at net.minecraft.world.gen.structure.StructureStart.func_75068_a(StructureStart.java:47)
at net.minecraft.world.gen.structure.MapGenStructure.func_75051_a(MapGenStructure.java:81)
at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:533)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:258)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1253)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:153)
at net.minecraft.server.management.PlayerInstance.<init>(PlayerInstance.java:43)
at net.minecraft.server.management.PlayerManager.func_72690_a(SourceFile:208)
at net.minecraft.server.management.PlayerManager.func_72683_a(SourceFile:240)
at net.minecraft.server.management.ServerConfigurationManager.func_72375_a(ServerConfigurationManager.java:220)
at net.minecraft.server.management.ServerConfigurationManager.func_72377_c(ServerConfigurationManager.java:268)
at net.minecraft.server.management.ServerConfigurationManager.func_72355_a(ServerConfigurationManager.java:136)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:97)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 60137080 bytes (57 MB) / 199102464 bytes (189 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 39 (2184 bytes; 0 MB) allocated, 39 (2184 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.38.942 Minecraft Forge 9.11.1.942 8 mods loaded, 8 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.38.942} [Forge Mod Loader] (minecraftforge-9.11.1.942.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.942} [Minecraft Forge] (minecraftforge-9.11.1.942.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.6} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.5} [Not Enough Items] (NotEnoughItems 1.6.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
jammyfurniture{4.5} [Jammy Furniture Mod] (1.6.2_Jammy_Furniture_Mod_V4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
UsefulFood{1.4.4} [UsefulFood] (UsefulFood-1.6.2_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 4 (224 bytes; 0 MB) allocated, 4 (224 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Mojamajasigni'/10, l='Sarah', x=-2161.18, y=64.00, z=-435.02]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
I did everything you said, but it didn't work. When I did that and reopened Minecraft my game file didn't even show up on the SIngle Player Game list. Thanks for trying to help though!
It seems to be related to specific locations. I could reproduce the issue (at least sometimes) by walking the same path from the spawn area to a specific location. Then I normally got the crash.
My solution was to go to the world folder (in my case on my server) and delete everything except for players, level.dat* and region files.
But I cannot tell what would go wrong because of this. At least the server was then running for some time until it recently crashed again multiple times.
Same issue here, i have al lot of mods installed (over 100) )))
It freally sucks - so I have MCSave Installed so i could reentry my world.
So yes its a structure Problem - but I have no idea which mod try to build a structure.
Here my Crash log http://pastebin.com/BjyFR0um
The Meaning of Life, the Universe, and Everything.
Join Date:
12/1/2012
Posts:
47
Member Details
Hello,
what I could confirm is, that the GraveStones mod (version 2.4.1) makes worlds unplayable as soon as some apecific structures were generated in villages.
There's a file called village.dat for each dimension which contains information about all (already discovered) villages and their structures. As soon as someone comes near a village with one of the GS structures, the server will crash.
So one should disable this structure generation in the mods configuration and remove these NBT entries using NBTExplorer (or something else).
The easiest way to do so is probably deleting the file village.dat, but I cannot tell which side effects this could cause.
Screenshot (NBT)
Configuration section
####################
# general
####################
# This value must be between 0 an 40!
I:SavedItemsCount=40
B:SilkTouchForGraves=true
I:SpawnChance=80
# This value must be bigger than 1800!
I:SpawnRate=1800
B:SpawnSkeletonCats=true
B:SpawnSkeletonDogs=true
B:SpawnZombieCats=true
B:SpawnZombieDogs=true
}
GraveStoneMod has fixed this with 2.4.4 (well, I havn't tested this yet, but NightKosh lists it as fixed)
The consequence of deleting village.dat would principally be if a village was only partially generated before the village.dat was deleted. When the village is regenerated in the same position (it will be) it will get a new structure list and hence layout and thus, the old and new buildings won't line up - especially where the cross chunk boundries. The village.dat data is not needed for generated chunks (which can be verified using GSMod - with a game that is crashing, delete the village.dat, log in (successfully) and visit the village, log out and replace the village.dat with the old (faulty) one. Log in and the game won't crash as the chunks are all present.
mine just wont load into the world for single player i really havent tried multiplayer but i try to wait for it to load and still after like an hour it still wont load do you guys thinki should just reload the launcher
deleting all but level.dat, region, and play data fixed my 1.7 world! thank you random people on the internet. lost a few diamonds i had in my ender pouch, but NEI is a thing
I'm having something similar i am playing 1.7.10 Forge.
Here Is The Crash Report.
---- Minecraft Crash Report ----
// Why did you do that?
Time: 11/8/15 2:12 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mcheli.MCH_MOD
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: mcheli.MCH_MOD
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:344)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:440)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
... 10 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Here is the crash report from me trying to run it again today:
---- Minecraft Crash Report ----
// You're mean.
Time: 31/10/13 3:09 PM
Description: Exception in server tick loop
java.lang.NullPointerException
at net.minecraft.world.gen.structure.StructureStart.func_75068_a(StructureStart.java:47)
at net.minecraft.world.gen.structure.MapGenStructure.func_75051_a(MapGenStructure.java:81)
at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:533)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:258)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1253)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:153)
at net.minecraft.server.management.PlayerInstance.<init>(PlayerInstance.java:43)
at net.minecraft.server.management.PlayerManager.func_72690_a(SourceFile:208)
at net.minecraft.server.management.PlayerManager.func_72683_a(SourceFile:240)
at net.minecraft.server.management.ServerConfigurationManager.func_72375_a(ServerConfigurationManager.java:220)
at net.minecraft.server.management.ServerConfigurationManager.func_72377_c(ServerConfigurationManager.java:268)
at net.minecraft.server.management.ServerConfigurationManager.func_72355_a(ServerConfigurationManager.java:136)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:97)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 147616944 bytes (140 MB) / 396840960 bytes (378 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 39 (2184 bytes; 0 MB) allocated, 39 (2184 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.38.942 Minecraft Forge 9.11.1.942 8 mods loaded, 8 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
FML{6.4.38.942} [Forge Mod Loader] (minecraftforge-9.11.1.942.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forge{9.11.1.942} [Minecraft Forge] (minecraftforge-9.11.1.942.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
CodeChickenCore{0.9.0.6} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
NotEnoughItems{1.6.1.5} [Not Enough Items] (NotEnoughItems 1.6.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
jammyfurniture{4.5} [Jammy Furniture Mod] (1.6.2_Jammy_Furniture_Mod_V4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
UsefulFood{1.4.4} [UsefulFood] (UsefulFood-1.6.2_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 4 (224 bytes; 0 MB) allocated, 4 (224 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Mojamajasigni'/546, l='Sarah', x=-2161.18, y=64.00, z=-435.02]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
The mods I use are:
CodeChickenCore
NotEnoughItems
JammyFurnitureMod
ZansMinimap
UsefulFoods
I was using LotsOMobs up until recently, but my game lagged a lot so I deleted it. But I played it for a while after I deleted it and the game was fine.
I also just deleted everything and re-downloaded all my mods again. That is the most recent crash report from after I re-downloaded everything. It is only when I try to play my main Single Player game that it crashes, I can start a new world or play a different saved single player game without it crashing.
If anyone has any suggestions or anything that may help, I would greatly appreciate it.
What's MCEdit?
The only thing I can think it would be is the old portals from when I had LotsOMobs, because I think I'm close to where they use to be, but I played for quite a few hours after I deleted it and I'm not sure I went close to them since I deleted it.
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 02/11/13 11:53 PM
Description: Exception in server tick loop
java.lang.NullPointerException
at net.minecraft.world.gen.structure.StructureStart.func_75068_a(StructureStart.java:47)
at net.minecraft.world.gen.structure.MapGenStructure.func_75051_a(MapGenStructure.java:81)
at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:533)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:258)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1253)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:153)
at net.minecraft.server.management.PlayerInstance.<init>(PlayerInstance.java:43)
at net.minecraft.server.management.PlayerManager.func_72690_a(SourceFile:208)
at net.minecraft.server.management.PlayerManager.func_72683_a(SourceFile:240)
at net.minecraft.server.management.ServerConfigurationManager.func_72375_a(ServerConfigurationManager.java:220)
at net.minecraft.server.management.ServerConfigurationManager.func_72377_c(ServerConfigurationManager.java:268)
at net.minecraft.server.management.ServerConfigurationManager.func_72355_a(ServerConfigurationManager.java:136)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:97)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 60137080 bytes (57 MB) / 199102464 bytes (189 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 39 (2184 bytes; 0 MB) allocated, 39 (2184 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.38.942 Minecraft Forge 9.11.1.942 8 mods loaded, 8 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.38.942} [Forge Mod Loader] (minecraftforge-9.11.1.942.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.942} [Minecraft Forge] (minecraftforge-9.11.1.942.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.6} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.5} [Not Enough Items] (NotEnoughItems 1.6.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
jammyfurniture{4.5} [Jammy Furniture Mod] (1.6.2_Jammy_Furniture_Mod_V4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
UsefulFood{1.4.4} [UsefulFood] (UsefulFood-1.6.2_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 4 (224 bytes; 0 MB) allocated, 4 (224 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Mojamajasigni'/10, l='Sarah', x=-2161.18, y=64.00, z=-435.02]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
I've got the same issue with other mods and MC 1.6.4:
http://pastebin.com/XcpGYYyP
http://pastebin.com/swct2pJN
http://pastebin.com/aFQiX3EH
It seems to be related to specific locations. I could reproduce the issue (at least sometimes) by walking the same path from the spawn area to a specific location. Then I normally got the crash.
My solution was to go to the world folder (in my case on my server) and delete everything except for players, level.dat* and region files.
But I cannot tell what would go wrong because of this. At least the server was then running for some time until it recently crashed again multiple times.
It's probably GraveStone{2.4.1} [GraveStone] (GraveStone_2.4.1.zip)
See next post
what I could confirm is, that the GraveStones mod (version 2.4.1) makes worlds unplayable as soon as some apecific structures were generated in villages.
http://www.minecraftforum.net/topic/1711328-164-smp-gravestone-mod-v241/page__st__400#entry25710771
There's a file called village.dat for each dimension which contains information about all (already discovered) villages and their structures. As soon as someone comes near a village with one of the GS structures, the server will crash.
So one should disable this structure generation in the mods configuration and remove these NBT entries using NBTExplorer (or something else).
The easiest way to do so is probably deleting the file village.dat, but I cannot tell which side effects this could cause.
Screenshot (NBT)
Configuration section
####################
# general
####################
general {
B:CanPlaceGravesEveryWhere=true
B:EnableNightStone=true
B:GenerateCatacombs=true
B:GenerateCemeteries=false
B:GenerateGravesInLava=true
B:GenerateMemorials=false
B:GeneratePetGraves=false
B:GeneratePlayerGraves=true
B:GenerateSingleGraves=false
B:GenerateSwordGraves=false
B:GenerateUndertaker=false
B:GenerateVillageMemorials=false
B:GenerateVillagerGraves=false
# This value must be between 0 an 40!
I:SavedItemsCount=40
B:SilkTouchForGraves=true
I:SpawnChance=80
# This value must be bigger than 1800!
I:SpawnRate=1800
B:SpawnSkeletonCats=true
B:SpawnSkeletonDogs=true
B:SpawnZombieCats=true
B:SpawnZombieDogs=true
}
The consequence of deleting village.dat would principally be if a village was only partially generated before the village.dat was deleted. When the village is regenerated in the same position (it will be) it will get a new structure list and hence layout and thus, the old and new buildings won't line up - especially where the cross chunk boundries. The village.dat data is not needed for generated chunks (which can be verified using GSMod - with a game that is crashing, delete the village.dat, log in (successfully) and visit the village, log out and replace the village.dat with the old (faulty) one. Log in and the game won't crash as the chunks are all present.
The VERY FIRST crash lists it failing to generate a necromancy village structure.
After that it's just generic structure gen errors, kicks, and sometimes full server crashes.
[¬º-°]¬
NetherDungeons 1.2.1 has the same issue. After I delete it everything is right again.
I just registered the forum to report it.
I'm having something similar i am playing 1.7.10 Forge.
Here Is The Crash Report.
---- Minecraft Crash Report ----
// Why did you do that?
Time: 11/8/15 2:12 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mcheli.MCH_MOD
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: mcheli.MCH_MOD
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:344)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:440)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
... 10 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows XP (x86) version 5.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 95576288 bytes (91 MB) / 255250432 bytes (243 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UC mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UC FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UC Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UE mcheli{1.0} [mcheli] (MC1.7.10_mcheli_0.10.2.zip)
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '3.3.11399 Compatibility Profile Context' Renderer: 'ATI Radeon HD 2400 Pro'
Plz Help!!
Nope I checked all my mods are 1.7.10 + I install most of my mods from skydaz!
what do u mean???????????????????????????????????????????????????????????????????????????????????????????????????????????????
I have FORGE!!! i am Not a NOOOOOOOB. I reinstalled it and will try it again!!!!!
XP 32 Bit
30 FPS is My Max