First of all, sorry if this is a FAQ. But:
I'm attempting to build a modded private server for Minecraft 1.6.2, using the MCPC+ server (currently mcpc-plus-1.6.2-R0.2-forge819-B53.jar). I'm able to install Minecraft Forge into the 1.6.2 client (Minecraft Coder Pack 8.04 and Forge ModLoader 6.2.19.710), and connect to MCPC+ 1.6.2 with no additional mods loaded without any problems using either the Minecraft 1.6 launcher or MagicLauncher, and everything works as expected. If I use MagicLauncher (v1.1.7), I can add OptiFine (1.6.2_HD_U_B4) and it will continue to work. I can add additional mods on the server side (typically starting with ExtraBiomesXL), and the server comes up fine so far; but as soon as I add any external Forge mods on the client side, either via MagicLauncher or by adding them to the mods folder and using the vanilla 1.6.2 launcher, the client either crashes on startup, with ForgeModLoader declaring itself "Unable to launch", or is unable to log into the server, declaring "Unable to login: Bad login". This is naturally making it rather difficult to build a 1.6.2 mod pack.
Can anyone point out what I'm doing wrong or point me at resources that document how I should be doing this?
I'm attempting to build a modded private server for Minecraft 1.6.2, using the MCPC+ server (currently mcpc-plus-1.6.2-R0.2-forge819-B53.jar). I'm able to install Minecraft Forge into the 1.6.2 client (Minecraft Coder Pack 8.04 and Forge ModLoader 6.2.19.710), and connect to MCPC+ 1.6.2 with no additional mods loaded without any problems using either the Minecraft 1.6 launcher or MagicLauncher, and everything works as expected. If I use MagicLauncher (v1.1.7), I can add OptiFine (1.6.2_HD_U_B4) and it will continue to work. I can add additional mods on the server side (typically starting with ExtraBiomesXL), and the server comes up fine so far; but as soon as I add any external Forge mods on the client side, either via MagicLauncher or by adding them to the mods folder and using the vanilla 1.6.2 launcher, the client either crashes on startup, with ForgeModLoader declaring itself "Unable to launch", or is unable to log into the server, declaring "Unable to login: Bad login". This is naturally making it rather difficult to build a 1.6.2 mod pack.
Can anyone point out what I'm doing wrong or point me at resources that document how I should be doing this?