I need exact steps, from the very beginning (after I cleanly install MULTIMC WITH 1.5.2 VERSION)
so from starting to finish
I been at this literally 2 hours, and I'm getting so angry
I have optifine for 1.5.2 downloaded, I have chroma with shaders downloaded and I got chocapic13 shaders downloaded too
if im missing anything please let me know
Just repeating: I have the below mods/packs below downloaded and ready Multi MC with 1.5.2 Chroma texture pack with the modified shaders downloaded Optifine HD D2 for 1.5.2 and chocapic13 shaders
I've no experience with MultiMC, but I'll try to give some help if I can..
Detail what steps you've taken and how far you've gotten with installing each mod/whatever, as well as what problem(s) you ran into when it failed. (black screen, hs_err_pid#### or w/e, java exceptions or something, major lag).
1: Always delete META-INF folder before adding mods unless stated otherwise with a loader.
2: Install Optifine last
3: Modified shaders w/chroma implies an attachment mod or just modified textures from the original pack? Does ChromaHills texture thread state that you need to do something when using the modified shaders?
4: Process of elimination: exclude 1 thing from the install process at a time to make sure there's no weird conflicts in one of them, or at least to narrow down the broad spectrum of problems that are possible.
Wouldn't hurt to allocate more ram to java (xmx-2048m xms-1024m .batch file to start Minecraft up with. Youtube is your friend).
Get Magic Launcher. Put it anywhere you want, maybe in your desktop. From now on it will be your game launcher. Magic Launcher allows you to mod your game without wrecking your minecraft.jar.
Get GLSL ShaderMod. This is the actual shaders mod. This is the step you are lacking. It is strictly for the newest Optifine HD Ultra D3 and is not compatible with D2.
While on that forum post, grab Optifine too. (HD Ultra D3)
Get some shaderpacks. I see you already have Chocapic's and Chroma hills.
Getting Started:
Run Magic Launcher, click setup and check if your minecraft.jar is [1.5.2]. If it is [1.5.2 modified] then click select and choose minecraft-1.5.2.jar file to make it pure again. Otherwise just leave it as it is.
On the mods section click add and find your Optifine zipfile (no need to extract). It will then be added to the top of the list.
Do the same way for your GLSL ShadersMod zipfile (again, no need to extract). It should be below Optifine.
Try testing it, or press OK to save the config and launch the game live.
In-game, you will see new options: shaders. Click it and click Open shaderpacks folder and toss the shaderpack zipfiles.
Play a world.
Profit.
Notes:
The order in the mods list in the Magic Launcher is important: Optifine first, then ShadersMod last. If you use some other mods, then Forge goes first, and then Optifine, followed by your mods, and then GLSL ShadersMod last.
so from starting to finish
I been at this literally 2 hours, and I'm getting so angry
I have optifine for 1.5.2 downloaded, I have chroma with shaders downloaded and I got chocapic13 shaders downloaded too
if im missing anything please let me know
Just repeating:
I have the below mods/packs below downloaded and ready
Multi MC with 1.5.2
Chroma texture pack with the modified shaders downloaded
Optifine HD D2 for 1.5.2
and chocapic13 shaders
Detail what steps you've taken and how far you've gotten with installing each mod/whatever, as well as what problem(s) you ran into when it failed. (black screen, hs_err_pid#### or w/e, java exceptions or something, major lag).
1: Always delete META-INF folder before adding mods unless stated otherwise with a loader.
2: Install Optifine last
3: Modified shaders w/chroma implies an attachment mod or just modified textures from the original pack? Does ChromaHills texture thread state that you need to do something when using the modified shaders?
4: Process of elimination: exclude 1 thing from the install process at a time to make sure there's no weird conflicts in one of them, or at least to narrow down the broad spectrum of problems that are possible.
Wouldn't hurt to allocate more ram to java (xmx-2048m xms-1024m .batch file to start Minecraft up with. Youtube is your friend).
- Get Magic Launcher. Put it anywhere you want, maybe in your desktop. From now on it will be your game launcher. Magic Launcher allows you to mod your game without wrecking your minecraft.jar.
- Get GLSL ShaderMod. This is the actual shaders mod. This is the step you are lacking. It is strictly for the newest Optifine HD Ultra D3 and is not compatible with D2.
- While on that forum post, grab Optifine too. (HD Ultra D3)
- Get some shaderpacks. I see you already have Chocapic's and Chroma hills.
Getting Started:- Run Magic Launcher, click setup and check if your minecraft.jar is [1.5.2]. If it is [1.5.2 modified] then click select and choose minecraft-1.5.2.jar file to make it pure again. Otherwise just leave it as it is.
- On the mods section click add and find your Optifine zipfile (no need to extract). It will then be added to the top of the list.
- Do the same way for your GLSL ShadersMod zipfile (again, no need to extract). It should be below Optifine.
- Try testing it, or press OK to save the config and launch the game live.
- In-game, you will see new options: shaders. Click it and click Open shaderpacks folder and toss the shaderpack zipfiles.
- Play a world.
- Profit.
Notes:- The order in the mods list in the Magic Launcher is important: Optifine first, then ShadersMod last. If you use some other mods, then Forge goes first, and then Optifine, followed by your mods, and then GLSL ShadersMod last.
Good luck!I've helped many get their shaders working running with the CH modified texture pack.
Hope you enjoy if its all working if still struggling let us know