So I have minecraft 1.7.2 with forge, optifine hd, and the shaders mod. I got like 10 shader packs and when I click on any one of them and create a new world or join a previous one minecraft closes and goes back to the launcher. This only happens if I select a shader pack. Otherwise it works fine but with no shader packs ):
btw my graphics card is Intel HD Graphics 4400 with a memory of 1793.
So I have minecraft 1.7.2 with forge, optifine hd, and the shaders mod. I got like 10 shader packs and when I click on any one of them and create a new world or join a previous one minecraft closes and goes back to the launcher. This only happens if I select a shader pack. Otherwise it works fine but with no shader packs ):
btw my graphics card is Intel HD Graphics 4400 with a memory of 1793.
Please help!!!!
Um... I don't want to sound like a troll, or a rude person, but that graphics card is not exactly ..um... "sufficient" enough for shaders, or other high resource demanding graphical options. Intel Integrated graphics share a chunk of the processing power, so it isn't really an ideal choice for gaming. =/
If you have in fact used shaders before, then I'll gladly accept the fact that I'm wrong. I'm not exactly proficient at knowing what a computer is capable of especially when it comes to the generic components like Integrated Intel graphics. I do know that with my current setup, I only get 20fps in Minimum settings with Sonic Ether's Shaders, and I have a Nvidia GeForce GTX 550 Ti.
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• 48GB DDR4 @2133MHz
• GTX 1080 Ti
• 256GB NVMe SSD
• 5TB in 7200RPM HDDs
Thanks for your help. I really don't use my computer for gaming except for terraria and minecraft so I never really thought about getting a better graphics card. I don't really know what different graphics card do or how good the different graphics cards are so I just wanted to know what my graphics card is capable of.
Hey dude the least I can suggest is reinstall mc and dont do anything until shaders are installed / forge or whatever you use. I have 4000 intel graphics and you can run a lite or possibly medium version of shaders and both are very good looking. Now of course before this install your versions of mc and then hit up the shaders. If it doesn't work then you may have to go without them. As i am due to technical difficulties with shaders not opening right. But no matter what Happy Mining and g'day
[SMC INF]Info log: /shaders/gbuffers_basic.fsh
Fragment shader was successfully compiled to run on hardware.
[SMC INF]Info log: /shaders/gbuffers_basic.vsh,/shaders/gbuffers_basic.fsh
Validation successful. lets see if this one helps my shader i picked a shader pack witch is supershaders and with optifine D5 but when i loaded my world it disapeared and it said 1 DEVICE ISN'T CLOSED then i check every thing on my computer and no device is open so i need help for this please
can someone help me? So yesterday i downloaded my shaders pack and it worked and everything but it didn't let me choose anything else.Then the next day i went on and there was absolutely no shader packs
can someone help me? So yesterday i downloaded my shaders pack and it worked and everything but it didn't let me choose anything else.Then the next day i went on and there was absolutely no shader packs
btw my graphics card is Intel HD Graphics 4400 with a memory of 1793.
Please help!!!!
Um... I don't want to sound like a troll, or a rude person, but that graphics card is not exactly ..um... "sufficient" enough for shaders, or other high resource demanding graphical options. Intel Integrated graphics share a chunk of the processing power, so it isn't really an ideal choice for gaming. =/
If you have in fact used shaders before, then I'll gladly accept the fact that I'm wrong. I'm not exactly proficient at knowing what a computer is capable of especially when it comes to the generic components like Integrated Intel graphics. I do know that with my current setup, I only get 20fps in Minimum settings with Sonic Ether's Shaders, and I have a Nvidia GeForce GTX 550 Ti.
• i7-7700k @5.0GHz
• 48GB DDR4 @2133MHz
• GTX 1080 Ti
• 256GB NVMe SSD
• 5TB in 7200RPM HDDs
http://i.imgur.com/GqCLuOL.png
[11:05:43] [main/INFO]: Loading tweak class name shadersmod.launch.SMCTweaker
[11:05:43] [main/INFO]: Using primary tweak class name shadersmod.launch.SMCTweaker
[11:05:43] [main/INFO]: Calling tweak class shadersmod.launch.SMCTweaker
[SMC INF]ShadersMod 2.4.12
[11:05:43] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[SMC FNE]transforming bsu bsu
[SMC FNE]transforming cui cui
[11:05:48] [Client thread/INFO]: Setting user: daredevilmax
[11:05:48] [Client thread/INFO]: (Session ID is token:d62d149ab44349069b4263d1833df446:5ae18b9f49a641238a547f1585c788a9)
[SMC FNE]transforming atr atr
[SMC INF] blockAoLight
[SMC FNE]transforming aju aju
[11:05:50] [Client thread/INFO]: LWJGL Version: 2.9.1
[SMC FNE]transforming dax dax
[SMC FNT] set activeTexUnit
[SMC FNE]transforming ctp ctp
[SMC FNE]transforming cto cto
[SMC FNE]transforming cua cua
[SMC FNT] loadRes
[SMC FNT] loadRes
[SMC FNT] allocateTextureMap
[SMC FNT] setSprite setIconName
[SMC FNT] uploadTexSubForLoadAtlas
[11:05:51] [Client thread/INFO]: Reloading ResourceManager: Default
[SMC FNE]transforming cug cug
[SMC FNE]transforming ciy ciy
[SMC FNE]transforming civ civ
[SMC FNE]transforming cus cus
[11:05:52] [Sound Library Loader/INFO]: Starting up SoundSystem...
[11:05:52] [Thread-7/INFO]: Initializing LWJGL OpenAL
[11:05:52] [Thread-7/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[SMC FNE]transforming ctv ctv
[SMC FNR] loadSimpleTexture
[SMC INF]ShadersMod version : 2.4.12
OpenGL Version : 4.1.11079 Compatibility Profile Context
Vendor : ATI Technologies Inc.
Renderer : AMD Radeon HD 6530D Graphics
Capabilities 2.0 2.1 3.0 3.2 4.0
GL_MAX_DRAW_BUFFERS = 8
GL_MAX_COLOR_ATTACHMENTS_EXT = 8
GL_MAX_TEXTURE_IMAGE_UNITS = 16
[SMC INF]Load ShadersMod configuration.
[SMC INF]Loaded shaderpack.
[SMC FNE]transforming cue cue
[SMC FNE]transforming cum cum
[SMC FNE]transforming cun cun
[SMC FNE]transforming cmp cmp
[SMC FNR] patch method cmp.a(Lclx;Lcue;Lej;[FLcxf;Lclz;ZZ)[I
[SMC FNR] patch method cmp.a([IIILjavax/vecmath/Vector3d;ILcue;Lcma;)V
[SMC FNR] patch method cmp.a([I)Lej;
[SMC FNR] patch method cmp.a([ILej;)V
[SMC FNR] patch method cmp.a(I[ILej;Lcma;Lcue;)V
[11:05:53] [Thread-7/INFO]: OpenAL initialized.
[11:05:53] [Sound Library Loader/INFO]: Sound engine started
[11:05:54] [Client thread/INFO]: Created: 512x512 textures-atlas
[SMC INF]allocateTextureMap 4 512 512
[SMC FNE]transforming cmn cmn
[SMC FNR] patch method cmn.a(I)V
[SMC FNE]transforming cpt cpt
[SMC FNE]transforming cpu cpu
[SMC FNR] conditionally skip default shadow
[SMC FNE]transforming cqv cqv
[SMC SEVERE]state 0 expected 7
[SMC FNE]transforming cdy cdy
[SMC FNE]transforming ccu ccu
[SMC FNE]transforming csu csu
[SMC FNE]transforming csl csl
[SMC FNE]transforming csb csb
[SMC FNR] patch method csb.a(Lxm;Lccq;FFFFFFF)V
[SMC FNE]transforming csk csk
[SMC FNE]transforming cqg cqg
[SMC FNE]transforming cki cki
[SMC FNR] patch method cki.a()V
[SMC FNE]transforming cji cji
[SMC FNR] patch method cji.b(FI)V
[SMC FNR] patch method cji.h()V
[SMC FNR] patch method cji.i()V
[SMC FNR] patch method cji.a(FJ)V
[SMC FNR] patch method cji.a(IFJ)V
[SMC FNR] patch method cji.a(Lckn;FI)V
[SMC FNR] patch method cji.j(F)V
[SMC FNR] patch method cji.a(IF)V
[SMC FNR] patch method cji.a(FFFF)Ljava/nio/FloatBuffer;
[SMC FNE]transforming cll cll
[SMC FNE]transforming cln cln
[SMC FNR] patch method cln.a(Latr;[ILej;[FLjava/util/BitSet;)V
[SMC FNE]transforming ckn ckn
[SMC FNR] patch method ckn.a(Lwv;Lcox;F)V
[SMC SEVERE] ends in bad state State9
[SMC FNR] patch method ckn.a(Lwv;DLcox;IZ)V
[SMC FNR] patch method ckn.a(Laql;)V
[SMC FNR] patch method ckn.a(FI)V
[SMC FNR] patch method ckn.s()V
[SMC FNR] patch method ckn.t()V
[SMC FNR] patch method ckn.a(Lahd;Lbru;IF)V
[SMC FNE]transforming cky cky
[SMC FNR] patch method cky.a()V
[SMC FNE]transforming cop cop
[SMC FNR] patch method cop.b(FFFLcoa;)V
[SMC FNE]transforming bwv bwv
[SMC FNT] decrease language button size
[SMC FNT] add shaders button
[SMC FNT] shaders button action
[SMC INF]Save ShadersMod configuration.
[11:06:23] [Server thread/INFO]: Starting integrated minecraft server version 1.8
[11:06:23] [Server thread/INFO]: Generating keypair
[11:06:23] [Server thread/INFO]: Converting map!
[11:06:23] [Server thread/INFO]: Scanning folders...
[11:06:23] [Server thread/INFO]: Total conversion count is 0
[11:06:23] [Server thread/INFO]: Preparing start region for level 0
[11:06:24] [Server thread/INFO]: Preparing spawn area: 4%
[11:06:25] [Server thread/INFO]: Preparing spawn area: 9%
[11:06:26] [Server thread/INFO]: Preparing spawn area: 17%
[11:06:27] [Server thread/INFO]: Preparing spawn area: 26%
[11:06:28] [Server thread/INFO]: Preparing spawn area: 33%
[11:06:29] [Server thread/INFO]: Preparing spawn area: 41%
[11:06:30] [Server thread/INFO]: Preparing spawn area: 49%
[11:06:31] [Server thread/INFO]: Preparing spawn area: 57%
[11:06:33] [Server thread/INFO]: Preparing spawn area: 67%
[11:06:34] [Server thread/INFO]: Preparing spawn area: 76%
[11:06:35] [Server thread/INFO]: Preparing spawn area: 85%
[11:06:36] [Server thread/INFO]: Preparing spawn area: 95%
[11:06:36] [Server thread/INFO]: Changing view distance to 14, from 10
[11:06:37] [Server thread/INFO]: daredevilmax[local:E:5513c2bc] logged in with entity id 287 at (256.5, 65.0, 82.5)
[11:06:37] [Server thread/INFO]: daredevilmax joined the game
[SMC INF]Info log: /shaders/gbuffers_basic.vsh
Vertex shader was successfully compiled to run on hardware.
[SMC INF]Info log: /shaders/gbuffers_basic.fsh
Fragment shader was successfully compiled to run on hardware.
[SMC INF]Info log: /shaders/gbuffers_basic.vsh,/shaders/gbuffers_basic.fsh
Validation successful. lets see if this one helps my shader i picked a shader pack witch is supershaders and with optifine D5 but when i loaded my world it disapeared and it said 1 DEVICE ISN'T CLOSED then i check every thing on my computer and no device is open so i need help for this please
I can download the shaders pack itself, but when i turn it on all thats different, is that the leaves move, please help
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Any details would help
can someone help me? So yesterday i downloaded my shaders pack and it worked and everything but it didn't let me choose anything else.Then the next day i went on and there was absolutely no shader packs
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