Removing the %APPDATA%\.minecraft directory, starting the game and downloading the last update from scratch seems to have fixed the problem. I haven't tried to restory my world in this fresh installation, though...
I already updated my video card drivers. These are the specs of my computer:
Dell M1530
Windows Vista 32 bits
Memory: 4 Gb
Video card: GeForce 8600M
Java 1.07_05 (I also tried with Java 1.6.0_33)
There is, I have determined, one way to solve the OpenGL Out of Memory 1285 @PostRender issue: Upgrade to a 64bit OS.
Minecraft, simply, does not work for very long in a 32bit Java VM - and the problem is not in the Java side - adding more memory to the JVM actually makes the problem worse.
The issue is, between Java and OpenGL, in a 32bit process they have a whole 2Gb to share. The OS reserves half the total address space (4GB) for itself. With -Xmx1Gb on the command line reserving fully half of the avialable 2Gb for Java, OpenGL has significantly less than 1Gb of memory to work with. Now - you might think that its the video card where OpenGL stores everything. Apparently not. OpenGL needs to maintain quite a lot of usermode data and consequently, even with a 1Gb video card showing less than 300Mb of memory usage, OpenGL can exhaust the available process memory and start throwing this error.
If you play vanilla MC, on normal or shorter view distance, Graphics on Fast (not Fancy) then you might survive a while. If you have any mods that add new textures, then the 32bit Java process WILL run out of OpenGL memory quite quickly - and it will run out faster the more memory you try to allocate to Java as that leaves less for OpenGL to store its usermode cache and structs
27 achievements 195 recipes Setting user: martinstraus, 8507973886788486791 LWJGL Version: 2.4.2 OptiFine_1.3.2_HD_U_B2 Mon Aug 20 00:15:52 ART 2012 OS: Windows Vista (x86) version 6.0 Java: 1.7.0_05, Oracle Corporation VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation LWJGL: 2.4.2 OpenGL: GeForce 8600M GT/PCIe/SSE2 version 3.3.0, NVIDIA Corporation OpenGL Version: 3.3 Checking for new version Class not present: forge.ForgeHooksClient setupTexture: "/title/mojang.png", id: 1 Class not present: FMLRenderAccessLibrary Version found: B2 Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) OpenAL initialized. setupTexture: "/terrain.png", id: 7 TextureFX registered: [email protected], texId: 7, index: 237 TextureFX registered: [email protected], texId: 7, index: 205 TextureFX registered: [email protected], texId: 7, index: 14 setupTexture: "/gui/items.png", id: 8 TextureFX registered: [email protected], texId: 8, index: 54 TextureFX registered: [email protected], texId: 8, index: 70 TextureFX registered: [email protected], texId: 7, index: 206 TextureFX registered: [email protected], texId: 7, index: 238 TextureFX registered: [email protected], texId: 7, index: 31 TextureFX registered: [email protected], texId: 7, index: 47 TextureFX removed: [email protected], texId: 7, index: 237 TextureFX registered: [email protected], texId: 7, index: 237 TextureFX removed: [email protected], texId: 7, index: 205 TextureFX registered: [email protected], texId: 7, index: 205 TextureFX removed: [email protected], texId: 7, index: 14 TextureFX registered: [email protected], texId: 7, index: 14 TextureFX removed: [email protected], texId: 7, index: 206 TextureFX registered: [email protected], texId: 7, index: 206 TextureFX removed: [email protected], texId: 7, index: 238 TextureFX registered: [email protected], texId: 7, index: 238 TextureFX removed: [email protected], texId: 7, index: 31 TextureFX registered: [email protected], texId: 7, index: 31 TextureFX removed: [email protected], texId: 7, index: 47 TextureFX registered: [email protected], texId: 7, index: 47 TextureFX removed: [email protected], texId: 8, index: 54 TextureFX registered: [email protected], texId: 8, index: 54 TextureFX removed: [email protected], texId: 8, index: 70 TextureFX registered: [email protected], texId: 8, index: 70 Loading custom colors: /misc/grasscolor.png Loading custom colors: /misc/foliagecolor.png setupTexture: "/ctm.png", id: 9 MatchingCtmPng: true Registering default ConnectedTextures setupTexture: "/title/bg/panorama0.png", id: 12 setupTexture: "/title/bg/panorama1.png", id: 13 setupTexture: "/title/bg/panorama2.png", id: 14 setupTexture: "/title/bg/panorama3.png", id: 15 setupTexture: "/title/bg/panorama4.png", id: 16 setupTexture: "/title/bg/panorama5.png", id: 17 setupTexture: "/title/mclogo.png", id: 18 setupTexture: "/gui/gui.png", id: 19 setupTexture: "/gui/particles.png", id: 20 setupTexture: "/gui/background.png", id: 21 Class not present: forge.ForgeHooks Method not found: aig.isLadder setupTexture: "/terrain/sun.png", id: 24 setupTexture: "/terrain/moon_phases.png", id: 25 Class not present: LightCache setupTexture: "/environment/clouds.png", id: 26 setupTexture: "/mob/chicken.png", id: 27 setupTexture: "/mob/cow.png", id: 28 setupTexture: "/mob/creeper.png", id: 29 setupTexture: "/mob/enderman.png", id: 30 setupTexture: "/mob/ozelot.png", id: 31 setupTexture: "/mob/pig.png", id: 32 setupTexture: "/mob/sheep.png", id: 33 setupTexture: "/mob/skeleton.png", id: 34 setupTexture: "/mob/slime.png", id: 35 setupTexture: "/mob/spider.png", id: 36 setupTexture: "/mob/squid.png", id: 37 setupTexture: "/mob/wolf.png", id: 38 setupTexture: "/mob/zombie.png", id: 39 setupTexture: "/mob/char.png", id: 40 setupTexture: "%blur%/misc/vignette.png", id: 41 setupTexture: "/gui/icons.png", id: 42 Class not present: ModLoader Class not present: forge.MinecraftForgeClient setupTexture: "/particles.png", id: 43 setupTexture: "/item/chest.png", id: 44 setupTexture: "/mob/sheep_fur.png", id: 45 setupTexture: "%clamp%/misc/shadow.png", id: 46 setupTexture: "/mob/spider_eyes.png", id: 47 setupTexture: "/mob/cavespider.png", id: 48 setupTexture: "/mob/enderman_eyes.png", id: 49 setupTexture: "/item/xporb.png", id: 50 ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory Memory connection overburdened; after processing 2500 packets, we still have 1201 to go! ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory ########## GL ERROR ########## @ Post render 1285: Out of memory Stopping! SoundSystem shutting down... Author: Paul Lamb, www.paulscode.comMy machine has the following configuration:
I've tried launching the game this way, not it doesn't help:
Any help would be appreciated.
There is, I have determined, one way to solve the OpenGL Out of Memory 1285 @PostRender issue: Upgrade to a 64bit OS.
Minecraft, simply, does not work for very long in a 32bit Java VM - and the problem is not in the Java side - adding more memory to the JVM actually makes the problem worse.
The issue is, between Java and OpenGL, in a 32bit process they have a whole 2Gb to share. The OS reserves half the total address space (4GB) for itself. With -Xmx1Gb on the command line reserving fully half of the avialable 2Gb for Java, OpenGL has significantly less than 1Gb of memory to work with. Now - you might think that its the video card where OpenGL stores everything. Apparently not. OpenGL needs to maintain quite a lot of usermode data and consequently, even with a 1Gb video card showing less than 300Mb of memory usage, OpenGL can exhaust the available process memory and start throwing this error.
If you play vanilla MC, on normal or shorter view distance, Graphics on Fast (not Fancy) then you might survive a while. If you have any mods that add new textures, then the 32bit Java process WILL run out of OpenGL memory quite quickly - and it will run out faster the more memory you try to allocate to Java as that leaves less for OpenGL to store its usermode cache and structs