As the titles suggests, I have a mod block ID conflict.Before I jump into the deep end, I want to appologize if there is already a thread for this. I honestly did spend a few minutes looking, but my search was unfruitful. I will gladly take any redirections you can offer.
With that out of the way, here's the skinny. I am an admin of a small server (mostly just friends pitching money into a hat so we can have a server) and everyone turns to me for config changes and mod integration (thus my profile name). The players on the server really loved Metallurgy when we were in the New World mod pack, and they want it again if I can manage it. I looked in my spellbook, but it hasn't really prepped me for this. THerefore, I have sort of been bumbling about in the dark. Given, the config files were made so that idiots like me could use them easily, but I'm not sure about...well, any number of things.
To change an item ID, do we just edit the configs?
How would one edit the item ID so it guarantees no conflict? Add a ":#####" to the end of it? Change it's base number? Does the mod itself look for a specific set of numbers? If it does and changing the base IDs is the only fix, how do you do that?
And dont get me started on Forge, I have no idea how that works.
DO we need special permissions from the mod creator to change the IDs?
How would you go about asking?
Needless to say, I am hopelessly lost. If you kind, benevolent, smart people could please answer my questions (those that you can) and perhaps give me a bulleted list to go down I would be eternally grateful.
1) Yes.
2) Can not be guarantied, you're gonna have to use instrument given by nature of birth, your eyes. Adding what to where? Base numbers is all you can change. Some do some not. You start text editor, load config file, change ID numbers as you like, save it.
3) Ok
4) No
5) By train.
Jeff i answered your questions, but i doubt it will be of any use, you simply ask wrong questions.
Yes you need to change ID's
Blocks used in world generation belong from 0-255 (most of it used by vanila)
Other blocks up to 3000 i belive if nothing changed there, items up to 16k
Some id's are used by other mods, so you have to find empty range for the ones conflicting, and for that you gonna have to use your own eyes and read crash reports, or in latest MC versions IDconflict.txt file generated during startup, as well as other config files for other mods.
Try googling for premade configs, if thats not an option, try to talk someone in doing it for you, if that fail, do it youself, if that ends up badly pay someone to do it, and finaly tell those spoiled brats to ____________________. (fill in as you like).
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TAKE CHANCES. TELL THE TRUTH. KISS SLOWLY. DATE SOMEONE TOTALY WRONG FOR YOU.
SAY NO. LOVE DEEPLY. FORGIVE QUICKLY. SPEND ALL YOUR CASH.
GET TO KNOW SOMEONE RANDOM, BE RANDOM. SAY I LOVE YOU. SING OUT LOUD.
FORGET THE PAST. REMMEMBER WHAT IT TOUGHT YOU. LAUGH AT STUPID JOKES.
CRY. APOLOGIZE. TELL SOMEONE HOW MUCH THEY MEAN TO YOU.
TELL A JERK WHAT YOU THINK.LAUGH TILL YOUR STOMACH HURTS.
first and foremost you start by installing two mods "Forge" and "NEI from Chicken Bones"
NEI (Not Enough Items) has a nice feature that lets u list the free and used IDs in the game.
Always install mods one at a time.
to use NEI list ID feature:
1) remove the mod that crashed
2) load game, start a test world
3) when in game , hit "E" to bring up the NEI inventory screen
4) hit "Options" bottom left
5) click "Tools"
6) click "Data Dumps"
7) click the "all Option" on all the buttons,
8) click "Dump" buttons
9) close the game, and open the .minecraft directory. in there is a "Dumps" folder. Open up the items.csv file with a text editor.
there are all the used and free ID in use in the game.
10) put mod back in the mods folder
11) open up the mod cfg file in the config folder and change the block IDs to free ones from the item.csv file
12) PROFIT!
As the titles suggests, I have a mod block ID conflict.Before I jump into the deep end, I want to appologize if there is already a thread for this. I honestly did spend a few minutes looking, but my search was unfruitful. I will gladly take any redirections you can offer.
With that out of the way, here's the skinny. I am an admin of a small server (mostly just friends pitching money into a hat so we can have a server) and everyone turns to me for config changes and mod integration (thus my profile name). The players on the server really loved Metallurgy when we were in the New World mod pack, and they want it again if I can manage it. I looked in my spellbook, but it hasn't really prepped me for this. THerefore, I have sort of been bumbling about in the dark. Given, the config files were made so that idiots like me could use them easily, but I'm not sure about...well, any number of things.
- To change an item ID, do we just edit the configs?
- How would one edit the item ID so it guarantees no conflict? Add a ":#####" to the end of it? Change it's base number? Does the mod itself look for a specific set of numbers? If it does and changing the base IDs is the only fix, how do you do that?
- And dont get me started on Forge, I have no idea how that works.
- DO we need special permissions from the mod creator to change the IDs?
- How would you go about asking?
Needless to say, I am hopelessly lost. If you kind, benevolent, smart people could please answer my questions (those that you can) and perhaps give me a bulleted list to go down I would be eternally grateful.Sincerely Jeff
The Server Necromancer (lvl 31)
2) Can not be guarantied, you're gonna have to use instrument given by nature of birth, your eyes. Adding what to where? Base numbers is all you can change. Some do some not. You start text editor, load config file, change ID numbers as you like, save it.
3) Ok
4) No
5) By train.
Jeff i answered your questions, but i doubt it will be of any use, you simply ask wrong questions.
Yes you need to change ID's
Blocks used in world generation belong from 0-255 (most of it used by vanila)
Other blocks up to 3000 i belive if nothing changed there, items up to 16k
Some id's are used by other mods, so you have to find empty range for the ones conflicting, and for that you gonna have to use your own eyes and read crash reports, or in latest MC versions IDconflict.txt file generated during startup, as well as other config files for other mods.
Try googling for premade configs, if thats not an option, try to talk someone in doing it for you, if that fail, do it youself, if that ends up badly pay someone to do it, and finaly tell those spoiled brats to ____________________. (fill in as you like).
For example it will say
BlockMagicalDancingMushroom=2036
what if Metallurgy has a block that wants to use that id?
Do I put
BlockMetallurgyThingy=2036:00001
or something like that, or do I have to change the 2036 in the metallurgy block?
Thats your answer
NEI (Not Enough Items) has a nice feature that lets u list the free and used IDs in the game.
Always install mods one at a time.
to use NEI list ID feature:
1) remove the mod that crashed
2) load game, start a test world
3) when in game , hit "E" to bring up the NEI inventory screen
4) hit "Options" bottom left
5) click "Tools"
6) click "Data Dumps"
7) click the "all Option" on all the buttons,
8) click "Dump" buttons
9) close the game, and open the .minecraft directory. in there is a "Dumps" folder. Open up the items.csv file with a text editor.
there are all the used and free ID in use in the game.
10) put mod back in the mods folder
11) open up the mod cfg file in the config folder and change the block IDs to free ones from the item.csv file
12) PROFIT!
13) Rinse and Repeat