Hey everyone! So here's my issue: Minecraft runs fine without optifine, but optifine makes it a lot better. However, recently it has been causing massive lag when breaking blocks. I have no idea why. I've had optifine for a while and it has just recently starting doing it. I also don't have any other mods installed. I've tried a fresh install of minecraft, and optifine, which yielded no results. Any help would be great! Thanks!
What kind of FPS do you get when you are and are not breaking blocks?
And are you using a texture pack?
Not breaking blocks I'm running around 50 fps. But when breaking blocks, its not like there's an fps drop but its like the game has to think about breaking the block. If that makes sense. I guess its more of a freeze, but a very short one. and no, no texture packs
Not breaking blocks I'm running around 50 fps. But when breaking blocks, its not like there's an fps drop but its like the game has to think about breaking the block. If that makes sense. I guess its more of a freeze, but a very short one. and no, no texture packs
I might be experiencing the same thing. I used F3 and I'm running around breaking blocks and my fps appears to be in the normal range for my computer and settings. However if I watch the "used memory" section, no matter how much memory I allocate to java/minecraft, the percent of used memory rises steadily to 75% or so, the game freezes for a short time, and then the percent drops back down to 25 or 30% before rising steadily back up to higher numbers and dropping again. When I first noticed it doing this I doubled the memory minecraft was allowed to use and it continues to do this. Previously it was running just fine on about 500 MB of RAM. I have a few other mods but I wonder if bcd127 and I are experiencing the same problem.
Apparently bcd127 is correct, Minecraft needs more memory to break the block based on what you've described. Try raising the amount of RAM Minecraft can use, or remove Optifine altogether and get a different version such as standard or light.
I went and doubled the amount of RAM minecraft could use again, up to 2000 MB, and now it surges slowly up to 80% of that amount and freezes for a short time before starting back at 12%. I can get up to 80 fps with a 64x64 texture pack with only 524 MB of RAM, so I find it difficult to believe Java needs to suck up 1800 MB for ANYTHING. I remember hearing that this is typical of Java in some situations. I'm not entirely convinced it is Optifine's problem, but I'll keep working on this because everything grinding to a halt every 30 seconds is painful and can make combat very difficult. At this point I'm googling and trying everything. Thanks all.
Awesome, Thanks for the help everyone! I've uninstalled optifine and the issue practically disappears for me. Yea, every now and then i get a lag spike or two, but I think it's just generating chunks. I'm almost certain its optifine, i still can't find a solution. I've tried other versions of optifine as well, no help.
Not breaking blocks I'm running around 50 fps. But when breaking blocks, its not like there's an fps drop but its like the game has to think about breaking the block. If that makes sense. I guess its more of a freeze, but a very short one. and no, no texture packs
I might be experiencing the same thing. I used F3 and I'm running around breaking blocks and my fps appears to be in the normal range for my computer and settings. However if I watch the "used memory" section, no matter how much memory I allocate to java/minecraft, the percent of used memory rises steadily to 75% or so, the game freezes for a short time, and then the percent drops back down to 25 or 30% before rising steadily back up to higher numbers and dropping again. When I first noticed it doing this I doubled the memory minecraft was allowed to use and it continues to do this. Previously it was running just fine on about 500 MB of RAM. I have a few other mods but I wonder if bcd127 and I are experiencing the same problem.
I went and doubled the amount of RAM minecraft could use again, up to 2000 MB, and now it surges slowly up to 80% of that amount and freezes for a short time before starting back at 12%. I can get up to 80 fps with a 64x64 texture pack with only 524 MB of RAM, so I find it difficult to believe Java needs to suck up 1800 MB for ANYTHING. I remember hearing that this is typical of Java in some situations. I'm not entirely convinced it is Optifine's problem, but I'll keep working on this because everything grinding to a halt every 30 seconds is painful and can make combat very difficult. At this point I'm googling and trying everything. Thanks all.
Gifs are kool
Look at my dragons!