@Mistress Rarity:
Thanks for the reply! I'll try uninstalling Mo Creatures. To be honest, I thought of doing it before, since all of the scorpions, wolves and rats can get really annoying.
A question to you does thaumcraft work properly with Divine RPG???
Yeah, I noticed that. The Millenaire villages were really buggy. But I finally got Divine RPG to work though. I uninstalled all of the mods and then installed again only the ones I really liked. I did not re-install Thaumcraft though, so I don't have an answer to your question. I'll check it out for you though, and then I'll reply. Edit: Just tested it, and apparently Divine RPG works just fine with Thaumcraft.
Hey, guys. So, I have the Divine RPG mod for around two weeks now, but I have only been bothered by this issue now. The mod is working fine, you can mine the chunks and create the weapons and tools. The problem is, I haven't seen a single mob from the actual mod until now. I have explored multiple caves and fought various zombies, skeletons and the other custom mobs from Minecraft, but there's not a sign of any of the over-powered monsters from Divine RPG. Yesterday I looked for them on creative mod for half an hour and still couldn't find any mobs.
So, does anyone know why this is happening? I have the 1.4.7 version and I am actually using quite a few mods, so Divine RPG may be incompatible with one of them, but I don't know which one. Here are the mods I'm currently using:
Forge
CodeChickenCore
Not Enough Items
Rei's Minimap
Dynamic Lights
GuiAPI
The Backpack mod
Dr. Zhark's CustomSpawner
Divine RPG
Mo Creatures
Elemental Tinkerer
Millenaire
Minions
Mo Zombies
Smart Moving
Supervillain mod
Tale of Kingdoms
TF2 Teleporter
Thaumcraft
Timber
Yeah, it's quite a lot of mods and, to be honest, I wouldn't mind getting rid of some of them, as long as I got the Divine RPG mod to work properly. Any kind of help would be EXTREMELY appreciated!
Thank you all!
Mo Creatures the CustomMobSpawner stops divinerpg mobs from spawning
Could anyone please tell me what mods are incompatible with Divine RPG i recently tried adding the mod to the mod pack "Crack pack" on the AT launcher and it crashes every time. I have the same issue with adding the mod ore-spawn. And before you tell me, i know Divine RPG and ore-spawn are not compatible with each other. I have tried them separately but i have had no luck. If you could please help me i would be greatly appreciated.
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Thanks for the reply! I'll try uninstalling Mo Creatures. To be honest, I thought of doing it before, since all of the scorpions, wolves and rats can get really annoying.
So all you did was uninstall Mo Creatures?
Do you have the link to the download?
Yeah, I noticed that. The Millenaire villages were really buggy. But I finally got Divine RPG to work though. I uninstalled all of the mods and then installed again only the ones I really liked. I did not re-install Thaumcraft though, so I don't have an answer to your question. I'll check it out for you though, and then I'll reply.
Edit: Just tested it, and apparently Divine RPG works just fine with Thaumcraft.
Mo Creatures the CustomMobSpawner stops divinerpg mobs from spawning