Hey so what I am doing is I have been making a sever mod pack and what I do is I edit class files already in the game so I can make glass drop it self and you can fly in survival mode stuff like that. But you see why it is for the sever is because the launcher won't let me put it in the jar so I have just been making it for the minecraft sever. So what I want to do is make it for the clinit version of minecraft so I use minecraft forge and I make a zip file put my mod files in it put the zip file in the mods folder and run minecraft, but my mod filesare not being used so what I did was while the game was running I went in to the mods folder and tried to remove it but I could not because it was being used. So it seems what is happening is minecraft forge is reading my mod files it is just not making minecraft use them. So my question is does someone know how to make minecraft forge make minecraft use my mod files. One thing I do know it that you do nead a .class file that tells forge it is a mod and what to do with it but how do I do that and do I need one of toughs files for every mod in my mod pack or just one that will tell minecraft to use all the files. Thanks to any one who can help.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumWhat you need to do is this:
1: Post this in the "Mod Help Section Thingie" not "Mods that are Finished and People Download Section Thingie".
2: Slowly and carefully explain every detail of your problem.
3. Explain what your trying to do.
3. List EVERY mod being used if any (use a spoiler).
4. List your errors from consoles/logs if any.
5. Give your PC specs as well.
-
View User Profile
-
View Posts
-
Send Message
Curse Premium-
View User Profile
-
View Posts
-
Send Message
ModeratorMapping and Modding rules | Global rules | MCFStaff Youtube channel
Follow @I_Mod_Minecraft