I'm a member of a sever where we loaded a single player adventure map as a home base that was generated using MC edit. As a result, some normal land is actually huge ocean, so a lot of our animals are spawning in the middle of the ocean. No big, because there are enough on the mainland that it's not an issue. Where the trouble comes in is our Ocelot population. Look at the photos, there's literally dozens of them, just in the water. Our guess is because the game doesn't recognize there's land, it's also pushing their spawn to the coast, and as a result, there are again, dozens on a build I'm working on. This causes really erratic entity behavior, they're twitchy and laggy. It's strange because almost nothing else is affected. But this makes horseback travel frustrating. Our first thought was to cover up some of the grass blocks so minimize their spawn on those places. We also conjured the idea to switch to peaceful and cordon that section of the map off so we don't generate the chunk after they've despawned. Problem is, horses have a chance of despawning as well when you do that, and I like our horses, not to mention it was a mickey getting those things to the mainland, can you say a 6000 block journey? It'd be great if we could change their spawn rate or something to that effect, but we don't know how. Let me know
Operator Out.
edit: can't load the photos for some reason. Trust me, they're everywhere
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Operator Out.
edit: can't load the photos for some reason. Trust me, they're everywhere