A detailed walkthrough of the error, its code path and all known details is as follows:
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-- Head --
Stacktrace:
at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:64)
at org.lwjgl.opengl.GL30.glGenerateMipmap(GL30.java:1155)
at Shaders.drawComposite(Shaders.java:1487)
at Shaders.renderCompositeFinal(Shaders.java:1577)
at bfq.a(EntityRenderer.java:1761)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [bdv['redeagle132'/14, l='MpServer', x=-301.50, y=5.62, z=-479.50]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-302,4,-486), Chunk: (at 2,0,10 in -19,-31; contains blocks -304,0,-496 to -289,255,-481), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 560 game time, 560 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [bdv['redeagle132'/14, l='MpServer', x=-301.50, y=5.62, z=-479.50]]
Retry entities: 0 total; []
Stacktrace:
at bds.a(SourceFile:282)
at net.minecraft.client.Minecraft.b(SourceFile:1881)
at net.minecraft.client.Minecraft.run(SourceFile:540)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 127830160 bytes (121 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 3 total; -Xms512m -Xmx512m -Xmx512m
AABB Pool Size: 13 (728 bytes; 0 MB) allocated, 13 (728 bytes; 0 MB) used
Suspicious classes: TextureNM, IWrUpdater, Config, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.4.2
OpenGL: Intel 965/963 Graphics Media Accelerator GL version 2.0.0 - Build 7.15.10.5076, Intel
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 108 (6048 bytes; 0 MB) allocated, 108 (6048 bytes; 0 MB) used
I dont know if this is it, because i have a few errors...
The problem is that the Latitude D630 has an intel processor with an integrated graphics chipset, which means shaders won't work on it unless you find some that work with intel graphics.
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The problem with the truth, is that it never lies.
Help shaders are not working. the mod works perfectly but the shaderpacks are not loading ,some shader packs just show black skies and regular minecraft ground some packs show a little bit of shader but not the full thing also the screen at the bottom left says gbuffer and composite 1. The first time I tried shader It was like that but then I fixed it and that was along time ago so I forgot what I did to fix the problem pls help me understand wat is wrong with my shaders cuz I am going insane.
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Laptop:Windows Xp LATITUDE D630 32x
Can sombody please help???
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-- Head --
Stacktrace:
at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:64)
at org.lwjgl.opengl.GL30.glGenerateMipmap(GL30.java:1155)
at Shaders.drawComposite(Shaders.java:1487)
at Shaders.renderCompositeFinal(Shaders.java:1577)
at bfq.a(EntityRenderer.java:1761)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [bdv['redeagle132'/14, l='MpServer', x=-301.50, y=5.62, z=-479.50]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-302,4,-486), Chunk: (at 2,0,10 in -19,-31; contains blocks -304,0,-496 to -289,255,-481), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 560 game time, 560 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [bdv['redeagle132'/14, l='MpServer', x=-301.50, y=5.62, z=-479.50]]
Retry entities: 0 total; []
Stacktrace:
at bds.a(SourceFile:282)
at net.minecraft.client.Minecraft.b(SourceFile:1881)
at net.minecraft.client.Minecraft.run(SourceFile:540)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 127830160 bytes (121 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 3 total; -Xms512m -Xmx512m -Xmx512m
AABB Pool Size: 13 (728 bytes; 0 MB) allocated, 13 (728 bytes; 0 MB) used
Suspicious classes: TextureNM, IWrUpdater, Config, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.4.2
OpenGL: Intel 965/963 Graphics Media Accelerator GL version 2.0.0 - Build 7.15.10.5076, Intel
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 108 (6048 bytes; 0 MB) allocated, 108 (6048 bytes; 0 MB) used
I dont know if this is it, because i have a few errors...