The server is lagging when any player approaches a certain area of the map. I was the last player in the area. I tried to destroy any of the work I did within the last hour of play to see if that would stop the lag and that didn't work. I think the whole server is lagging now, actually.
Tried: turning off quarry, IC2 stuff, pipes and itemducts.
I found the problem was 30,000 entities near the corner of a quarry. Never got to see what they actually were, presumably they were items from the quarry or maybe some sort of spillover from the pump+ which is still in development. I found the entities in mcedit and deleted them. Instant fix, server ticks went down to 12ms.
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Tried: turning off quarry, IC2 stuff, pipes and itemducts.
Windows 7 Ultimate 64-bit
Java 1.7.0_51 64-bit
Modpack: Yogcast Moonpack
Mods:-
Ender Storage
Chococraft
Compact Solars
Enchanting Plus
Forestry
Industrialcraft 2
Inventory Tweaks
Iron Chest
Nether Ores
Optifine
iChun Util
Portal Gun
Red Logic
Greg's SG Craft
Team Fortress 2
Mekanism
Not Enough Items
Damage Indicators
Biomes O Plenty
Artifice
Bibliocraft
Universal Electricity
Galacticraft 2.0.7
Galacticraft Planets 2.0.7
MicdoodleCore 2.0.7
ICBM Sentry
ICBM Gadgets
Atomic Science
ReiMinimap
Dynamic Lights
Rotten Flesh to Leather
Forge_NBTEdit
Buildcraft
Hats & Hats Stands
Chicken shed
Buildcraft Tools
Custom Recipies
Tinkerers Construct
Archemedes Ships
MrCrayFish Furniture Mod
Tubestuff
Dimensional Anchor
Server log: http://pastebin.com/EMkG5qGF
Last crash from yesterday: http://pastebin.com/HYBkrber