I keep automaticly logging out when that update came. They better fix it!!
they could fix it... or they could remove the internal server because you can do the same thing by making your own server. that would make it alot easier for us mod programmers
I'm getting the same lag problems. Lag spikes start a few minutes after loading a map, and soon become so bad that I have to restart Minecraft. It appears to be render-based and/or memory-based, according to the F3 graph and the several "out of memory" crashes (this rarely happens to me.) It occurs only in 1.3.1.-generated, non-superflat terrain.
Also, in one superflat world that I made to test this, several chunks were generating normally, forming long strips and blocks in the otherwise flat map. This could just be level corruption, though. I could not replicate this after several attempts. (This started as soon as the map loaded.)
Just to note: This is on a pretty decent gaming computer. No problems with anything else. At all. Ever.
From reading threads just like these and seeing the huge gap in performance I'm thinking that it's not so much an issue with slow computers, but could possibly be a compatibility problem. Even when people give decent specs and have no problem with more demanding games some of them still seem to suffer huge performance loss from the 1.3 update. Now I don't know a lot about this stuff so I could be wrong but it could be worthwhile finding out if any of these cases of poor performance have anything in common.
This does seem to be affecting many people, and computer specifications seem to be irrelevant...
It could very well be something like compatibility issues.
Well what i think is that they should make it an option to have single player run off of a server its just if you turn it off then it wouldn't let you do LAN or any thing like that just a suggestion.
Yea i have the optifine 1.3.1 pre release and and it dosnt have as mich server side lag but when the full comes out soon it should be really good but i have a pretty bad computer and old but im pretty good with conputers so i fix things like theres no tomorrow lol
I am having the same problem. Ever since the 1.3 update it is acting as if I was in a server with high ping. I tested this a few times today again and it seems to effect AI movement just as it is a server and sometimes I will delete or place x2 blocks at a time when I know I only clicked once. I can understand multiplayer doing this but single player no... I can only imagine what a real multiplayer server is like with this now on top of it. Hoping that isn't the case
I wouldn't mind lag nearly so much - I barely notice that blocks sometimes take a fraction of a second to pop once mined - but there's one thing that is seriously adversely affected by server-style lag.
Ghasts.
Pre-1.3.1, ghasts were by far the biggest difference between SSP and SMP for me.
In SSP you could stand in the path of the fireball, time a punch (or just spam-click) and be guaranteed to return the thing to its sender, whereas in SMP if you tried that the server would detect the fireball hit you and reject your client saying you hit it. In order to deflect the thing you had to do some awkward strafe maneuver to keep out of its path, which made aiming a lot harder.
Now, we need to do that awkward strafe maneuver in SSP too. And even that doesn't work half the time.
I've already spent time experimenting with various workarounds - arrows, snowballs, fishing rod swings - but the 1.3.1 internal server makes all of them unreliable. Snowballs looked the worst when they occasionally passed clean through the fireball without accomplishing anything.
It's not just their attacks either. I can surround a ghast with a huge two-layer thick box of obsidian and it can apparently still see me on the outside. Really don't think that was the case before...
I uninstalled TMI, and I wasn't having any problems. Then, I tried to reinstall TMI with Modloader, to see if that helped. It was working fine for days, right up until now, and I got the error report, though I couldn't post it because It exited almost right away. I'll see if I can get it back up.
Unless your mods, modloaders, etc are updated to work with 1.3 you shouldn't be using them. If you've modded your client in 1.2.5, it might be best to just wipe everything and to a fresh install of the client and mods to make sure you don't have any old files hanging out in there causing problems. The 1.3 client is quite different from 1.2.5
@Those who are sayin gto get a new computer. Sure, give us the money and we will.
Reason why: Jeb added the Internal Server to the game, so in other words, people with not so great computers have trouble running a minecraft server and playing it at the same time, its basiclly playing minecraft with 2 windows open. The reason why i know this because I have a Creative Flatworld that NEVER EVER EVER EVER Lagged even on normal render distance, and now on Tiny, its constant Lag spikes all over. Jeb needs to get it through his head that Internal servers was a bad idea.
Also, am i the only one seeing a trend? Noticed that with WoW, Runescape, Minecraft, COD, and other Famous games, there head manager, the one who started it all, after a while they quit and now the game goes down hill...or somthing bad happens to it cuz the new leader thinks everyone has a 800 dollar computer. Ugh.. I sometimes wish video games wernt invented -.-
Yeah, screw that not wasting 400 bucks just to run minecraft.
That's your problem right there. Any computer in the $400-600 US pricerange is usually one which is intended only for running low-resource business applications, surfing the web, and often usually barely meets requirements to run the operating system and factory installed software. You need to look into the area of $900-1200 if self-built, or $1400-2600 if bought from a store in order to run most of the games available these days particularly well. Roll back to 1.2.5, save that $400 till you have enough for a quality system and it will be money well spent.
Aside from that, some it is just with how MC is programmed. They specifically mentioned that 1.3 was going to be worse for performance, and is one of the reasons why a good number of folks are still using 1.2.5 until 1.4.x is released and polished. They told you so, but you didn't bother to listen, so not really their fault.
Summary: Obviously computer A can't keep up with both being server and a client. OK, understood. BUT, why is Computer B having zero lag? Where is that magical difference?
Probably the RAM. The RAM for computer A is much slower and lower capacity even after factoring that both computers don't really have the RAM to run much more than just Windows. RAM is needed by both client and server in order to hold the information about mob locations and such as it is passed between client and server. (don't get any brilliant ideas about swapping RAM as this will likely fry your motherboard). You can however see how RAM is being used by having Minecraft in windowed mode with the taskmanager running.
In the second run, the reason why A performed better was because it was only running the client, so behaved pretty much just like a low-lag server.
The reason why the framerate on B is so bad is probably because an onboard videocard cannot handle the demands of this game particularly well.
On a sidenote... AMD processor and Intel videocard and motherboard? Something about that doesn't seem right to me. May want to double check the hardware.
Oh I can tell you the 2 reasons they added this stupid internal server. First it was so that when Minecraft gets an update, with Singleplayer being a part of multiplayer, its easier for Mojang to release one update so that both Singleplayer and Multiplayer get updated, and secondly, because Mojang is in HUGE support of mods.
They should have left the game alone, and all would have been fine. Now I need to find out how to go back to 1.2.5, because the only reason I played singleplayer, was because playing multiplayer lagged so much, large chunks wouldn't load in the world, mobs/animals glitching all over the place, yea, Mojang really messed up this time.
Mod support? Modding is now MUCH harder hecause of that.
Mod support? Modding is now MUCH harder hecause of that.
Yes, and no. For some modding is easier since you're now using the same code for SMP and SSP, rather than starting with SSP and trying to incorporate SMP compatibility. For many others it is merely a change in habits and having to spend time balancing mods for SMP. Once the API comes out it will be easier though, and the code merge was necessary to in order to have the API done right.
Yes, and no. For some modding is easier since you're now using the same code for SMP and SSP, rather than starting with SSP and trying to incorporate SMP compatibility. For many others it is merely a change in habits and having to spend time balancing mods for SMP. Once the API comes out it will be easier though, and the code merge was necessary to in order to have the API done right.
API can not cover any thing modding needs. It may allow many things, but there are always things that it will not be enough for.
Next: We don't use the same code for client and server. Class names are different. And, most importantly, both in MCP and raw decompiled classes names on client and server are different, so we still need to do same things twice. But now we can't avoid packets, isn't it?
Rollback Post to RevisionRollBack
My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
@Those who are sayin gto get a new computer. Sure, give us the money and we will.
Reason why: Jeb added the Internal Server to the game, so in other words, people with not so great computers have trouble running a minecraft server and playing it at the same time, its basiclly playing minecraft with 2 windows open. The reason why i know this because I have a Creative Flatworld that NEVER EVER EVER EVER Lagged even on normal render distance, and now on Tiny, its constant Lag spikes all over. Jeb needs to get it through his head that Internal servers was a bad idea.
Also, am i the only one seeing a trend? Noticed that with WoW, Runescape, Minecraft, COD, and other Famous games, there head manager, the one who started it all, after a while they quit and now the game goes down hill...or somthing bad happens to it cuz the new leader thinks everyone has a 800 dollar computer. Ugh.. I sometimes wish video games wernt invented -.-
No kidding, I don't get a lot of lag on my 1.3.2, UNTIL I go into the nether, then I nearly freeze every few seconds. It wouldn't bug me, but, though I play survival, I play it as if it were hardcore, I delete the world if I die, unless I spend a ridiculous amount of time on the world making something, then I won't do that, which is why I always go survival. Anyways, It really ticked me off because a blase killed me when everything was going to well.... Really ticked me off. Anyways, I am on the 'Gamer's Diet". Which is to say, "Well I could by real food this month, OR I could eat ramen noodles all month and play this game....... Ramen's healthy enough for a dude sitting around playing video games......" I can't afford to fix the hardware issues I have now, let alone upgrade my computer, or even replace it (honestly I really need to replace it, it's been too long). Internal servers sounded like a bad idea in the first place, to me, but after seeing the performance, I'd rather have my regular single player back. Honestly the internal server thing seemed more like, "Hey I know, lets just kill single player! Then we will only have one side to update and we'll have both SSP and SMP done in one shot! Good idea right guys? Less work!?" It was always a bad, lazy idea (in my opinion). Not to mention that it has been forcing modders to nearly reinvent most of their SSP coding so that they can re-release. It's really not ok.
That's your problem right there. Any computer in the $400-600 US pricerange is usually one which is intended only for running low-resource business applications, surfing the web, and often usually barely meets requirements to run the operating system and factory installed software. You need to look into the area of $900-1200 if self-built, or $1400-2600 if bought from a store in order to run most of the games available these days particularly well. Roll back to 1.2.5, save that $400 till you have enough for a quality system and it will be money well spent.
Aside from that, some it is just with how MC is programmed. They specifically mentioned that 1.3 was going to be worse for performance, and is one of the reasons why a good number of folks are still using 1.2.5 until 1.4.x is released and polished. They told you so, but you didn't bother to listen, so not really their fault.
Probably the RAM. The RAM for computer A is much slower and lower capacity even after factoring that both computers don't really have the RAM to run much more than just Windows. RAM is needed by both client and server in order to hold the information about mob locations and such as it is passed between client and server. (don't get any brilliant ideas about swapping RAM as this will likely fry your motherboard). You can however see how RAM is being used by having Minecraft in windowed mode with the taskmanager running.
In the second run, the reason why A performed better was because it was only running the client, so behaved pretty much just like a low-lag server.
The reason why the framerate on B is so bad is probably because an onboard videocard cannot handle the demands of this game particularly well.
On a sidenote... AMD processor and Intel videocard and motherboard? Something about that doesn't seem right to me. May want to double check the hardware.
Can't. Find. The. Downvote!!! You, Sir, are the worst kind of gamer (yet again, in my opinion...). You think that because we want to play video games we should have the best rigs imaginable, and if we decide to keep using the systems we can afford, we're just not paying attention. Which by the way is a bit of a sore spot with me.... MC is the only program that doesn't offer a "remind me later" option, every time I get on I risk hitting the wrong button out of instinct if I choose not to upgrade..... I hear all the time about how the minecraft community is so friendly and close, but I rarely see anything but negativity or condescending high-brows. If you weren't trying to be, I apologize for my reaction, but you are SERIOUSLY coming off like you are. At any rate, I can't afford to upgrade my computer any more, and the truth is that I really need to replace it anyways. It runs the game pretty well, but the idea was still horrible. You want to pay for my replacement, I'll gladly upgrade to a better rig, but right now I can barely afford to eat properly on a regular basis. So while I appreciate the input, try not to be such a code red eh?
Okay. I couldn't find where to direct my complaints, so I'm going to put them here. I don't care if you agree with me or not. I know that the cockhuggers at Mojang will eventually find it. I bought minecraft because it was a simple little game that I could run on my laptop to kill time. As it got features for multiplayer, I tested them, and subsequently found nothing of interest to me and ignored them. That was an option that I had. This update made it impossible to ignore what I didn't like. Now, I have no option to avoid this ****. This lag is 100% to blame on the server ********. I don't want to pay upwards of $400 on a system upgrade to play a $9 game. That makes no logical sense. I've been playing since alpha, for christ sake! I don't want to download a god damn mod to play a time sink. I want to log in, make a house, slap a ****in' zombie in the face and go about my day in what would be considered a Minecrafters normal fashion.
To Mojang, I say a loud, resounding **** you! This is a horrendous move and I'm not playing again until this **** gets fixed. Make it so I can ignore this **** in some way. Or find a different method to implement the changes. Cause this way sucks.
To the haters who are going to blame me for this cockfaggotry, I say a loud resounding eat a ****! I, as a paying customer, deserve to have the working product I signed up for, regardless of how little I paid for that product.
I can't help but facepalm at everyone that just indirectly tell others to buy a new PC. They're completely missing the point that the users could play perfectly fine before the update.
So the only 'solution' is, 'cause the creators decided to be ignorant and add an unneeded update, to have users that can no longer play Single Player smoothly to buy a new PC. Now, that's a very good way of losing players. But hey, that doesn't matter since they bought the game already anyway. Ignorance at its finest. Note the sarcasm.
I can't even play Single Player anymore 'cause the lag is unbearable. Yes, I know my laptop ain't meant for gaming. Doesn't mean that it didn't run Single Player fine before the update. Minecraft is a nice game 'cause you don't need a super good PC to play it, unless you really want to explode thousands of blocks with TNT or play everything at high. But now, people that don't have the money for a better PC and used to play Single Player without lag, have to play it with lag.
Worst idea ever, takes the fun away from too many people of their playerbase.
Well, there is solution. I made a mod to restore SSP. But there is an issue with it: Any other mod that will use server for something will crash. The perfect example is TMI: Crashes right after I open inventory.
Rollback Post to RevisionRollBack
My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
here's my system:
AMD Phenom 6-Core 3.2ghz Processor
16gb DDR3 RAM
GT630 2gb DDR5 video card
Windows 7 Home Premium 64bit
Java 7 64bit
Here's my problem:
In single player and on servers, when i break a block I am standing on, there is about a 1 second lag before the block disappears and I drop down. What the heck is going on?
This problem popped up when I upgraded to MC 1.3.2
My system did NOT lag at all with 1.2.5, in either servers, or single player.
Don't give me some crap excuse that my system doesn't have enough resources... I gave Java 10gb of RAM to use, and it made NO difference.
Another thing to consider..... Running the game on MAX settings, and running it on MIN settings, texture pack or no texture pack... this problem is exactly the same.
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Curse Premiumthey could fix it... or they could remove the internal server because you can do the same thing by making your own server. that would make it alot easier for us mod programmers
Also, in one superflat world that I made to test this, several chunks were generating normally, forming long strips and blocks in the otherwise flat map. This could just be level corruption, though. I could not replicate this after several attempts. (This started as soon as the map loaded.)
Just to note: This is on a pretty decent gaming computer. No problems with anything else. At all. Ever.
This does seem to be affecting many people, and computer specifications seem to be irrelevant...
It could very well be something like compatibility issues.
A general survey is a great idea. With proper data, we may be able to find an actual cause to this. Or at least some patterns in the data.
Ghasts.
Pre-1.3.1, ghasts were by far the biggest difference between SSP and SMP for me.
In SSP you could stand in the path of the fireball, time a punch (or just spam-click) and be guaranteed to return the thing to its sender, whereas in SMP if you tried that the server would detect the fireball hit you and reject your client saying you hit it. In order to deflect the thing you had to do some awkward strafe maneuver to keep out of its path, which made aiming a lot harder.
Now, we need to do that awkward strafe maneuver in SSP too. And even that doesn't work half the time.
I've already spent time experimenting with various workarounds - arrows, snowballs, fishing rod swings - but the 1.3.1 internal server makes all of them unreliable. Snowballs looked the worst when they occasionally passed clean through the fireball without accomplishing anything.
It's not just their attacks either. I can surround a ghast with a huge two-layer thick box of obsidian and it can apparently still see me on the outside. Really don't think that was the case before...
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Reason why: Jeb added the Internal Server to the game, so in other words, people with not so great computers have trouble running a minecraft server and playing it at the same time, its basiclly playing minecraft with 2 windows open. The reason why i know this because I have a Creative Flatworld that NEVER EVER EVER EVER Lagged even on normal render distance, and now on Tiny, its constant Lag spikes all over. Jeb needs to get it through his head that Internal servers was a bad idea.
Also, am i the only one seeing a trend? Noticed that with WoW, Runescape, Minecraft, COD, and other Famous games, there head manager, the one who started it all, after a while they quit and now the game goes down hill...or somthing bad happens to it cuz the new leader thinks everyone has a 800 dollar computer. Ugh.. I sometimes wish video games wernt invented -.-
That's your problem right there. Any computer in the $400-600 US pricerange is usually one which is intended only for running low-resource business applications, surfing the web, and often usually barely meets requirements to run the operating system and factory installed software. You need to look into the area of $900-1200 if self-built, or $1400-2600 if bought from a store in order to run most of the games available these days particularly well. Roll back to 1.2.5, save that $400 till you have enough for a quality system and it will be money well spent.
Aside from that, some it is just with how MC is programmed. They specifically mentioned that 1.3 was going to be worse for performance, and is one of the reasons why a good number of folks are still using 1.2.5 until 1.4.x is released and polished. They told you so, but you didn't bother to listen, so not really their fault.
Probably the RAM. The RAM for computer A is much slower and lower capacity even after factoring that both computers don't really have the RAM to run much more than just Windows. RAM is needed by both client and server in order to hold the information about mob locations and such as it is passed between client and server. (don't get any brilliant ideas about swapping RAM as this will likely fry your motherboard). You can however see how RAM is being used by having Minecraft in windowed mode with the taskmanager running.
In the second run, the reason why A performed better was because it was only running the client, so behaved pretty much just like a low-lag server.
The reason why the framerate on B is so bad is probably because an onboard videocard cannot handle the demands of this game particularly well.
On a sidenote... AMD processor and Intel videocard and motherboard? Something about that doesn't seem right to me. May want to double check the hardware.
Yes, and no. For some modding is easier since you're now using the same code for SMP and SSP, rather than starting with SSP and trying to incorporate SMP compatibility. For many others it is merely a change in habits and having to spend time balancing mods for SMP. Once the API comes out it will be easier though, and the code merge was necessary to in order to have the API done right.
Next: We don't use the same code for client and server. Class names are different. And, most importantly, both in MCP and raw decompiled classes names on client and server are different, so we still need to do same things twice. But now we can't avoid packets, isn't it?
No kidding, I don't get a lot of lag on my 1.3.2, UNTIL I go into the nether, then I nearly freeze every few seconds. It wouldn't bug me, but, though I play survival, I play it as if it were hardcore, I delete the world if I die, unless I spend a ridiculous amount of time on the world making something, then I won't do that, which is why I always go survival. Anyways, It really ticked me off because a blase killed me when everything was going to well.... Really ticked me off. Anyways, I am on the 'Gamer's Diet". Which is to say, "Well I could by real food this month, OR I could eat ramen noodles all month and play this game....... Ramen's healthy enough for a dude sitting around playing video games......" I can't afford to fix the hardware issues I have now, let alone upgrade my computer, or even replace it (honestly I really need to replace it, it's been too long). Internal servers sounded like a bad idea in the first place, to me, but after seeing the performance, I'd rather have my regular single player back. Honestly the internal server thing seemed more like, "Hey I know, lets just kill single player! Then we will only have one side to update and we'll have both SSP and SMP done in one shot! Good idea right guys? Less work!?" It was always a bad, lazy idea (in my opinion). Not to mention that it has been forcing modders to nearly reinvent most of their SSP coding so that they can re-release. It's really not ok.
Can't. Find. The. Downvote!!! You, Sir, are the worst kind of gamer (yet again, in my opinion...). You think that because we want to play video games we should have the best rigs imaginable, and if we decide to keep using the systems we can afford, we're just not paying attention. Which by the way is a bit of a sore spot with me.... MC is the only program that doesn't offer a "remind me later" option, every time I get on I risk hitting the wrong button out of instinct if I choose not to upgrade..... I hear all the time about how the minecraft community is so friendly and close, but I rarely see anything but negativity or condescending high-brows. If you weren't trying to be, I apologize for my reaction, but you are SERIOUSLY coming off like you are. At any rate, I can't afford to upgrade my computer any more, and the truth is that I really need to replace it anyways. It runs the game pretty well, but the idea was still horrible. You want to pay for my replacement, I'll gladly upgrade to a better rig, but right now I can barely afford to eat properly on a regular basis. So while I appreciate the input, try not to be such a code red eh?
To Mojang, I say a loud, resounding **** you! This is a horrendous move and I'm not playing again until this **** gets fixed. Make it so I can ignore this **** in some way. Or find a different method to implement the changes. Cause this way sucks.
To the haters who are going to blame me for this cockfaggotry, I say a loud resounding eat a ****! I, as a paying customer, deserve to have the working product I signed up for, regardless of how little I paid for that product.
All of my Rage. All of it.
Zombie is glitched only after I hit it, so it's not hardware.
BTW it's 12w38a, so where are fixes?
AMD Phenom 6-Core 3.2ghz Processor
16gb DDR3 RAM
GT630 2gb DDR5 video card
Windows 7 Home Premium 64bit
Java 7 64bit
Here's my problem:
In single player and on servers, when i break a block I am standing on, there is about a 1 second lag before the block disappears and I drop down. What the heck is going on?
This problem popped up when I upgraded to MC 1.3.2
My system did NOT lag at all with 1.2.5, in either servers, or single player.
Don't give me some crap excuse that my system doesn't have enough resources... I gave Java 10gb of RAM to use, and it made NO difference.
Another thing to consider..... Running the game on MAX settings, and running it on MIN settings, texture pack or no texture pack... this problem is exactly the same.